Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

Baubles 2018 年 8 月 20 日 上午 12:49
Dokkaebi rework?
So I have been confused by Dokkaebi as of lately as to why people didn't complain about her like Lion or Finka with the whole "Press a button get results no matter what."

So I did come up with something that I'd like some critique on.

Instead of Dokkaebi having to use her tablet to activate the defenders phones Dokkaebi now places something of similar size to a GU mine ((Minus the invisability)) like you would a claymore. That device emits a faint wub sound and everybody within a 20 meter radius will be called every 45 seconds automatically. One at the start of the placement and then another call 45 seconds later. Dokkaebi cannot move her device once placed down but she still obtains two like her logic bomb.

Feel like this would give Dokkaebi a bit less "Push a button" playstyle. For example if she placed it up against a reinforced wall that mute was already jamming, she can't move it so she had essentially lost that deployable cause she didn't listen for the jammer or didn't get intel for it.
最後修改者:Baubles; 2018 年 8 月 20 日 上午 12:55
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Grandmaster HellSpaWn 2018 年 8 月 20 日 上午 12:59 
引用自 Vigil On Shelf
So I have been confused by Dokkaebi as of lately as to why people didn't complain about her like Lion or Finka with the whole "Press a button get results no matter what."

So I did come up with something that I'd like some critique on.

Instead of Dokkaebi having to use her tablet to activate the defenders phones Dokkaebi now places something of similar size to a GU mine ((Minus the invisability)) like you would a claymore. That device emits a faint wub sound and everybody within a 20 meter radius will be called every 45 seconds automatically. One at the start of the placement and then another call 45 seconds later. Dokkaebi cannot move her device once placed down but she still obtains two like her logic bomb.

Feel like this would give Dokkaebi a bit less "Push a button" playstyle. For example if she placed it up against a reinforced wall that mute was already jamming, she can't move it so she had essentially lost that deployable cause she didn't listen for the jammer or didn't get intel for it.
They nerfed them because they had too much impact, so i dont see why dokkaebi should be reworked.
MiniSentryGaming 2018 年 8 月 20 日 上午 1:42 
her weapons needs a ♥♥♥♥♥♥♥ nerf
Razin_Shah 2018 年 8 月 20 日 上午 1:56 
Here's my idea for a Dokkaebi rework

She has 3 logic bomb calls

Instead of a loud vibrating noise, the phones emits a ringtone that plays for 15 seconds before shutting off

Defenders can also shut it off earlier if they want to, they can also move around when doing so.
Razin_Shah 2018 年 8 月 20 日 上午 2:04 
引用自 Vigil On Shelf
引用自 Tengku_Razin
Here's my idea for a Dokkaebi rework

She has 3 logic bomb calls

Instead of a loud vibrating noise, the phones emits a ringtone that plays for 15 seconds before shutting off

Defenders can also shut it off earlier if they want to, they can also move around when doing so.
No 3 calls, what she really needs is a range so that people have to use her more smartly map wide range is the actual problem with her gadget.
but that's her gimmick.
Razin_Shah 2018 年 8 月 20 日 上午 2:10 
引用自 Vigil On Shelf
引用自 Tengku_Razin
but that's her gimmick.
And her gimmick includes the best gun in the game. SMG 12, not to mention that unlike Lion it doesn't go away until you spend a whole 3 seconds defenseless turning it off.
Thats why my idea is to have it turn off after a period of time like maybe 10 to 15 seconds.
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張貼日期: 2018 年 8 月 20 日 上午 12:49
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