Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

Uncle Sam Jan 22, 2019 @ 6:15pm
Headgear & Outfit hit boxes issue.
https://www.reddit.com/r/R6ProLeague/comments/airqd8/complicated_headgear_and_outfit_hitboxes_and_the/

The player talking about this issue it's Exec, owner of continuum & ex coach for CLG.
https://twitter.com/ExecCS

Here's his R6 profile via R6 tab:
https://r6tab.com/6b032c5a-1364-419f-b73a-52e315614584

and here by R6 tracker:
https://r6.tracker.network/profile/pc/ExecCS

Well tbh I though that some of the neck shots & shoulder shots (that sometimes are register as headshots and others don't) were due a hit reg issue, that happens from time to time due the server overload. But it could also be caused by certain headgears & their relative size compared to the "actual hitboxes"?
I've to test it myself, anyways what you guys think about this?
Last edited by Uncle Sam; Jan 22, 2019 @ 6:16pm
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Showing 1-3 of 3 comments
Uncle Sam Jan 22, 2019 @ 6:33pm 
Originally posted by Ricardo:
it is really a thing... rook used to do that. Don't know if it still do.
I personally will give it a try and tested on my side. But actually if it's happening atm, this is going to be probably once of the things Ubi might have "hide under the rug" for a really long time.
Timbermaw Jan 22, 2019 @ 6:34pm 
I don't really think it's a problem. Personally i don't see why a hitbox should change according to a skin, since the operator's body is the same.
Uncle Sam Jan 22, 2019 @ 6:37pm 
Originally posted by Timbermaw:
I don't really think it's a problem. Personally i don't see why a hitbox should change according to a skin, since the operator's body is the same.
The hit box "skeleton" doesn't change at all, it's just that the different forms of a some headgears & outfits are "misleading" than anything else.
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Date Posted: Jan 22, 2019 @ 6:15pm
Posts: 3