Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

Devito 2018 年 2 月 3 日 上午 9:55
Best anti-aliasing settings?
Anybody here know the best anti-aliasing settings after the recent patch. I'm trying to get the best fps possible from a lower anti-aliasing but the mid season patch made my game look like blurry dog♥♥♥♥♥♥ What do you guys recommend? I'm using T-AA
最后由 Devito 编辑于; 2018 年 2 月 3 日 上午 9:56
< >
正在显示第 1 - 15 条,共 16 条留言
Inherited 2018 年 2 月 3 日 上午 10:06 
using no AA is my recommendation

unless u want to die because you can't see anything, then u can use T-AA.

All the players that are serious about visuals/getting better play without AA, it gives clearest image. T-AA doesn't even give me more FPS, but it does make the game ugly and hard to see anything.
Casual Sun 2018 年 2 月 3 日 上午 10:25 
Don't use T-AA. It actually halves your resolution then checkerboards it hence the lack of clarity. I just use FXAA. It is slightly less jaggy than no AA, but is not very taxing on hardware. MSAA gives best quality, but can steeply reduce performance.
Inherited 2018 年 2 月 3 日 上午 10:43 
引用自 Hanoi Linn
引用自 Casual Sun
Don't use T-AA. It actually halves your resolution then checkerboards it hence the lack of clarity. I just use FXAA. It is slightly less jaggy than no AA, but is not very taxing on hardware. MSAA gives best quality, but can steeply reduce performance.

Nah, setting TAA at 100% render changes that now. It is so much clearer and has improved my ability to spot enemies. TAA @100 definitely makes it easier to spot compared to no AA.

The one setback about TAA is the ghosting effects.

lol you need glasses then. Not trying to be funny.

If you put T-AA on, even with 100 render and 100 sharpness - as soon as you start moving the image changes, and you see blur. It's absolute garbage.

no AA is BY FAR the clearest image, you just have to deal with the ugly jaggies. Also make sure to have LOD quality on ULTRA or characters get all boxy if you're far away makes it harder to spot them.

The reason it's "clearer" is because it blurs the entire image and removes jaggies... in reality it's like having vaseline all over your screen.
最后由 Inherited 编辑于; 2018 年 2 月 3 日 上午 10:44
Devito 2018 年 2 月 3 日 上午 11:14 
Why'd they have to remove temporal filtering.
BestCopperNoob™ 2018 年 2 月 3 日 下午 5:02 
All of them same. best fps/Vision TAA %100 render some sharpnes
Donni 2018 年 3 月 26 日 上午 8:16 
引用自 Inherited
引用自 Hanoi Linn

Nah, setting TAA at 100% render changes that now. It is so much clearer and has improved my ability to spot enemies. TAA @100 definitely makes it easier to spot compared to no AA.

The one setback about TAA is the ghosting effects.

lol you need glasses then. Not trying to be funny.

If you put T-AA on, even with 100 render and 100 sharpness - as soon as you start moving the image changes, and you see blur. It's absolute garbage.

no AA is BY FAR the clearest image, you just have to deal with the ugly jaggies. Also make sure to have LOD quality on ULTRA or characters get all boxy if you're far away makes it harder to spot them.

The reason it's "clearer" is because it blurs the entire image and removes jaggies... in reality it's like having vaseline all over your screen.


i cant aim with no AA , the pistol aim just flash green and black and the holo become so pixelated that I cant aim.
Bally Boy Miss Berrill 2018 年 3 月 26 日 上午 8:35 
T-AA is the worst, it renders the gamer at 1/4 res and makes it look like you have vaseline on your eyes.

FXAA is much better

TAA x2/x4 is the best as it renders at a higher res but reduces performance massively
ShodaN 2018 年 3 月 26 日 上午 8:43 
Putting T-AA and setting scaling and sharpness to 100% defeats the purpose of using it. It's meant to give your rig an easier time rendering the game, by reducing render resolution, then "stretching" it to display resolution. Disable that benefit by going 100% anyways and what you are left with is a ♥♥♥♥♥♥ AA technique that produces additional load by applying that sharpening crap on top.

