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I see most hackers get banned immediately after 1 round or mid first round, because of Battleye.
But there are some of the small minorities that uses private one's or invite only one's get away, but it's a very small percentage.
Those people who get banned immediately are people who gets scammed.
It's like it was planned, so every single cheater just lul'd and came back.
It cannot detect those cheats which only read the data stream such as wall hacks, which only use an overlay, or script cheats (macros) that nullify recoil via third-party software.
How does DRM have anything to do with how Battleye works tho?
Any source on that? I very much doubt that Battleye cant detect wallhacks.
https://forums.battlefield.com/en-us/discussion/comment/1635670/#Comment_1635670
uh
"Also you have to differ between active and passive cheats. Active cheats like Aimbots and DMG-Modifiers are way easier to detect by then those passive ones like ESP/Radar-Cheats. For active cheats game data needs to be manipulated and injected into the data-stream whilst passive cheats are working "read-only" and projecting the data into overlays and not manipulating data-streams. Those ESP/Radars can only be detected if you've a client-side anti-cheat-solution like i.e. Battle-Eye. But therefore the cheat program must be known by the AC-client so that the software knows what processes on a users system to watch out for.
...Also Battle-Eye protected games are making a good progress (only Rainbow Six is a bit behind - but this is more the fault of Ubisoft and the developers as they can't integrate BE as deep into the environment as it's suggested in cause of their DRM System). You can't get any cheats from the top cheat-developers for Battle-Eye protected games. They were all detected in the past. R6 is the only exception as already said."