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You make the suggestion that kills should yield rank points; more if you win, less if you lose. But this would yield no benefits whatsoever over the current system; in fact, it'd create perverse incentives for players to engage in petty fraghunting. Players should only care about wins and losses. To the degree that kills are beneficial to winning, players will naturally try to get as many kills as possible so as to secure a win; you're already rewarded for kills with a higher likelihood of winning. An additional incentive to get kills for the sake of rank points would be detrimental; it'd be merely to satisfy those who think they're always the best on the server but cannot rank up because of "bad teammates" (that somehow always seem to end up on that player's side but never on the opponent's team). A perfect ranking system needs to incentivize winning alone.
Your second suggestion, that MMR losses should always be a fixed number within a given tier, sounds quite arbitrary. What would be the point of a system like that? If you combined that with the uncertainty factor affecting your gains from wins, you could end up having the gains of ten matches be wiped out in a single loss.