Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Fuze: buff to 2-speed. Ever since G2 used him during the Six Invitational, Fuze has been the subject of a lot of discussion. The general consensus is that his gadget has a lot of potential, but is hindered by his slow movespeed. He needs to move around a lot when compared to somebody like Gridlock, who can toss her gadgets a long distance. Making him faster just makes a lot of sense to me.
Glaz: revert to pre-Phantom Sight, keep frag grenades, nerf to 1-speed.
The original intent of his rework nerf was to "limit his pushing power," since he was acting like an entry fragger. Making him slower should accomplish a similar effect without making him... garbage.
Alternatively, heavily buff his weapon. Don't you think it's kinda strange that the long-range "sniper" of Team Rainbow has the worst weapon in its class? High recoil, low firerate, small magazine, in exchange for a slight damage bonus that makes little difference given how most DMRs are 2-shot kills anyway. Lower the recoil, increase the firerate to be on par with the other DMRs, and give access to vertical or angled grips.
I really dig the Ideas on Glaz here, moving him into a closer class with a traditional sniper.
Fuze keep 1 speed but, maybe get a extra cluster charge. Or fuze reinforced walls
Warden P90 to hold those angles with a better weapon than MPX
BB rework
Zofia gun nerf, way to good tbh
Wamai faster magnet time(20sec)
Finka reduce noise made from the adrenaline surge, maybe add angled grip on the spear aswell.
Oryx needs a better gun, maybe kaids smg or K1A
Also needs to regenerate 10 hp after wall charging and increase ADS speed
Well to an operator who i actually care Blitz: Give him 2-1 extra magazines, make him 3 armor again and keep his speed (he's not a 2 speed OR a 2 speed with shield penalty so why should he only have 2 armor then?), sligth buff to his hipfire accuracy, slighty faster ADS, has 5 flashes again.
I don't really feel like crunching the numbers or looking up a Rogue-9 video on the topic, but how about 3-armor with no speed penalty? How would that be different than "3-armor with 2 speed + speed penalty?" Either way a tweak like this would be nice.
As for buffing hipfire accuracy, I'm not a huge fan of that. Hipfire is an unreliable mechanic, and trying to balance an operator around it, especially one with a full-body shield, just sounds like a recipe for disaster. Increasing ADS speed would definitely increase his combat viability though. Also, leaks say he's getting a sight on his P12, which sounds amazing.
Lion is just weird. He's literal PvE operator at this point. Why not make his gadget spot echo drones (and maybe mozzie's as well)? It would be both a much needed nerf to echo and improvement for lion.
Also I feel like his version of vector is too powerful, the damage should be lowered.
I mean to justify wamai being buffed, someone like ash and ying will be around the sight already so 40sec each magnet is awfully slow compared to jager
I'm down for fuze being 2/2
Just take a look at how CoD MW now has mounting system and BF1 automatic deployment of bipods for reference. Would make more sense than having Tachanka being Bastion from Overwatch since the dynamic gameplay in Siege just doesn't let turret role fit well.
But the recent Tachanka rework also works too making him into an demoman tf2.