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k, equip helmet drool boi.
How is that ''ranked'' ??
Game is good if you can fill a lobby with friends who have around the same ping and won't abuse all the glitches, but other than that, fairly silly.
2. There is a solution to this for your team: find 4 friends from your local area and play with them
3. Afaik no
ah well.. thourght this could have replaced stale af csgo.
Yeah, im not gonna commit to siege, rather just chill with it.
Thanks for the heads up tho.
Problem was mainly that the enemy team (mostly all of them) were above 150ms and I normally have 20ms - 40ms. I do play with a few friends when im playing siege, and they live in the same country as me and have great internet aswell and therefore, stay at around 20ms - 40ms as me.
I did however play a few matches later yesterday, where the teams were evenly ping matched. Guess it's just very random.
But I really hope that ubisoft will consider putting more effort into gameplay, optimization and netcoding rather than pooping out new operators and season passes. But that is probably very unlikely.
It's a strange kind of lag compensation that they use that really hurts playing with a good ping. They seem to believe that it's worth trying to make it so that people with high ping and people with less than 50ms ping can play together, which is not really possible. In theory it's a great idea in order to increase the ability for people to play together but in reality those with slower connections are usually better off since their shots are apparently adjusted. They occur earlier than was really possible, leading to ridiculous events, like them firing at you before they even appear from round a corner. A lot of times you will pull the trigger first from your perspective, nothing will happen, and you will die before you hear them fire without them even appearing to be looking at you. Or you will shoot them dead before you see them fire, and then die anyway, and in the replay you never fired.
Also, the replays you will see are not what either player actually did or saw in-game (unlike for example CoD where the replays are the killer's literal version of events).
It's a shame because the mechanics and design of the operators is really interesting. It's just impossible to play it seriously compared to CSGO or even games like Battlefield. I have no idea how they even have a pro scene going in this game, really.
Gonna leave your answer as ''Topic answer'' as it just pin points exactly what was talking about and a lot of the concerns I had :)