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回報翻譯問題
I get your point, but that is still a ♥♥♥♥♥♥ mechanic..
You are subjectively wrong.
Just kidding, but it is super boring.
Thats problematic..
A lot of other games do it, Why shouldnt R6?
Playing against Diamonds is a good thing for lower level players. You get to learn how it is they're playing, common spots they watch, you get to see kill cams when you die to see how they knew you was there so that you don't make the same mistake again etc. etc.
Casual is just that, casual. It's made for warming up/low level players/playing casually. If you're looking for an MMR system, you should go ranked.
While you are correct that newbies that play againts diamonds will get better eventually, a lot of them, including me, will get frustrated. It shouldnt be a problem. New players should play againts fellow new players for a while before having to deal with high level players. It is unnacceptably frustrating if you join in the game and get no kills and always die at the start, which happens esspecialy for players that come from other shooters due to being used to another kind of playstyle.
The bad outweighs the good in new players matching off againts far superior players.
The simple solution; stop getting frustrated.
Realise that they're a higher rank, they're more experienced. Mimic their playstyle, how they peak, where they use their abilities. Learn from your mistakes instead of getting frustrated. It's casual, it wasnt made to have a rank system like Ranked.
You used the example of dying early in the round and having no kills; thats the case in most games. You aren't going to improve by not dying early into the rounds or having no kills. Experience and muscle memory is key in this game. When I was starting off I was the exact same, until a certain situation happened to me 2 or 3 times, at which point I just learnt to look for repetitive spawnpeeks/angles/kill holes etc.
I cant simply mimic others and therefore become as good as them, thats not how it works in games as complex as R6. I can note however that I can notice that Im getting better, but that is not a good way to get better. I cant tell you how many people stop playing the game because of frustration, because I dont know, but I can guess that it is about 1 of 10 purchasers, perhaps less.
Thats not how to learning curves should be. This isnt a single player game with an immense learning curve, like some of my favorite grand strategy games, where immense learning curves are okay, since you can take your time and there isnt any toxicity from the community.
This is not good game design.