Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

twunny phaiv Apr 25, 2020 @ 2:50pm
The Operator Rebalance Megathread
RULES: Keep it civilized please, I don't want mods locking this thread because of one person.
Be constructive when criticizing others' ideas, try to provide ample reasoning for your own. Try not to delve into unrelated topics even if they have to do with the game itself.

I will be updating this thread with the most popular ideas. Let's begin.

SAS
  • Sledge
  • Thatcher
  • Smoke:
    -Fix smoke propogation
  • Mute

FBI SWAT
  • Thermite
  • Ash:
    -Fix head hitbox
  • Pulse
  • Castle:
    -Replace UMP-45 with PDW-9
    -Implement this rework concept

GIGN
  • Montagne
  • Twitch:
    -Allow shock drones to jump
  • Doc:
    -Buff MP5's damage to 30-32
    -Buff P90's damage to 25
  • Rook


GSG 9

Spetznaz
  • Fuze:
    -Buff to 2-speed/2-armor
    -Allow throwing of Cluster Charges(?)
  • Glaz:
    -Allow Angled/Vertical grips on OTS-03
    -Revert Phantom Sight "rework"
    -3-armor, 1-speed
  • Kapkan
  • Tachanka

JTF2
  • Buck
  • Frost

Navy SEAL
  • Blackbeard:
    GROUND-UP REWORK
    -Remove rifle shields
    -Add 2 throwable shields that automatically assemble, with bulletproof/semi bulletproof glass
  • Valkyrie:
    -Give Black Eyes the throwing mechanics of a Nitro Cell

BOPE
  • Capitao
  • Caveira

SAT
  • Hibana:
    -Allow choosing between 2, 4, and 6 pellets per shot; X-Kairos launcher now draws from an ammo pool of 18 instead of 3 total shots
  • Echo

GEO
  • Jackal
  • Mira

GROM
  • Zofia:
    -Remove Withstand
  • Ela:
    -Remove DBNO Grzmot mine ability

SDU
  • Ying
  • Lesion

707th SMB
  • Dokkabei
  • Vigil

CRBN
  • Lion
  • Finka:
    -Spear .308 Angled Grip
    -Lessen adrenal surge sound effect
    -Allow self-revive

GIS
  • Maestro
  • Alibi:
    -Have Prismas mirror Alibi's stance at the time of activation (i.e. crouching, leaning, etc.)

GSUTR
  • Maverick:
    -Increase AR-15.50 damage to 65-70
  • Clash

GIGR
  • Nomad
  • Kaid:
    -Partially revert TCSG12 damage nerf
    -Increase AUG A3 magazine size to 32+1, for realism

SASR
  • Gridlock
  • Mozzie:
    -Bring back Super Shorty in exchange for the Nitro Cell or 1 Pest

Jaeger Corps + Secret Service
  • Nøkk:
    -3-speed
  • Warden:
    -Replace MPX with P90
    -Allow slight smoke visibility even when moving
    -Allow resisting Zofia's concussion grenades

APCA + FES
  • Amaru:
    -Allow increased versatility when it comes to indoor grapple locations, e.g. Bar on Kafe
  • Goyo:
    -Replace TCSG12 with a different shotgun (SPAS-15?)

