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Well with House I can see why, as they at some point mentioned it was mostly built with Hostage mode in mind, so the now most popular ones don't work so well on it. But Tower? They knew all the things they "learned" for reworking Clubhouse and the like already I guess.
2. Theme park
3. Tower
4. Plane
Need I say more?
Well other maps have quite a bit of vertical gameplay too. It's just that with Tower not really having a typical "outside area" it is not as restriced to certain locations.
Spots on that map also seem somewhat larger than on the older ones (propably because it was built more with bomb in mind). That kind of impacts the whole ancor, roam, rotation game too I guess.
And how can you consider the solo queue players not competitive? they wanna win as much as the preset teams... It's just they don't have 4 known teammates to play with. What makes a 5 man squad more competitive than a team of solo players? A lot of times I have meet team of 5 no trying at all just having fun in competitive and not being competitive at all...
Think about it. Who says something is attack sided? Like is it really a fact and always true? Some teams prepare and play sites better than others. Some might experience issues. Others might run a strategy so well they never have trouble. People will rate this differently based on their experiences with the map.
It's a teamplay based game. Having a team increases your chances to win and your options to go about doing so for example because you have better communication and coordination routines.
I never wanted to imply that every 5 man squad is competitive. Just that if you REALLY mean it when you say you play to win, then a full team is a requirement. The reason is that random people just can never have the advantage of knowing their team and keeping their teamplay experience.
And again, yes, it helps to win to have a team, but it isnt a requirement to be competitive. We don't talk about pro league, we talk about a competitive game. You are always with 4 other players and even if your team isnt premade, you all seek for the win. The only difference is that you don't know them and you can't make complex strategies, but you still can use the basic ones. Yes, it is an advantage to have a full squad, but you CANNOT say it is a requirement to be competitive it makes 0 sense
That changes nothing about the point. Different skill levels will perceive this differently. Low MMR will complain nonetheless. Or you want to honestly tell me that you believe the bulk of the hate on Tower came from high Elo level only? What strats are available and work is also dependend on the players involved. Unless you only want to count copying pro league meta, which is only possible for their mappool.
I think your definition of "being competitive" is a bit strange. Just going in with the intent to win doesn't really cut it now does it? How you go about it is also a big part of being competitive. I mean it's right there in the word - you compete with others. If you willingly enter the competition at a massive disadvantage, then how competitive can you be?
If there was a split between random and arranged maybe. Because then you at least only compete with people at the same disadvantage.
Again, not everyone can have a full squad. You already have a team on your side, being in their squad or not. But you still compete for victory. If you soloqueue, you will see the rank you can reach with that disadvantage, but you can still compete and get the rank you deserve.
I think that there is a lot of strategies that you can use each times, so it isnt THAT boring. For sure, if you always stay in the room, barricade it all and hide behind a shield in a corner waiting for the ennemies, you will get bored... but hiding behind a shield in plane or in House wont make a difference.
DarTH SHodaN you take the competitive aspect so seriously, you think that you HAVE TO be in a full squad to be considerate as a competitor (does that word exist? im not english :/ ) so I don't think that you would like the unfair advantage you can get from having an extra attack round on a certain map.
You keep saying that this advantage just exist in our minds and that we can easely turn these hard maps to defend/attack in our advantage by using different strategies if i understood you. But these advantages exists, it's a fact. It is a fact too that some of the maps arent balanced and would make the rank games unfair
Exactly. It will affect how big the impact of any imbalance is. Minor imbalances are to be expected in a game without mirrored, perfectly crafted maps. So what shouldn't be done is taking the lower skill levels as an indicator for what is still ok and what isn't.
Yeah not everyone can do that, so not everyone is really being competitve. You wouldn't consider 11 random dudes that have never seen eachother before showing up to a football tournament as a very serious entry into the competition either. No reason to treat it as such either.