Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

Scav Mar 23, 2019 @ 7:42am
The SPSMG9 for Clash ...
It was burst ... now its full auto ?

when did they make it full auto ? and is it planned or a bug ? its literally full auto for me .
Last edited by Scav; Mar 23, 2019 @ 7:42am
Originally posted by Mortius:
Its planned. People complained that it being burst sucks so they changed it.
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Mortius Mar 23, 2019 @ 7:44am 
Its planned. People complained that it being burst sucks so they changed it.
Scav Mar 23, 2019 @ 7:46am 
Originally posted by Mortius:
Its planned. People complained that it being burst sucks so they changed it.
do u remember when tho ? approx
Malscuttle Mar 23, 2019 @ 7:48am 
It got updated when the Australian operators were released
Scav Mar 23, 2019 @ 7:59am 
Originally posted by Malscuttle:
It got updated when the Australian operators were released
Aha.

Thanks for the info.
Nut Mar 23, 2019 @ 8:32am 
Originally posted by Malscuttle:
It got updated when the Australian operators were released
Actually, that is a veri false friend, here is the patch notes for this season:


"We’ve made a number of changes and updates over the course of the Burnt Horizon Season Test Server. Below you will find a list of changes and updates.

To help optimize player experience for future updates, we are also in the process of restructuring how our game data is stored – this will help consolidate and reduce the overall game size. This means that the Burnt Horizon Patch will be larger than normal. Patch sizes for each platform will be provided prior to maintenance.

GAMEPLAY
LEAN SPAM CAMERA PLACEMENT
Previous camera placement at a full lean allowed players to fire without being completely exposed. As part of our fix to counteract lean spamming, we are shifting the camera to the center of the head instead of the far side of the head, even when at a “full lean”.

OPERATOR MOVEMENT AND RUNNING ANIMATIONS.

With Y4S1, we have cleaned up the animations in the back end, and streamlined them. This will allow us more freedom to implement new features and unique aspects of the game in the future, as the overall animation development pipeline has been streamlined. We have also updated the new running animations based on the player feedback we received so that the head lean is less aggressive to make the sprint animation look more natural.
Running animation comparisson
Minimum Clearance Level for Ranked Playlist increased from 20 to 30.
Reduction in HP after being revived from a DBNO state: PvP = 20 (down from 50), THunt = 15.
Holosight color is now determined by the base skin of the weapon it is equipped on.
BALANCING
CAPITAO
Back to Wind Bastion version.
We're reverting Capitao back to his Wind Bastion version while we take a look at and evaluate the data and feedback we've gathered.

DOKKAEBI
Auto – hangup timer of Dokkaebi calls reduced to 12 seconds (down from 18).
We're cutting down the amount of time it takes to auto–hangup a call based on feedback, so mom will go to voicemail faster now.

BUG FIXES "
* Insert Bug fixes here, not important to this discussion *
- Y4S1 Patch Notes Addendum

There is also the breach charge buff which makes it that you deploy em faster and they won't insta kill someone with full health that is in the attacker's side of the charge
* the side where the charge is * but that also ain't important to this.

As you can see, no buff for clash's smg is seen here. While when clash had her gun buffed with the full auto isn't too big a deal, i just want this man have his question truthfully answered, the gun actually became full auto back at Year 3, near the end of Season 4 in the Y3S4.2 update, here are the patch notes for that update:

"The Y3S4.2 Patch will deploy on February 5th for PC, and February 6th for consoles.

BALANCING
A detailed breakdown, as well as the rationale as to why we are making these changes, can be found in the Designer’s Notes.

CAVEIRA
Luison
Damage decreased to 65 (from 99).
Adjustments to damage falloff to align with other pistols for consistency.
Reduced magazine size to 12 (from 15).
Increased recoil to make chaining shots at long-range more challenging.
Increased hipfire spread to reduce the viability of spamming non-ADS shots.

CLASH
SPSMG9
Upgrade to full-automatic fire mode from 2-round burst fire mode.
Updated recoil to align with other full-auto weapons.
Increase total ammunition at 161 (from 121)
Increased damage to 33 (from 30).

KAID
AUG A3
Increase ADS speed by 33% to align with other SMGs.

DOC + ROOK
MP5
Decrease max damage to 27 (from 30).

NOMAD
Yellow light on Nomad’s Airjab will now blink during activation delay.

BUGFIXES"
* Again bug fixes aren't really relevant and will take alot of space *

So basically clash got her smg buffed the same time caveira got her pistol " nerfed "
you can see all these patch notes in the news section of r6 in steam, but imma also give you the links to the y3s4 and y4s1

*Y3S4.2: https://steamcommunity.com/games/359550/announcements/detail/1705077643028231735


*Y4S1
https://steamcommunity.com/games/359550/announcements/detail/3229548124582437381
https://steamcommunity.com/games/359550/announcements/detail/1800782940955318963

Last edited by Nut; Mar 23, 2019 @ 8:36am
Nomad Mar 23, 2019 @ 8:43am 
Yeah it happened recently but it wasnt that recent as far as i know. Burst fire weapons are a finicky option. If you try and tap fire too fast the weapon won't fire, so you have to time your shots for max effectiveness. In situations where you need to be more focused on reaction and speed, working on the timing can hurt you. Ubisoft just simplified it so that it's simply a full auto handgun.
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Date Posted: Mar 23, 2019 @ 7:42am
Posts: 6