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https://www.reddit.com/r/Rainbow6/comments/3v6gw6/rainbow_six_siege_developer_ama_on_december_7th/
"We are currently investigating having a higher tick rate, which would improve positioning and shooting replication. The current servers run at a tick rate of 64, but the position of players is updated 30 times per second. We have plans to address this very soon and are currently running tests in which we have a position update rate of 60. If the results are satisfying, we will be deploying this in a future update as soon as possible."
so a 64 tick rate
but this was 2 year ago soo his couldve changed
hopefully ubisoft makes the servers 128 tick
The tickrate can't help with the hit tracking issues and all the nonsense with latency balancing, which is why you experience nonsense like bullets going around corners.
I disagree Harmonica. Having a higher tick rate would absolutely improve this situation.
Barely most OCFPS never go 128 ticks.
It probably wouldn't help the issues you describe. They adjust shots based on latency per player, so what you see and what the server decides happens is not always the same thing, especially if you have a strong connection vs weak connection. Meaning you can fire first and the server acts like you never shot at all, or people can appear to fire round corners. No amount of tickrate is going to help that, it's just a netcode design issue. Even if the tickrate were very high, the players with worse connections would still be advantaged. You'd probably see even more stupid stuff happening.
thats why it doesnt feel 64 tick
.....BTW game was ok