Nighthaven

REU + Unaffiliated

Inkaba Task Force
  • Melusi

ROS
  • Zero
Last edited by twunny phaiv; Nov 9, 2020 @ 5:07pm
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Showing 1-15 of 1,374 comments
just saying, I want Tachanka to have 3 Deployable Shields (maybe even make his face shield more bullet resistant) even tho its crossed out.
Last edited by Reкт | Reкт ⁑✭⁑ яeкT; Apr 25, 2020 @ 2:55pm
twunny phaiv Apr 25, 2020 @ 2:56pm 
Originally posted by | Rekt_Rekt |☭RektSSRRekt☭:
just saying, I want Tachanka to have 3 Deployable Shields (maybe even make his face shield more bullet resistant) even tho its crossed out.
I think we've already seen what 3 deployable shields on a single op is like. Granted they were all explosive, but you get the idea. And yeah I specifically crossed him off because of his full rework.
Originally posted by twunny phaiv:
Originally posted by | Rekt_Rekt |☭RektSSRRekt☭:
just saying, I want Tachanka to have 3 Deployable Shields (maybe even make his face shield more bullet resistant) even tho its crossed out.
I think we've already seen what 3 deployable shields on a single op is like. Granted they were all explosive, but you get the idea. And yeah I specifically crossed him off because of his full rework.
Eh, I like the Turret concept still tho, even if it sucks. So I kinda dont like the complete rework.
Last edited by Reкт | Reкт ⁑✭⁑ яeкT; Apr 25, 2020 @ 3:00pm
twunny phaiv Apr 25, 2020 @ 3:15pm 
Since nobody else is really commenting here, I'll start.
Fuze: buff to 2-speed. Ever since G2 used him during the Six Invitational, Fuze has been the subject of a lot of discussion. The general consensus is that his gadget has a lot of potential, but is hindered by his slow movespeed. He needs to move around a lot when compared to somebody like Gridlock, who can toss her gadgets a long distance. Making him faster just makes a lot of sense to me.

Glaz: revert to pre-Phantom Sight, keep frag grenades, nerf to 1-speed.
The original intent of his rework nerf was to "limit his pushing power," since he was acting like an entry fragger. Making him slower should accomplish a similar effect without making him... garbage.

Alternatively, heavily buff his weapon. Don't you think it's kinda strange that the long-range "sniper" of Team Rainbow has the worst weapon in its class? High recoil, low firerate, small magazine, in exchange for a slight damage bonus that makes little difference given how most DMRs are 2-shot kills anyway. Lower the recoil, increase the firerate to be on par with the other DMRs, and give access to vertical or angled grips.
Last edited by twunny phaiv; Apr 25, 2020 @ 3:15pm
UbiShoreman Apr 25, 2020 @ 4:11pm 
Originally posted by twunny phaiv:
Since nobody else is really commenting here, I'll start.
Fuze: buff to 2-speed. Ever since G2 used him during the Six Invitational, Fuze has been the subject of a lot of discussion. The general consensus is that his gadget has a lot of potential, but is hindered by his slow movespeed. He needs to move around a lot when compared to somebody like Gridlock, who can toss her gadgets a long distance. Making him faster just makes a lot of sense to me.

Glaz: revert to pre-Phantom Sight, keep frag grenades, nerf to 1-speed.
The original intent of his rework nerf was to "limit his pushing power," since he was acting like an entry fragger. Making him slower should accomplish a similar effect without making him... garbage.

Alternatively, heavily buff his weapon. Don't you think it's kinda strange that the long-range "sniper" of Team Rainbow has the worst weapon in its class? High recoil, low firerate, small magazine, in exchange for a slight damage bonus that makes little difference given how most DMRs are 2-shot kills anyway. Lower the recoil, increase the firerate to be on par with the other DMRs, and give access to vertical or angled grips.

I really dig the Ideas on Glaz here, moving him into a closer class with a traditional sniper.
Stillmatic Apr 25, 2020 @ 4:22pm 
Nokk 3 speed, just makes sense.

Fuze keep 1 speed but, maybe get a extra cluster charge. Or fuze reinforced walls

Warden P90 to hold those angles with a better weapon than MPX

BB rework

Zofia gun nerf, way to good tbh

Wamai faster magnet time(20sec)

Finka reduce noise made from the adrenaline surge, maybe add angled grip on the spear aswell.

Oryx needs a better gun, maybe kaids smg or K1A
Also needs to regenerate 10 hp after wall charging and increase ADS speed

Last edited by Stillmatic; Apr 25, 2020 @ 4:25pm
Copy & Cat Apr 25, 2020 @ 4:25pm 
Originally posted by twunny phaiv:
Since nobody else is really commenting here, I'll start.
Fuze: buff to 2-speed. Ever since G2 used him during the Six Invitational, Fuze has been the subject of a lot of discussion. The general consensus is that his gadget has a lot of potential, but is hindered by his slow movespeed. He needs to move around a lot when compared to somebody like Gridlock, who can toss her gadgets a long distance. Making him faster just makes a lot of sense to me.

Glaz: revert to pre-Phantom Sight, keep frag grenades, nerf to 1-speed.
The original intent of his rework nerf was to "limit his pushing power," since he was acting like an entry fragger. Making him slower should accomplish a similar effect without making him... garbage.

