Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hey Bouncer! There are some good thoughts going on here!
1) How do you think this would have an effect on players that maybe left the game for a bit and came back at different skill levels? Do you think they would naturally get snapped into their proper rank, or get accused of throwing or boosting?
2)So, I think a con to removing the uncertainty rating would in particular have an effect on players that haven't played as much. The goal of "uncertainty" is really to asses whether a player is new and naturally good, or whether another player is just having a bad game.
To quote the article for an example.
". Hibana faces Pulse (a Copper ranked player, but he has a lot of heart), and loses. Due to the low uncertainty value, it is likely that Hibana just had a bad game, so her skill level would decrease, resulting in μ ≈ 28. This is due to the system taking into account the rank of the enemy you have lost to. If Hibana lost to someone that was Gold, the adjustment would be closer to μ ≈ 28.5. Losing to a Diamond would have resulted in a change to μ ≈ 28.9."
Removing the uncertainty rating would result in flat rate for players that are just "having a bad game" against a lower level player, or players that actually have lower skill getting oddly harsh punishments against players of similar skill.
Obviously the more you play, the more "settled in" your rank will be and the uncertainty value will be less of a factor but for starting out, I think removing it could be pretty rough.
3) We do already require 2FA on PC, are you talking about needing a separate phone number for every individualized account before getting into ranked?
4)Definitely a concept I hadn't heard before, and a very interesting one! That would add quite a few folks to the high Diamond ranking. Do you not feel that there's a skill cutoff big enough to be defined as it's own tier between Diamond and Champion?
5) I've seen several posts asking for this! Doesn't seem like a bad idea, and appreciate the feedback there!
It's not perfect, but I think the affect on players would be positive for more people than the current system, it would potentially make it tougher for returning players but the high plat/diamond player coming back into ranked mid season is probably going to have a negative effect on every person in their game, until they are closer to where they should be. The diamond player who goes straight back into diamond might struggle a bit and go down a few ranks but not ruin the experience for everyone.
It would probably take a while for the ranks to settle down, but I feel like that happens every season anyway. My main concern would be that new players or new accounts would negatively affect the experience more than they already do, but again it does happen already and that is why I'm keen to reduce the viability of smurfing. I would do this by making a 2 factor authentication linked to a phone number, rather than just an email. People will set up an email in 2 minutes but getting hold of another phone number would be harder, I think.
I should have said, rather than removing the champion rank, removing the numbered ranks. Alternatively, more restrictions on the requirements to be ranked champion. Number of days since last played perhaps, so cheaters can't get to champion and stop playing but still be no.1.
Thanks for the reply. I love the game, just want to enjoy it more!
your a genius
no this aint a joke
And of course no system is perfect, but community insight is always really fantastic! Thank you for taking the time to share your thoughts and laying them out so clearly.