Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

doesnt the new gadget hard breach
doesnt the new gadget, hard braech, make hibana almost completey useless especially after how ace made her and thermite just generally less useful
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Đang hiển thị 1-15 trong 24 bình luận
BxPHornet 31 Thg08, 2020 @ 9:12am 
Still good for hatches and you don't need to walk up to the wall. The new gadget also takes forever to breach and you have only one of them. So no, I would say not useless, but gaveus more possibilities
meh i dont think these are the changes the r6 community is looking for
arsenicBumpnip 31 Thg08, 2020 @ 10:01am 
Nguyên văn bởi Captain Spanky T. Kirk:
meh i dont think these are the changes the r6 community is looking for

idk man I'm hype as hell for breaching crouchholes in walls as nokk

Collateral damage 31 Thg08, 2020 @ 10:20am 
Nguyên văn bởi Captain Spanky T. Kirk:
doesnt the new gadget, hard braech, make hibana almost completey useless especially after how ace made her and thermite just generally less useful
Unless hibana gets frags, I agree she becomes obsolete. I mean, she can't even clear utility with her gadget and unlike Thermite, her breach gadget is the slowest of them all.
Joe 31 Thg08, 2020 @ 11:14am 
You know what we need right now? More hard breach deniers like Bandit, Kaid, and Mute since hard breachers are gonna be more common than usual now.
arsenicBumpnip 31 Thg08, 2020 @ 11:17am 
Nguyên văn bởi Joe:
You know what we need right now? More hard breach deniers like Bandit, Kaid, and Mute since hard breachers are gonna be more common than usual now.

Would definitely be cool, but it seems like it'd be hard to come up with another HB denier that isn't some variant of "electrifies things" or "disrupts signals". Maybe someone who's gadget is a second-layer reinforce that makes a couple units of hardwall resist their first breach attempt?

edit: Hey Ubi I have a great idea for a castle rework: let him do what I just said as an extra option for his castle walls
Lần sửa cuối bởi arsenicBumpnip; 31 Thg08, 2020 @ 11:17am
Collateral damage 31 Thg08, 2020 @ 11:29am 
Nguyên văn bởi Joe:
You know what we need right now? More hard breach deniers like Bandit, Kaid, and Mute since hard breachers are gonna be more common than usual now.
Like, the game isn't totally biased towards defenders and defense doesn't win 55% of games.
Joe 31 Thg08, 2020 @ 11:44am 
Nguyên văn bởi arsenicBumpnip:
Nguyên văn bởi Joe:
You know what we need right now? More hard breach deniers like Bandit, Kaid, and Mute since hard breachers are gonna be more common than usual now.

Would definitely be cool, but it seems like it'd be hard to come up with another HB denier that isn't some variant of "electrifies things" or "disrupts signals". Maybe someone who's gadget is a second-layer reinforce that makes a couple units of hardwall resist their first breach attempt?

edit: Hey Ubi I have a great idea for a castle rework: let him do what I just said as an extra option for his castle walls

What if we allowed rework Castle that he can reinforce walls that will need twice the hard breach? He can only do two though and that's it. That's his normal reinforcement. Sounds like an idea that need a lot of polishing though.
Joe 31 Thg08, 2020 @ 11:48am 
Nguyên văn bởi I <3 OMOH:
Nguyên văn bởi Joe:
You know what we need right now? More hard breach deniers like Bandit, Kaid, and Mute since hard breachers are gonna be more common than usual now.
Like, the game isn't totally biased towards defenders and defense doesn't win 55% of games.

Doesn't really feel that way for me at least. Feels like more of reinforced walls nowadays are just made of papier-mâché nowadays with the amount of hard breachers. But hey, each their own on things that they can't deal with and win or lose on a 55% basis so I won't really judge your win or lose streak against defenders or attackers.
Lần sửa cuối bởi Joe; 31 Thg08, 2020 @ 11:49am
dmcdan 31 Thg08, 2020 @ 11:50am 
Nguyên văn bởi Captain Spanky T. Kirk:
doesnt the new gadget, hard braech, make hibana almost completey useless especially after how ace made her and thermite just generally less useful
not at all. you have to sacrifice other useful utility. you need 3 people doing the job of one person for hatches. or walls. hibana can get three hatches, all at once. by herself. so, to answer your question, no, hibana is not completely useless.
Collateral damage 31 Thg08, 2020 @ 12:01pm 
Nguyên văn bởi Joe:
Doesn't really feel that way for me at least. Feels like more of reinforced walls nowadays are just made of papier-mâché nowadays with the amount of hard breachers. But hey, each their own on things that they can't deal with and win or lose on a 55% basis so I won't really judge your win or lose streak against defenders or attackers.
Well, reinforced wall aren't supposed to be impenetrable. And it's not like you're supposed to reinforce a wall, electrify it and move on, forgetting of its existence. You are supposed to work on defense. If it helps bring defense/attack win ratio closer to 50%, it's good. And you know, if every attacker brings a hard breaching gadget, that would mean they will have a hard time clearing utility like deployable shields, castle barricades, banshee, evil eyes, etc. If anything, that creates more options for defense as well. Right now everyone brings ash, zofia and sledge, and neither of these get the new hard breaching gadget.
Joe 31 Thg08, 2020 @ 12:23pm 
Nguyên văn bởi I <3 OMOH:
Nguyên văn bởi Joe:
Doesn't really feel that way for me at least. Feels like more of reinforced walls nowadays are just made of papier-mâché nowadays with the amount of hard breachers. But hey, each their own on things that they can't deal with and win or lose on a 55% basis so I won't really judge your win or lose streak against defenders or attackers.
Well, reinforced wall aren't supposed to be impenetrable. And it's not like you're supposed to reinforce a wall, electrify it and move on, forgetting of its existence. You are supposed to work on defense. If it helps bring defense/attack win ratio closer to 50%, it's good. And you know, if every attacker brings a hard breaching gadget, that would mean they will have a hard time clearing utility like deployable shields, castle barricades, banshee, evil eyes, etc. If anything, that creates more options for defense as well. Right now everyone brings ash, zofia and sledge, and neither of these get the new hard breaching gadget.

