Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

NotAPanda Aug 17, 2018 @ 12:01pm
People still shooting "ghosts"
I still cant figure why its so hard for ♥♥♥♥♥♥♥ to fix their netcode. On my screen im behind a wall, on death cam enemy can see me and shoot me. On my screen iv been behind the cover for over 2s which is more than enough time in 99.9999% of the shooters to be NOT SPOTTED or KILLED! Other thing is where people peak for 0.5s and manage to shoot me but on death cam it shows over 2s of them watching me.

♥♥♥♥♥♥♥ needs to get their netcode fixed and stop this "ghost" shooting if they ever want to make this a successfull game. Its 2018 and they still havent fixed it!
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Showing 1-11 of 11 comments
Harry Gumdropzap Aug 17, 2018 @ 12:03pm 
thats called ping
-|Nur|- Aug 17, 2018 @ 12:04pm 
The netcode is fine; in fact, the server delays are among the lowest of all the popular shooters out there.

But there's nothing they can do about ping, and I call ♥♥♥♥♥♥♥♥ on your claims that there's a 2-second discrepancy.
Coffee Addicted☕ Aug 17, 2018 @ 12:09pm 
get better internet maybe?
NotAPanda Aug 17, 2018 @ 12:10pm 
Originally posted by Coffee Addicted:
get better internet maybe?
With average ping of 30 I think im fine. Its the enemies who have a terrible ping and its clearly an issue since it happens almost every game, thus its the servers since it doenst happen in any other game for me.
Harry Gumdropzap Aug 17, 2018 @ 12:11pm 
i think your just bad
Coffee Addicted☕ Aug 17, 2018 @ 12:22pm 
Originally posted by Trashpanda:
Originally posted by Coffee Addicted:
get better internet maybe?
Its the enemies who have a terrible ping and its clearly an issue since it happens almost every game,
you've just answered your own thread.
someone lock this up plz
Last edited by Coffee Addicted☕; Aug 17, 2018 @ 12:23pm
NegerVampyr1 Aug 17, 2018 @ 12:28pm 
It is more likely client de-sync. No one plays with 2000ms ping.
Walter White Aug 17, 2018 @ 12:48pm 
Client side hit detection. It works both ways though. While you were peeking, theres a moment where you could see the other guy while he couldnt see you. So its only fair that theres a brief moment where he could see you while you couldnt.

That being said yes, they really could do better to reduce these discrepancies caused by ping.

Edit : and lets not forget that there is a processing delay between when the message is received and when it is shown on your screen, and this is dependent on frame rate.

Edit 2 (last one i promise) : Other games likely have this to the same degree or even worse, the problem is that most games dont rely on split second reactions like this because theyre not based on holding extremely tight angles where even a millisecond of exposure gets you killed, and/or the movement speeds are not as extreme to the point where ping becomes noticable.
Last edited by Walter White; Aug 17, 2018 @ 12:53pm
-|Nur|- Aug 17, 2018 @ 12:50pm 
Originally posted by Bill Clinton:

That being said yes, they really could do better to reduce these discrepancies caused by ping.

How?
Walter White Aug 17, 2018 @ 12:56pm 
Originally posted by NegerVampyr1:
It is more likely client de-sync. No one plays with 2000ms ping.


Originally posted by -|Nur|-:
Originally posted by Bill Clinton:

That being said yes, they really could do better to reduce these discrepancies caused by ping.

How?

For one, they could stop people from playing outside of their intended region. This wouldnt stop all of the "i got shot behind walls", "peeker advantage" issues, but it would reduce the degree of these issues and stop some of the most extreme cases.

Personally, ive never experienced any serious issues with ping discrepancies of 100ms on the enemy team while mine was around 9-30. Its when the other guy has a ping of 200ms that you get weird behavior like peekers advantage and getting shot behind walls.
Harry Gumdropzap Aug 17, 2018 @ 12:56pm 
theres only so much you can do about ping
even if you have the best servers in the world, other peoples connections still matter
until technology takes us where theres no ping whatsoever, we are stuck with ping
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Date Posted: Aug 17, 2018 @ 12:01pm
Posts: 11