Just turn AA off altogether.
Khanne 2018 年 3 月 26 日 上午 9:09 
FXAA / Supersampling
Devito 2018 年 3 月 26 日 下午 12:35 
引用自 P̲i̲n̲g̲
whats anti aliasing?
From the google: a technique used to add greater realism to a digital image by smoothing jagged edges on curved lines and diagonals.
Sticky White Stuff 2018 年 3 月 26 日 下午 12:48 
No AA is NEVER an option unless you like jaggies. No one likes jaggies, not even at 4K. No matter what anyone tells you, you can see them despite the resolution or dot scaling. Some blur is better than crawling.

T-AA is the easiest on the GPU. You can have 100% scaling with or without sharpness, it will perform the best at the cost of deconstructing and reconstructing the picture which appears during camera or object movement.

FXAA is trash in R6S, never use it. It is also performance free, scales at 100% without the option to change it, but it induces a lot of crawl even at still pictures with no movement.

T-AA 2/4x is the same method of the first AA, but super sampled with no no visible jaggies at highest. The heaviest performance setting in the game that taxes the GPU but provides the best picture quality.

If you can, use T-AA Supersampling (1070, 1080, TI), If you can't use regular T-AA at 100%, and only decrease it if you have FPS drops beyond the refresh rate you are going.
T-AA is actually a very good AA method. But like any modern AA solution, it has some flaws. Note that you don't have options here, so you can't go MSAA and call it a day. Obviously there is some minor blur due to shader based pixel blending between object lines. Nothing that 25% Sharpness can't fix. I prefer 0% at 100% rendering, and 35% Sharpness at 50-70% rendering.
Inherited 2018 年 3 月 26 日 下午 8:59 
引用自 GLUE
No AA is NEVER an option unless you like jaggies. No one likes jaggies, not even at 4K. No matter what anyone tells you, you can see them despite the resolution or dot scaling. Some blur is better than crawling.

T-AA is the easiest on the GPU. You can have 100% scaling with or without sharpness, it will perform the best at the cost of deconstructing and reconstructing the picture which appears during camera or object movement.

FXAA is trash in R6S, never use it. It is also performance free, scales at 100% without the option to change it, but it induces a lot of crawl even at still pictures with no movement.

T-AA 2/4x is the same method of the first AA, but super sampled with no no visible jaggies at highest. The heaviest performance setting in the game that taxes the GPU but provides the best picture quality.

If you can, use T-AA Supersampling (1070, 1080, TI), If you can't use regular T-AA at 100%, and only decrease it if you have FPS drops beyond the refresh rate you are going.
T-AA is actually a very good AA method. But like any modern AA solution, it has some flaws. Note that you don't have options here, so you can't go MSAA and call it a day. Obviously there is some minor blur due to shader based pixel blending between object lines. Nothing that 25% Sharpness can't fix. I prefer 0% at 100% rendering, and 35% Sharpness at 50-70% rendering.

Lol recommend x 2 or x4 in a competitive game. Enjoy your low fps in a game where you should have as high frames as possible.

What the game looks like doesn't matter as long as it doesn't hinder. Having jaggies doesn't hinder you, having trash fps or a blurry image does.

No AA is best
DROPbear 2018 年 3 月 26 日 下午 9:14 
no AA is the best in terms of FPS.

FXAA is a decent solution to MSAA, and most ppl uses FXAA as their preset AA as it gives the best visual representation.

i personally like the new TXAA 4x with sharpening
Vacyyyy 2019 年 1 月 12 日 上午 9:29 
For me Render Scaling 25, T-AA Sharpness 100 and T-AAx4 looks best.
My monitor res is 2560x1440.
My graphics card is 2080 FE.
< >
正在显示第 1 - 15 条,共 16 条留言
每页显示数: 1530 50

发帖日期: 2018 年 2 月 3 日 上午 9:55
回复数: 16