Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

if they ganna reuse weapons just make new animatons for them
every person reload a weapon diffrently and it give a "fresh" look on those weapons look at warden mpx reload or nokk deag reload
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Showing 1-14 of 14 comments
UbiShoreman May 21, 2020 @ 4:10pm 
Oh that could be neat! I think different stylized reloads would be pretty cool!
Copy & Cat May 21, 2020 @ 4:11pm 
How does that fix bad loudouts?
mnemonic May 21, 2020 @ 4:12pm 
Originally posted by No running in the quarentine:
How does that fix bad loudouts?
It doesn't, it just wastes time making new animations instead of making new weapons lol
Originally posted by gravity:
Originally posted by No running in the quarentine:
How does that fix bad loudouts?
It doesn't, it just wastes time making new animations instead of making new weapons lol
from what i know they cant get new weapons license thing but if its happning just make it diffrent just will look nice nothing much
catharsis May 21, 2020 @ 4:53pm 
It would be nice but its really unnecessary and shouldn't really be a priority right now.
mnemonic May 21, 2020 @ 5:03pm 
Originally posted by 🅖🅞🅥🅡🅘🅝:
Originally posted by gravity:
It doesn't, it just wastes time making new animations instead of making new weapons lol
from what i know they cant get new weapons license thing but if its happning just make it diffrent just will look nice nothing much
Even if that were true, there are millions of other things that can be worked on. The audio could use an overhaul. There's basically zero vertical audio
dmcdan May 21, 2020 @ 6:52pm 
Originally posted by 🅖🅞🅥🅡🅘🅝:
Originally posted by gravity:
It doesn't, it just wastes time making new animations instead of making new weapons lol
from what i know they cant get new weapons license thing but if its happning just make it diffrent just will look nice nothing much
You don't have to pay for a license if you don't use their name (i.e 1911 tarcops doesn't use colts name)
Nomad May 21, 2020 @ 8:28pm 
I like the idea as it makes each op unique without having to add unique weapons. To me personally from a lore or logical standpoint, in real life you don't see operators on a team using 5 or more different guns. Each operator uses the same weapon, except in a role that required a different weapon like a LMG or shotgun, and are trained unilaterally to use that weapon and all their equipment as well as CQC training.

I've never had any issues with the dev stopping the addition of new weapon content. Their reasoning, and the cost of licensing said items, made sense. Just about every iteration of how a weapon will act has been done. Simply just adding a new skin for something that will operate in a similar manner to something already in the game and then has to go through it's own round of debug issues etc is a waste of resources. The new ops in the upcoming season have access to 2 of the best guns available for offense and defense.

To me the developer focusing on game issues, as much as can possibly be done, and adding gaming content, like unique game modes, is better. I personally didn't like many of the new modes, but the Halloween one was awesome, but the fact that a 5 year old game is getting content like that when most games would have released their 3rd to 5th game series iteration by now is amazing. I've played this game in a casual sense for 4 years and while It's had ups and downs, the game has still been alot of fun!

tldr: who cares about recycled guns, it's a fun game!
Nomad May 21, 2020 @ 8:31pm 
Originally posted by gravity:
Originally posted by 🅖🅞🅥🅡🅘🅝:
from what i know they cant get new weapons license thing but if its happning just make it diffrent just will look nice nothing much
Even if that were true, there are millions of other things that can be worked on. The audio could use an overhaul. There's basically zero vertical audio
Yes, I've been having alot of issues with audio. It sometimes gets confusing on the specific location where it's originating.
twunny phaiv May 21, 2020 @ 8:33pm 
Originally posted by Nomad:
tldr: who cares about recycled guns, it's a fun game!
it's not as fun when recycling weapons leads to balance problems like Warden being ass a year after his release or the TCSG12 being neutered because Goyo couldn't keep his grubby little mitts off of it
dmcdan May 21, 2020 @ 8:34pm 
Originally posted by Nomad:
I like the idea as it makes each op unique without having to add unique weapons. To me personally from a lore or logical standpoint, in real life you don't see operators on a team using 5 or more different guns. Each operator uses the same weapon, except in a role that required a different weapon like a LMG or shotgun, and are trained unilaterally to use that weapon and all their equipment as well as CQC training.

I've never had any issues with the dev stopping the addition of new weapon content. Their reasoning, and the cost of licensing said items, made sense. Just about every iteration of how a weapon will act has been done. Simply just adding a new skin for something that will operate in a similar manner to something already in the game and then has to go through it's own round of debug issues etc is a waste of resources. The new ops in the upcoming season have access to 2 of the best guns available for offense and defense.

