Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

Chumpy Jan 20, 2019 @ 4:36pm
DIFFERENT RECOIL PATTERNS (SAME GUNS)
I found out that the Canadian Operators pistols have different recoil patterns from T-Hunt and Multiplayer, I'd like to know why its like this. I made a video showing proof with the same pistol and attachments. Side by side footage is shown & slow motion

Both clips were recorded on the same day, during operator Wind Bastion

https://www.youtube.com/watch?v=su-A5tYXBvo
< >
Showing 1-3 of 3 comments
Lt. Ladders Jan 20, 2019 @ 5:01pm 
That's because the game has randomized recoil. You'd need to fire at the same wall multiple times, same place, same op.
HoneyDrake Jan 20, 2019 @ 5:06pm 
Originally posted by Lt. Ladders:
That's because the game has randomized recoil. You'd need to fire at the same wall multiple times, same place, same op.
Not exactly what is discussed right here.

And yes: Recoil patterns in T-Hunt are not the same as in regular games, no clues why, but it's known for a few months already. Also Recoil pattern is different if you decide using an controller, instead of K+M setup. In most cases it get's worse, try out Kaid Shotgun DMR weapon, it's one of the most extreme differences.

PC controller is also different compared to console controller recoils.


No clues why it happens, but no one really complains and minds it, also not high on priority and most likely has sth to do with the AI in custom games.
Chumpy Jan 20, 2019 @ 5:28pm 
Originally posted by Lt. Ladders:
That's because the game has randomized recoil. You'd need to fire at the same wall multiple times, same place, same op.
it was the same operator, and it does not matter what map, or wall im shooting at. You can clearly see their is a difference in the recoil pattern and is not because of "randomized recoil" Terrorist hunt and multiplayer have completely different animations
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: Jan 20, 2019 @ 4:36pm
Posts: 3