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Really depends whether you consider the thermal sight to be part of the weapon ( I did when I was picking the worst dmr).
Without it I would agree that this is the worst dmr, easily beaten by all the others...
With it on the other hand I think it's not fair to say that it's the worst, the ability to highlight all enemies and see through smokes can prove to be very powerful.
On the bright side, they might buff the OTS at some point, due to Glaz having consistently both low pick- and win-rate. They probably should do it, since if it's considered that his gun should be used at long range - he is kind of bad at it right now (at my opinion). And Ubi Soft's graphs only confirm it. Having 10 round mag on attack for shorter distances doesn't make much sense as well.
Blackbeard probably won't receive any buffs anytime soon, though.
Grab a compensator and watch as most of your enemies fall.
The two flaws it has is it's small magazine size and the fact that you can't use it at Long Ranges.
However, it's a beast at close and medium ranges. Which is good because Siege a CQC based game.
If I were to pick the worst SMG. UMP-45. No contest.
Shotgun-
Personally I find the M1014 to be extremely medicore. Equivalent to getting a C-.
If I had to choose a worst shotgun. It'd be the Supernova.
First thing of note is that unlike Semi-autos. Which usually have many chances of hitting your enemy.
With pump actions you usually have 2 or if you're lucky 3 chances of hitting you enemy. Before you die.
The Supernova has the slowest firerate out of all the Pump-Action Shotguns.
With a grand total of a 75 RPM firerate.
It deals the same amount of damage as Smoke's Shotgun. But it's ♥♥♥♥♥♥♥ slower.
Assault Rifle- Nah i'd still put Blackbeard's AR as the worst.
Because Nomad's AK has the firerate advantage along with a 41 mag capacity. Both guns have unordinary recoil compared to the other ARs. But Nomad is better Stats wise.
DMR- Blackbeard's DMR is 3rd worst.
It still has a 21 mag capacity and it also has barely any recoil.
The 2nd worst would be Maverick's AR 15.50. It's classified as an AR. But it functions like a DMR. Although it has less harsh damage drop off after 25 meters. With the lowest being 50. It still does the same amount of damage as the SR-25 upclose but with only 11 bullets in his magazine.
The worst would be Glaz's OTs. With low magazine capacity, harsh recoil compared to the rest, and slow firerate. It is the ♥♥♥♥♥♥♥♥ DMR in Siege.
LMG- Agreed for the T-95. Disagree for Lion's V308. As it isn't an LMG. It technically doesn't even function as such.
Handgun- The .44 mag. Although it has harsh recoil. It's a ♥♥♥♥♥♥♥ ACOG Pistol. If you can control it, which I can't, you can literally snipe people from far away. Not also that but it has the fast ADS of a handgun as well.
The weakest Handgun would be the RG-15.
-Laughably weak dealing 38 damage per shot.
-low mag size compared to most other pistols
-the only weapon that had as low DPS as it was the Slug ACS-12 when it was first changed.
Secondary SMG: Agreed.
The only contender against worst smg with UMP, would be the M12 would I say, they are basicly same "low" trash tier
And intentionally so, because of who carries them. Imagine if Pulse had a 416-C or even MP5 instead of the UMP.
Give Pulse the Alda. It'll be balanced. Promise!
Shotgun: Supernova
AR: Spear 308 ( finka's )
DMR: Maverick AR 15 ( i consider it a DMR, gameplay wise )
LMG: T95-LSW
Handgun: P10 C
Machine Pistol / Secondary SMG: Bearing 9
but in fact most of these are not terrible overall it's just that they are overshadowed by so many cheesy guns with High ROF / Low recoil that this game is famous for
shotgun: supernova honestly feels like a peashooter, low firerate doesn't help (it feels painfully slow)
ar: ak74/bb gun high recoil, low dmg/low firerate, low dmg
dmr: ar15
lmg:m249 saw
pistol: rg15, only redeeming stat is its sight. awkward recoil, low dmg, no redeeming mag size. prob controversial, so i will also say nomad and kaids pistol
secondary smg: cz75 for bad sight