To me the developer focusing on game issues, as much as can possibly be done, and adding gaming content, like unique game modes, is better. I personally didn't like many of the new modes, but the Halloween one was awesome, but the fact that a 5 year old game is getting content like that when most games would have released their 3rd to 5th game series iteration by now is amazing. I've played this game in a casual sense for 4 years and while It's had ups and downs, the game has still been alot of fun!

tldr: who cares about recycled guns, it's a fun game!
Jesus christ, you're ignoring all the main issues with recylcing guns.
1. Liscensing is not a problem, just don't use the publishers name of said gun

2. Recylcing guns in balance wise is a bad idea, take Goyo and kaid for example, they wanted to nerf goyo, so they ended up destroying kaid in the process.

3. It get's boring using the same 10 guns over and over again, could we at least get some variation? I.e BOSG using buckshot, AK-12 without stock and shorter barrel on defense. Modified versions of previous pistols to make them full auto. More suppressor integrated weapons.
Nomad May 21, 2020 @ 8:45pm 
Originally posted by dmcdan:
Originally posted by Nomad:
I like the idea as it makes each op unique without having to add unique weapons. To me personally from a lore or logical standpoint, in real life you don't see operators on a team using 5 or more different guns. Each operator uses the same weapon, except in a role that required a different weapon like a LMG or shotgun, and are trained unilaterally to use that weapon and all their equipment as well as CQC training.

I've never had any issues with the dev stopping the addition of new weapon content. Their reasoning, and the cost of licensing said items, made sense. Just about every iteration of how a weapon will act has been done. Simply just adding a new skin for something that will operate in a similar manner to something already in the game and then has to go through it's own round of debug issues etc is a waste of resources. The new ops in the upcoming season have access to 2 of the best guns available for offense and defense.

To me the developer focusing on game issues, as much as can possibly be done, and adding gaming content, like unique game modes, is better. I personally didn't like many of the new modes, but the Halloween one was awesome, but the fact that a 5 year old game is getting content like that when most games would have released their 3rd to 5th game series iteration by now is amazing. I've played this game in a casual sense for 4 years and while It's had ups and downs, the game has still been alot of fun!

tldr: who cares about recycled guns, it's a fun game!
Jesus christ, you're ignoring all the main issues with recylcing guns.
1. Liscensing is not a problem, just don't use the publishers name of said gun

2. Recylcing guns in balance wise is a bad idea, take Goyo and kaid for example, they wanted to nerf goyo, so they ended up destroying kaid in the process.

3. It get's boring using the same 10 guns over and over again, could we at least get some variation? I.e BOSG using buckshot, AK-12 without stock and shorter barrel on defense. Modified versions of previous pistols to make them full auto. More suppressor integrated weapons.

I believe that licensing goes beyond the names of said weapons. It's possible that make and design would also be classified under copyright. Adapting a weapon to fire different ammo types is an interesting idea. Ghost Recon had options where weapons could change the stock, gas system, grip, ammo type, barrel and sights. Changing each of these affected how the weapon would act, from recoil and spread to shot placement etc. However, doing stuff like this would require some significant coding investment.
GarbageCollector May 21, 2020 @ 8:45pm 
Originally posted by dmcdan:

3. It get's boring using the same 10 guns over and over again, could we at least get some variation? I.e BOSG using buckshot, AK-12 without stock and shorter barrel on defense. Modified versions of previous pistols to make them full auto. More suppressor integrated weapons.

This is such an obvious way to solve the balance problems between weapons I can't imagine why they wouldn't do it. Like if they want Finka's and Fuze's LMG to be the same for some sort of style reasons fine, but things like Warden's gun sucking, or Nokk using exactly the same gun as Smoke seem like such straightforward problems.
mnemonic May 22, 2020 @ 9:18am 
Originally posted by Nomad:
Originally posted by gravity:
Even if that were true, there are millions of other things that can be worked on. The audio could use an overhaul. There's basically zero vertical audio
Yes, I've been having alot of issues with audio. It sometimes gets confusing on the specific location where it's originating.
Well that is a bug, that Ubisoft has claimed to have been "working on" for quite a while now. There's actually a handful of audio bugs, sounds not propogating, left and right channels completely swapping and more. But the audio itself is just really poor in it's 3d space. The only vertical sound you can get is a thumping if they're above you which is fair, but when they move horizontally above you, it's extremely difficult to pinpoint where about they even are. Sometimes it sounds like they're running in the same spot, other times it sounds like they're right next to you on the same floor as you but they're on a completely different floor. It's absolutely terrible.
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Date Posted: May 21, 2020 @ 3:15pm
Posts: 14