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I've never had any issues with the dev stopping the addition of new weapon content. Their reasoning, and the cost of licensing said items, made sense. Just about every iteration of how a weapon will act has been done. Simply just adding a new skin for something that will operate in a similar manner to something already in the game and then has to go through it's own round of debug issues etc is a waste of resources. The new ops in the upcoming season have access to 2 of the best guns available for offense and defense.
To me the developer focusing on game issues, as much as can possibly be done, and adding gaming content, like unique game modes, is better. I personally didn't like many of the new modes, but the Halloween one was awesome, but the fact that a 5 year old game is getting content like that when most games would have released their 3rd to 5th game series iteration by now is amazing. I've played this game in a casual sense for 4 years and while It's had ups and downs, the game has still been alot of fun!
tldr: who cares about recycled guns, it's a fun game!
1. Liscensing is not a problem, just don't use the publishers name of said gun
2. Recylcing guns in balance wise is a bad idea, take Goyo and kaid for example, they wanted to nerf goyo, so they ended up destroying kaid in the process.
3. It get's boring using the same 10 guns over and over again, could we at least get some variation? I.e BOSG using buckshot, AK-12 without stock and shorter barrel on defense. Modified versions of previous pistols to make them full auto. More suppressor integrated weapons.
I believe that licensing goes beyond the names of said weapons. It's possible that make and design would also be classified under copyright. Adapting a weapon to fire different ammo types is an interesting idea. Ghost Recon had options where weapons could change the stock, gas system, grip, ammo type, barrel and sights. Changing each of these affected how the weapon would act, from recoil and spread to shot placement etc. However, doing stuff like this would require some significant coding investment.
This is such an obvious way to solve the balance problems between weapons I can't imagine why they wouldn't do it. Like if they want Finka's and Fuze's LMG to be the same for some sort of style reasons fine, but things like Warden's gun sucking, or Nokk using exactly the same gun as Smoke seem like such straightforward problems.