Yeah, they aren't supposed to be impenetrable, but they shouldn't be able to casually open all of them too so easily.

Castle barricades are useless if there's a hole already on the reinforced wall beside it. And it also breaks down in a few hits sooner or later.

Banshees (depending on who uses them) can be easily dealt with with a melee on some occasions (for me, it's most of the time) as there's no one around them to actually try to hit me.

Maestro cams are pesky at best, but is can be easily shot down once it opens up or is dealt with a Thatcher that comes along to most of the games I play in.

Bandit/Mute/Kaid = EMP then a quick Hard breacher here and there.

Now, I have to say, I'm a bit envious on your situation where most people bring the ones you mentioned, but people that I get pitted against simply in casual always bring an EMP, Thermite, Ace, and a Monty, and the occasional random picked character of the day, usually Ash I have to say.

What I'm just saying is, there's already enough hard breachers that could break almost every reinforceable wall in the game, adding minor ones could now make it all of them. Can't guard all of them if you're defending the standard bomb room site with just 2 of your teammates (me being the second one) inside while most of the walls are gone now and the entire attacking team clearing the room quickly of the defenders while the other defenders are chilling it out waiting for their doom in the other bomb site or roaming towards the besieged room.

You can defend a room with breached walls, but you can't look in 2-3 different directions at the same time. That's why reinforcing walls was made right? To prevent normal breachers from making tons of holes. Though I am thankful they are giving them to operators that really do seem to need tools like this like Nokk (for those not so quiet run arounds) and Capitao that allows him to shoot a few smokes and fire inside the point, or Ying that opens up a lot of opportunity for her Candelas and etc.

But hey, as I said. To each their own. I won't really oppose your idea of liking the new hard breaching tools. I don't hate them personally, they just make defending for me tons harder as attacking for me is a lot easier and this is just me sharing my insight on how it'll affect my gameplay as I don't really speak for others.

(Also, here's the word "Potato" as an apology for the long post if you get the reference~)
Lần sửa cuối bởi Joe; 31 Thg08, 2020 @ 12:24pm
Nguyên văn bởi Joe:

Yeah, they aren't supposed to be impenetrable, but they shouldn't be able to casually open all of them too so easily.

Castle barricades are useless if there's a hole already on the reinforced wall beside it. And it also breaks down in a few hits sooner or later.

Banshees (depending on who uses them) can be easily dealt with with a melee on some occasions (for me, it's most of the time) as there's no one around them to actually try to hit me.

Maestro cams are pesky at best, but is can be easily shot down once it opens up or is dealt with a Thatcher that comes along to most of the games I play in.

Bandit/Mute/Kaid = EMP then a quick Hard breacher here and there.

Now, I have to say, I'm a bit envious on your situation where most people bring the ones you mentioned, but people that I get pitted against simply in casual always bring an EMP, Thermite, Ace, and a Monty, and the occasional random picked character of the day, usually Ash I have to say.

What I'm just saying is, there's already enough hard breachers that could break almost every reinforceable wall in the game, adding minor ones could now make it all of them. Can't guard all of them if you're defending the standard bomb room site with just 2 of your teammates (me being the second one) inside while most of the walls are gone now and the entire attacking team clearing the room quickly of the defenders while the other defenders are chilling it out waiting for their doom in the other bomb site or roaming towards the besieged room.

You can defend a room with breached walls, but you can't look in 2-3 different directions at the same time. That's why reinforcing walls was made right? To prevent normal breachers from making tons of holes. Though I am thankful they are giving them to operators that really do seem to need tools like this like Nokk (for those not so quiet run arounds) and Capitao that allows him to shoot a few smokes and fire inside the point, or Ying that opens up a lot of opportunity for her Candelas and etc.

But hey, as I said. To each their own. I won't really oppose your idea of liking the new hard breaching tools. I don't hate them personally, they just make defending for me tons harder as attacking for me is a lot easier and this is just me sharing my insight on how it'll affect my gameplay as I don't really speak for others.

(Also, here's the word "Potato" as an apology for the long post if you get the reference~)
Casual and ranked are different games entirely. By the time attackers deal with all the utility the round ends. And I never said I liked the new gadget, I feel like it won't change anything really (besides making Hibana obsolete), because the choice remains the same - you either bring an operator that clears utility or the one that can breach a hard wall. The only exception would be Fuze, the fancy room cleaner that never makes it to the site before round ends because he's 1 speed for some reason. And clearing shields with Fuze can be tricky.
Joe 31 Thg08, 2020 @ 1:12pm 
You drive a fair enough point there. It all comes down in the end to each of the player's preference on whether they'd bring one or not anyway. Though while I see the upside of tearing down those shields, won't it be nice to use them as cover too?

I'm actually curious on what's your take on the importance of getting rid of those shields? Your playstyle wise.
arsenicBumpnip 31 Thg08, 2020 @ 1:15pm 
Nguyên văn bởi Joe:
You drive a fair enough point there. It all comes down in the end to each of the player's preference on whether they'd bring one or not anyway. Though while I see the upside of tearing down those shields, won't it be nice to use them as cover too?

I'm actually curious on what's your take on the importance of getting rid of those shields? Your playstyle wise.

Personally I prefer to leave them up to use for cover, though that can be a problem if they have frost mats behind them since I then have to find another way into whatever door they're on.
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