Alternatively, heavily buff his weapon. Don't you think it's kinda strange that the long-range "sniper" of Team Rainbow has the worst weapon in its class? High recoil, low firerate, small magazine, in exchange for a slight damage bonus that makes little difference given how most DMRs are 2-shot kills anyway. Lower the recoil, increase the firerate to be on par with the other DMRs, and give access to vertical or angled grips.
Just rework him to have a medium damage low rof 20 round AR then, something like an AS VAL, the whole "marksman" and sniper stuff won't happen when he can see throught smoke, so that means he must push with the smoke to get the most out of it, since most SMGs are low recoil, peppering him from long distances and getting a headshot make "sniping" void. Do i think it will happen? nope, do i think devs care? nope


Well to an operator who i actually care Blitz: Give him 2-1 extra magazines, make him 3 armor again and keep his speed (he's not a 2 speed OR a 2 speed with shield penalty so why should he only have 2 armor then?), sligth buff to his hipfire accuracy, slighty faster ADS, has 5 flashes again.
Last edited by Copy & Cat; Apr 25, 2020 @ 4:49pm
twunny phaiv Apr 25, 2020 @ 5:22pm 
Originally posted by I'm Really Bad:
Nokk 3 speed, just makes sense.

Fuze keep 1 speed but, maybe get a extra cluster charge. Or fuze reinforced walls

Warden P90 to hold those angles with a better weapon than MPX

BB rework

Zofia gun nerf, way to good tbh

Wamai faster magnet time(20sec)

Finka reduce noise made from the adrenaline surge, maybe add angled grip on the spear aswell.

Oryx needs a better gun, maybe kaids smg or K1A
Also needs to regenerate 10 hp after wall charging and increase ADS speed
I like a lot of these changes, although I'm hesitant to say that Wamai needs a buff or that Zofia needs a nerf. I feel like the attackers need another "Swiss Army Knife" operator to compete with Zofia, but hey a small nerf to her could work as well. I also don't think that Fuze getting another Cluster Charge will solve his core issues, and having them work on reinforcements just sounds straight-up scary.
twunny phaiv Apr 25, 2020 @ 5:30pm 
Originally posted by No running in the quarentine:
Originally posted by twunny phaiv:
Since nobody else is really commenting here, I'll start.
Fuze: buff to 2-speed. Ever since G2 used him during the Six Invitational, Fuze has been the subject of a lot of discussion. The general consensus is that his gadget has a lot of potential, but is hindered by his slow movespeed. He needs to move around a lot when compared to somebody like Gridlock, who can toss her gadgets a long distance. Making him faster just makes a lot of sense to me.

Glaz: revert to pre-Phantom Sight, keep frag grenades, nerf to 1-speed.
The original intent of his rework nerf was to "limit his pushing power," since he was acting like an entry fragger. Making him slower should accomplish a similar effect without making him... garbage.

Alternatively, heavily buff his weapon. Don't you think it's kinda strange that the long-range "sniper" of Team Rainbow has the worst weapon in its class? High recoil, low firerate, small magazine, in exchange for a slight damage bonus that makes little difference given how most DMRs are 2-shot kills anyway. Lower the recoil, increase the firerate to be on par with the other DMRs, and give access to vertical or angled grips.
Just rework him to have a medium damage low rof 20 round AR then, something like an AS VAL, the whole "marksman" and sniper stuff won't happen when he can see throught smoke, so that means he must push with the smoke to get the most out of it, since most SMGs are low recoil, peppering him from long distances and getting a headshot make "sniping" void. Do i think it will happen? nope, do i think devs care? nope
Eh, I feel like he'd be at least situationally viable with either of the changes I suggested (or hell why not both) so I don't really think he needs a full overhaul.


Well to an operator who i actually care Blitz: Give him 2-1 extra magazines, make him 3 armor again and keep his speed (he's not a 2 speed OR a 2 speed with shield penalty so why should he only have 2 armor then?), sligth buff to his hipfire accuracy, slighty faster ADS, has 5 flashes again.
I don't really feel like crunching the numbers or looking up a Rogue-9 video on the topic, but how about 3-armor with no speed penalty? How would that be different than "3-armor with 2 speed + speed penalty?" Either way a tweak like this would be nice.

