Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

Chaddyboy Apr 9, 2020 @ 2:15pm
Peeker's advantage
Get rid of it. There's lots of scenarios where we all go "But I just seen him" But in the kill cam they have a good quick second to shoot before we even have a chance.
Last edited by Chaddyboy; Apr 9, 2020 @ 2:16pm
Originally posted by MoistSlippers:
Originally posted by KillingYourJoy:
Get rid of it. There's lots of scenarios where we all go "But I just seen him" But in the kill cam they have a good quick second to shoot before we even have a chance.
Ubi said in a blog post a few years back that they can't really get rid of it. Deal with it I guess
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Showing 16-25 of 25 comments
Brinklight Apr 9, 2020 @ 5:37pm 
You cannot get rid of ping advantages hence you cannot get rid of peekers advantage. The only possible way might be to implement a lag spike for the peekers, but that would mean that the peekers would always loose creating the reverse problem.
MaDeuce Apr 9, 2020 @ 6:18pm 
First, lets describe the problem.

Player A: Ping 60
Player B: Ping 100

If player A peeks around a corner they will immediately see player B on their screen regardless of ping or actual world position on the server so long as the last position update put them in line of sight.

Player B will see player A in roughly 1/2(player A ping) + 1/2(player B ping) = ~80ms.
When player A executes the command on their client it takes ½ of their ping for that command to reach the server, and it takes player B ½ of their ping for the server to update player A's position on their client.

Lets brain storm some available solutions.
Fade in:
Delay full visibility of players in relation to ping. Player B would gradually appear less transparent over the course of ~80ms in reference to the example above. This has some pretty obvious flaws.

Invulnerability:
Delay damage in relation to ping. Needs no explanation. This has some pretty obvious flaws.

Transparent edges.
All geometry such as walls, windows, holes, etc. has slight transparency (x distance from the edges) that allows players to see through them. Would slightly help normalize the reaction advantage. Although player A would still see player B first through the transparency, but they would still need to clear the edge which grants player B a few milliseconds. This has some pretty obvious flaws.

Every possible solution will have its own set of flaws. The only question is are the flaws less detrimental than the flaws that already exist with peeker's advantage.

What other solutions are there? Saying there are none is incorrect.
Last edited by MaDeuce; Apr 9, 2020 @ 6:28pm
jazzysoggy Apr 14, 2020 @ 10:44am 
Originally posted by Tsukuyuhina:
Wait for Valorant then. Siege will never get rid of this issue
Until you realize that any game that uses anything but LAN will have this problem. Valorant can't fix this issue unless they want you to walk to Riot's servers.
Gaming Gamer Apr 14, 2020 @ 10:51am 
Originally posted by KillingYourJoy:
Get rid of it. There's lots of scenarios where we all go "But I just seen him" But in the kill cam they have a good quick second to shoot before we even have a chance.
"Just get rid of peeker's advantage"

That's not how it works
Ihatetrainyards Apr 14, 2020 @ 11:42am 
Originally posted by ★moonlight★:
Originally posted by PIPIPOOPOO:
other games are not competetive like r6 in cs people are talking about those bugs 2
I've never seen anyone in CSGO complain about peekers advantage
It's not complained about as much since in CSGO you get a massive accuracy penalty while moving.
Ihatetrainyards Apr 14, 2020 @ 11:44am 
Originally posted by xdd:
Originally posted by KillingYourJoy:
Get rid of it. There's lots of scenarios where we all go "But I just seen him" But in the kill cam they have a good quick second to shoot before we even have a chance.
"Just get rid of peeker's advantage"

That's not how it works
You can make peekers advantage slightly more tolerable by introducing an accuracy penalty or making movement during ADS slower.
QUANT PAPA Apr 14, 2020 @ 12:09pm 
dont hold angles like a bot then, you not fast enough to counter it and if you use 60hz screen not even try it man. XD if you have slow reaction time above 200 ms on humanbachmark test then not even try to win fight by holding angle bc the only way you can win is if he dont know you are there. you better just peek and hope for the best
Adrest1a Apr 14, 2020 @ 1:18pm 
Originally posted by KillingYourJoy:
Get rid of it. There's lots of scenarios where we all go "But I just seen him" But in the kill cam they have a good quick second to shoot before we even have a chance.
this is ping difference bro if he has 9 ping this is possible
[N63] chrisragnar Apr 14, 2020 @ 1:31pm 
Unless you can invent a way to make information travel instant, you cant get rid of it. It also balance camping pretty good. In a world where there is not peekers advantage att all, the camper always wins.
Ihatetrainyards Apr 14, 2020 @ 4:45pm 
Originally posted by N63 chrisragnar:
Unless you can invent a way to make information travel instant, you cant get rid of it. It also balance camping pretty good. In a world where there is not peekers advantage att all, the camper always wins.
What is a grenade?
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Date Posted: Apr 9, 2020 @ 2:15pm
Posts: 25