Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

Wiesell Mar 7, 2020 @ 6:19pm
Is spawnpeeking considered a tactic?
I don't get why people like to complain about this. I like getting free kills of people who spawnpeek. Most of the maps are usually spawnpeek proof(the new reworked maps). Isn't it usual for the attackers to get shot by the defenders. Like aren't they trying to breach a fortified place?

Yes I do spawnpeeks, but before you call me an a**hole, you should learn the places to spawnpeek and run out. It's really great if you know it and it helps you to be a better player.
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Showing 1-15 of 19 comments
UbiYubble Mar 7, 2020 @ 6:24pm 
That is quite the loaded question. You'll get a wide variety of answers about it in here. There are strong points for it and against it.
Osama Bin Laden Mar 7, 2020 @ 6:24pm 
yes but it is frustrating i'll give you that hahaha
SpectatorX Mar 7, 2020 @ 6:30pm 
I'm reporting for cheating every single spawnpeeker, right after shooting its head off.
Wiesell Mar 7, 2020 @ 6:33pm 
Originally posted by UbiYubble:
That is quite the loaded question. You'll get a wide variety of answers about it in here. There are strong points for it and against it.
Yeah it's very controversial
The.InXe Mar 7, 2020 @ 7:07pm 
Its very much a tactic considering you cant get peaked from spawn points. If anything you have the upper hand if you know where the windows and doors are of the building
tec02 Mar 7, 2020 @ 7:11pm 
spawnpeeking is awesome until you get spawnpeeked
CaneraX Mar 7, 2020 @ 7:13pm 
Originally posted by Wiesell:
I don't get why people like to complain about this. I like getting free kills of people who spawnpeek. Most of the maps are usually spawnpeek proof(the new reworked maps). Isn't it usual for the attackers to get shot by the defenders. Like aren't they trying to breach a fortified place?

Yes I do spawnpeeks, but before you call me an a**hole, you should learn the places to spawnpeek and run out. It's really great if you know it and it helps you to be a better player.
It is. Spawnpeeking is a gamble tho because often times, in high rank, people would already know where the spawnpeeks are and ready for them. its only effective to people who mindlessly rush towards the objective or having less knowledge about the map. Other than that, you would mostly get free kills to spawnpeekers or deal massive damage to them.
Oku Mar 7, 2020 @ 7:14pm 
Anything that brings you closer to the ultimate objective of winning the match that is within the confines of what the game allows you to do is a valid tactic.
CaneraX Mar 7, 2020 @ 7:25pm 
Originally posted by Kitaru:
My point against spawnpeeking is that its frustrating for new players. Its a barrier that new players have to overcome while trying to get past the learning curve of the game which is already too steep
Thats how i learned how to counter spawnpeeks. Its not barrier, more like an obstacle. Sure newer players might struggle a bit but thats how it is for every players in siege. Learn from mistakes
Vaaluin Mar 7, 2020 @ 7:34pm 
Spawnpeeking has never bothered me. If I'm attacking then the instant I spawn I pay attention. If I'm defending then you bet I'll try to take advantage of people not paying attention. The maps are not just the buildings themselves. They're the entire playable area.
Osama Bin Laden Mar 7, 2020 @ 7:37pm 
Originally posted by Kitaru:
Originally posted by CaneraX:
Thats how i learned how to counter spawnpeeks. Its not barrier, more like an obstacle. Sure newer players might struggle a bit but thats how it is for every players in siege. Learn from mistakes
The problem is, not all players are like you. Some give up completely coz they just want to have fun. Not everyone wants to spend first 30 hours of the game just learning it properly. They will just go back to whatever multiplayer games they where playing before. Adding more obstacles will only discourage new players. If Siege wants to be like CS:GO and LoL, they need to get rid of frustrating mechanics. Its fine if they don't remove spawnpeeking but then it will never reach the top of the top

If they don't want to learn the game mechanics then maybe this isn't the game for them?
CaneraX Mar 7, 2020 @ 7:41pm 
Originally posted by Kitaru:
Originally posted by CaneraX:
Thats how i learned how to counter spawnpeeks. Its not barrier, more like an obstacle. Sure newer players might struggle a bit but thats how it is for every players in siege. Learn from mistakes
The problem is, not all players are like you. Some give up completely coz they just want to have fun. Not everyone wants to spend first 30 hours of the game just learning it properly. They will just go back to whatever multiplayer games they where playing before. Adding more obstacles will only discourage new players. If Siege wants to be like CS:GO and LoL, they need to get rid of frustrating mechanics. Its fine if they don't remove spawnpeeking but then it will never reach the top of the top
If they want to get better at siege they need to invest their time in that. Even on other games, there are difficulties similiar to spawnpeeking. For instance, what if you are playing against a really decent awper in csgo? You need to use your utilities like a flash or smoke to break his Line of fire. How would you know where to flash or smoke? by putting your time in it. there is no other way. Same for spawnpeeking, you need to learn. if this newer players wanna have fun but dont want to deal with this, they can go back where they came from.
Osama Bin Laden Mar 7, 2020 @ 7:43pm 
Originally posted by Kitaru:
Originally posted by Osama Bin Laden:

If they don't want to learn the game mechanics then maybe this isn't the game for them?
At the end of the day the question is: Should Siege be appealing to more players for growth or Should it stick to it roots? Both options are fine

Probably stick to it's roots, players will come and go like they always do. The game already has a hardcore fanbase.
Last edited by Osama Bin Laden; Mar 7, 2020 @ 7:44pm
CaneraX Mar 7, 2020 @ 7:53pm 
Originally posted by Kitaru:
Originally posted by Osama Bin Laden:

Probably stick to it's roots, players will come and go like they always do.


Originally posted by CaneraX:
If they want to get better at siege they need to invest their time in that. Even on other games, there are difficulties similiar to spawnpeeking. For instance, what if you are playing against a really decent awper in csgo? You need to use your utilities like a flash or smoke to break his Line of fire. How would you know where to flash or smoke? by putting your time in it. there is no other way. Same for spawnpeeking, you need to learn. if this newer players wanna have fun but dont want to deal with this, they can go back where they came from.
Except getting killed by AWP isn't frustrating. Players don't blame CS GO when they are killed by awp but 90% of the time when Players are killed by spawn peeking in siege they blame it on the game mechanic. You literally die 10 seconds into the game after spawning and have to just sit there and spectate your team, that's the frustrating part.
Then learn from it,simple. tbf getting killed by awp is frustrating. But not so much like siege. If you wanna last for the whole round, you need to learn. im not saying im good at siege but these thing like spawnpeeks are something you should learn how to deal with.
Mistasandman Mar 7, 2020 @ 8:14pm 
Spawn peaking is okay.

Frustrating but another layer of play to learn, compensate and counter.

Personally I see spawn peaking as a free kill if I catch it in time. Some don't, others do.
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Date Posted: Mar 7, 2020 @ 6:19pm
Posts: 19