As for buffing hipfire accuracy, I'm not a huge fan of that. Hipfire is an unreliable mechanic, and trying to balance an operator around it, especially one with a full-body shield, just sounds like a recipe for disaster. Increasing ADS speed would definitely increase his combat viability though. Also, leaks say he's getting a sight on his P12, which sounds amazing.
SEAF Colonel Apr 25, 2020 @ 5:36pm 
Since this thread actually got attention from community managers, I'll share my thoughts.
Lion is just weird. He's literal PvE operator at this point. Why not make his gadget spot echo drones (and maybe mozzie's as well)? It would be both a much needed nerf to echo and improvement for lion.
Also I feel like his version of vector is too powerful, the damage should be lowered.
MATCHWOOD Apr 25, 2020 @ 5:37pm 
Imagine getting paid to pretend you care.
twunny phaiv Apr 25, 2020 @ 5:39pm 
Originally posted by Margarine Elemental:
Since this thread actually got attention from community managers, I'll share my thoughts.
Lion is just weird. He's literal PvE operator at this point. Why not make his gadget spot echo drones (and maybe mozzie's as well)? It would be both a much needed nerf to echo and improvement for lion.
Also I feel like his version of vector is too powerful, the damage should be lowered.
I certainly agree that Lion is a bizarre operator, though I don't think either of these changes would change that at all. What he needs is something to make him more interesting to play, and not just "press button = possible free intel," same with Dokkabei. I was thinking about giving you a birds-eye view of the map when you activate your gadget, as if you were looking through the drone itself. From there you can decide which area of the map to scan directly, either with a movable circle, or by selecting a single floor of the map.
twunny phaiv Apr 25, 2020 @ 5:40pm 
Originally posted by DOWNWiRE:
Imagine getting paid to pretend you care.
says the guy with 8,000+ hours in the game ecks dee
Stillmatic Apr 25, 2020 @ 6:13pm 
Originally posted by twunny phaiv:
Originally posted by I'm Really Bad:
Nokk 3 speed, just makes sense.

Fuze keep 1 speed but, maybe get a extra cluster charge. Or fuze reinforced walls

Warden P90 to hold those angles with a better weapon than MPX

BB rework

Zofia gun nerf, way to good tbh

Wamai faster magnet time(20sec)

Finka reduce noise made from the adrenaline surge, maybe add angled grip on the spear aswell.

Oryx needs a better gun, maybe kaids smg or K1A
Also needs to regenerate 10 hp after wall charging and increase ADS speed
I like a lot of these changes, although I'm hesitant to say that Wamai needs a buff or that Zofia needs a nerf. I feel like the attackers need another "Swiss Army Knife" operator to compete with Zofia, but hey a small nerf to her could work as well. I also don't think that Fuze getting another Cluster Charge will solve his core issues, and having them work on reinforcements just sounds straight-up scary.

I mean to justify wamai being buffed, someone like ash and ying will be around the sight already so 40sec each magnet is awfully slow compared to jager

I'm down for fuze being 2/2
Last edited by Stillmatic; Apr 26, 2020 @ 1:57pm
♂ keikaekay ♂ Apr 25, 2020 @ 6:18pm 
Originally posted by | Rekt_Rekt |☭RektSSRRekt☭:
Originally posted by twunny phaiv:
I think we've already seen what 3 deployable shields on a single op is like. Granted they were all explosive, but you get the idea. And yeah I specifically crossed him off because of his full rework.
Eh, I like the Turret concept still tho, even if it sucks. So I kinda dont like the complete rework.
One simple solution to fix Tachanka was to simply make the DP-28 his primary and replace the tripod with an working bipod that allows him to be more mobile turret. He can keep his face shield and only able to use it when he mounts the bipod whether prone or behind cover.

Just take a look at how CoD MW now has mounting system and BF1 automatic deployment of bipods for reference. Would make more sense than having Tachanka being Bastion from Overwatch since the dynamic gameplay in Siege just doesn't let turret role fit well.

But the recent Tachanka rework also works too making him into an demoman tf2.
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Date Posted: Apr 25, 2020 @ 2:50pm
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