Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

AffemitWaffe 6 AGO 2018 a las 4:13 a. m.
Why 84GB Download?
I quit playing soon after release, due to the extensive server problems, and just wanted to check back, but had to stop the download, because I don't have the best internet connection and this would take about 2 days to download, but there's other people using my connection, so it would probably extend to 4-5 days to download a simple game. Not even Dota 2 takes so much and I'll have to give it a pass, again. Anyone has a clue why this has to be huge?
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JackOhBlades 6 AGO 2018 a las 4:16 a. m. 
Hi-res textures and pre rendered cinematics I would guess. It is pretty silly how it takes up half my ssd lol.
Nepgear 6 AGO 2018 a las 4:33 a. m. 
Because you're installing the UHD texture pack as well. The base game is only ~56 GB.
SepSlither 6 AGO 2018 a las 4:34 a. m. 
Publicado originalmente por AffemitWaffe:
I quit playing soon after release, due to the extensive server problems, and just wanted to check back, but had to stop the download, because I don't have the best internet connection and this would take about 2 days to download, but there's other people using my connection, so it would probably extend to 4-5 days to download a simple game. Not even Dota 2 takes so much and I'll have to give it a pass, again. Anyone has a clue why this has to be huge?
The thing is, most AAA games nowadays take up over 50-80GB.

Also you should really get your own internet and get a good one too. To download Rainbow Six Siege, it took me literally 4 hours download so maybe you should just get a better internet connection.
SepSlither 6 AGO 2018 a las 4:35 a. m. 
Publicado originalmente por Nerf This!:
Because you're installing the UHD texture pack as well. The base game is only ~56 GB.
Oh and that too. I'm downloading the UHD now and it's 28gb so that's gonna take around an hour.
AffemitWaffe 6 AGO 2018 a las 4:43 a. m. 
Publicado originalmente por Nerf This!:
Because you're installing the UHD texture pack as well. The base game is only ~56 GB.
Thanks! That's the answer I was looking for. My current inet connection unfortunately is the best possible around here, so I'm stuck with that. Ping while playing is fine, but downloading is a pain in the poopoohole. (Made that extra-steam-friendly.)
*.zip 6 AGO 2018 a las 5:38 a. m. 
I didn't expect someone with a 13-year Steam badge to post such a topic. Not that I'm trying to demean anyone- just figured most have either seen one of the numerous topics that discuss such a thing, or came to understand that advancing technology means advancing games, requiring more code, taxing assets, & everyone's favorite... microtransactions! Those are almost always attached to the game + any updates, for reasoning I can only assume is related to convenience. If one chooses to buy any DLC/content, it will become unlocked; efficient for moments in time spent playing, instead of having to restart the game and/or download more before playing. The negative effect is felt with every new game installation or update, noticeable due to precious virtual real estate being occupied.. . for some, even bandwidth is limited per every cycle.

Despite any comments or arguments towards those whom are asking/complaining about game size, a fact we can all agree on remains:
Boxed or packaged game releases should include full contents of said-product on discs or other physical forms of media as a mandatory step in the process that will eventually see any copy purchased establish one's obligation to End-User License Agreements resulting in a silent contract between consumer & company over the buyer's 'rights' to the software.

I definitely think we deserve what we were getting before, which was fully operable games not requiring internet connection to play. I was even able to handle having to verify copies online, but no more complete products?

:100:
AffemitWaffe 6 AGO 2018 a las 7:13 a. m. 
Publicado originalmente por *.zip:
I didn't expect someone with a 13-year Steam badge to post such a topic. Not that I'm trying to demean anyone- just figured most have either seen one of the numerous topics that discuss such a thing, or came to understand that advancing technology means advancing games, requiring more code, taxing assets, & everyone's favorite... microtransactions!

It's even worse: I work in games for about 15 years. But I've rarely seen a game exceed the 60GB mark and this one ain't even big in terms of level scale and features, so I think the question was reasonable.

And yes, back then we could expect to buy a properly working game and in case of bugs, hope for patches that usually followed soon. I wish publishers wouldn't push devs so hard to release on whatever date with whatever level of development. I won't even start with DLCs...

But... kinda offtopic. Like I wrote I've been wondering why RS6 needs so much space and besides Dota 2 I never wondered why, so I never checked forums about this issue.
*.zip 6 AGO 2018 a las 9:29 a. m. 
Publicado originalmente por AffemitWaffe:
It's even worse: I work in games for about 15 years. But I've rarely seen a game exceed the 60GB mark and this one ain't even big in terms of level scale and features, so I think the question was reasonable.

And yes, back then we could expect to buy a properly working game and in case of bugs, hope for patches that usually followed soon. I wish publishers wouldn't push devs so hard to release on whatever date with whatever level of development. I won't even start with DLCs...

But... kinda offtopic. Like I wrote I've been wondering why RS6 needs so much space and besides Dota 2 I never wondered why, so I never checked forums about this issue.


Oh, I didn't think your question as unreasonable; quite the opposite. Just assumed you may have seen a thread about it lately - the question has been popping up on so many forums, often. Heh.

I remember when Jedi Knight: Dark Forces 2 came out in '97. I was deeply involved (and adoring) of the editing (mod) community the game spawned. Editing tools are what kept titles relevant & playerbases strong long after a game's release. I miss that aspect of community involvement the most. The creative freedom was so engaging & enchanting. Missing that in modern titles, too. User-created maps ranged from sizes in kilobytes, up to megabytes. The base game size after full install was around 400-500 MB, if I remember correctly.

If we had amazing plugins & advanced techniques for use in aiding the creation process for games today, like what was necessary to push the envelope back in the day, we would see smaller data sizes... but not by a crazy number. When I saw how much file size was affected by texture attributes (e.g. Resolution), I knew that would be a definite issue in the future. Since I am always browsing through asset files & tinkering, I started to grasp the magnitude of development, especially the staggering number of files for textures, alone!

:medicon:
SADE 6 AGO 2018 a las 9:52 a. m. 
So what, take your time, i have 1.4MB download it took me 19hours or something
Zένø™ 👌 6 AGO 2018 a las 10:06 a. m. 
50gb game and 34gb virus
[No Name] 6 AGO 2018 a las 10:07 a. m. 
why use ♥♥♥♥♥♥ high res texture pack?
SADE 6 AGO 2018 a las 10:15 a. m. 
for the ultra settings
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Publicado el: 6 AGO 2018 a las 4:13 a. m.
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