Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
If anything, his recoil needs to be reduced a bit(this will make several spots more vaiable and several sutations mananable).
EAsier placement(show turrets range of vision wen placing it, like the enig from tf2) Its also really hard to find a good spot to place it so they need to work on a better placement interface so people can set the turrent up properly which is 90% of the battle for tachanka(a bad turrent = over).
I believe there can be a middle ground.
https://www.youtube.com/watch?v=3GJZtkaGlo4
https://www.youtube.com/watch?v=pKyJi2zfpTE