Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

T-70 X-Wing Aug 20, 2020 @ 6:06am
Sights
Ubisoft: We decided to add new zoom options

Also ubisoft 1 week later : 1.5x zoom sight has been removed from ash for balancing reasons

Better brace yourself for this
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Showing 1-4 of 4 comments
shut. up. Aug 20, 2020 @ 6:25am 
Thats completely fine, experimenting is what gets us to a balanced and enjoyable experience.
T-70 X-Wing Aug 20, 2020 @ 6:28am 
Originally posted by Fossu:
Thats completely fine, experimenting is what gets us to a balanced and enjoyable experience.
what im trying to get at is to jab at ubisoft for thinking removing sights from overperofming operator weapons is not a good balancing decision it never worked once and they did 4 times
UbiYubble Aug 20, 2020 @ 11:09am 
Originally posted by T-70 X-Wing:
Originally posted by Fossu:
Thats completely fine, experimenting is what gets us to a balanced and enjoyable experience.
what im trying to get at is to jab at ubisoft for thinking removing sights from overperofming operator weapons is not a good balancing decision it never worked once and they did 4 times

I think it worked on Jager and Bandit by removing their ACOGs. Their pick rates stayed the same for the most part, however, the level of frustration players felt by getting spawn peeked or just simply destroyed by those two ops becuase of their zoom level went down by a considerable amount.
T-70 X-Wing Aug 20, 2020 @ 11:30am 
Originally posted by UbiYubble:
Originally posted by T-70 X-Wing:
what im trying to get at is to jab at ubisoft for thinking removing sights from overperofming operator weapons is not a good balancing decision it never worked once and they did 4 times

I think it worked on Jager and Bandit by removing their ACOGs. Their pick rates stayed the same for the most part, however, the level of frustration players felt by getting spawn peeked or just simply destroyed by those two ops becuase of their zoom level went down by a considerable amount.
If you feel that way then why did maestro lost his acog but not doc and rook those 2 are far more guilty of spawn peeking but that aside the new sight system is something i can get behind
as finally the the 3 armor anchors other than the 2 GIGN's finally can have some extra zoom to challange the attackers its so frustrating when warden activates his glasses but loses to glaz through smoke becuase glaz has better zoom

some of the sights look awful though i would have kept the traditional EOtech 552 model as the holographic
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Date Posted: Aug 20, 2020 @ 6:06am
Posts: 4