Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

Casual Sun Feb 26, 2018 @ 12:28pm
hitbox question
are hitboxes the same for all operators, or is it that all 1 speed share a hitbox, all 2 speed share a hitbox, all 3 speed share a hitbox?
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Showing 1-12 of 12 comments
Glennard Feb 26, 2018 @ 12:30pm 
each op has a different hitbox, having all ops of a certain speed have the same box wouldnt make sense
Casual Sun Feb 26, 2018 @ 12:33pm 
Originally posted by Dwight Schrute:
each op has a different hitbox, having all ops of a certain speed have the same box wouldnt make sense

Do you know this for a fact?
Taf79 Feb 26, 2018 @ 12:35pm 
Only testing would awnser this.
Glennard Feb 26, 2018 @ 12:37pm 
Originally posted by Casual Sun:
Originally posted by Dwight Schrute:
each op has a different hitbox, having all ops of a certain speed have the same box wouldnt make sense

Do you know this for a fact?
ik it from playing and seeing where i can consistantly hit certain ops with a dmr
Casual Sun Feb 26, 2018 @ 12:37pm 
My main question is if they changed Kapkan's hitbox at all after dropping him from 3 armor to 2 armor.
Glennard Feb 26, 2018 @ 12:38pm 
Originally posted by Casual Sun:
My main question is if they changed Kapkan's hitbox at all after dropping him from 3 armor to 2 armor.
no, there is no reason to change it because of that
Tralalero Tralala Feb 26, 2018 @ 12:41pm 
Hitboxes are all diffirent for example:
Ash has basicly no head and her hitbox is a ♥♥♥♥♥♥♥ joke.
Blitz before the blitz hitboxes were buffed/corrected, he had a gigantic hitbox and you could basicly shoot him through the shield.
Casual Sun Feb 26, 2018 @ 12:43pm 
Originally posted by Dwight Schrute:
Originally posted by Casual Sun:
My main question is if they changed Kapkan's hitbox at all after dropping him from 3 armor to 2 armor.
no, there is no reason to change it because of that

An operator as big as a 3 armor but with only 2 armor is not a problem? Juxtapose Kapkan with Dokkaebi or Castle who are closer to the size of 3 speed operators but are 2/2. Kapkan IS the size of a 3 armor, but is also 2/2. That seems like, at best, an unaccounted for variable in terms of operator balance.
Casual Sun Feb 26, 2018 @ 12:45pm 
Originally posted by Stellar fox:
ash has one of the smallest head while fuze and blitz have the largest heads because their headgear is part of the headshot hitbox. some are easier to hit some are harder.

It sounds like you are talking about pre-patch hitboxes. Hitboxes including headgear and clothes were removed some time ago.
Tralalero Tralala Feb 26, 2018 @ 12:45pm 
Originally posted by Casual Sun:
Originally posted by Dwight Schrute:
no, there is no reason to change it because of that

An operator as big as a 3 armor but with only 2 armor is not a problem? Juxtapose Kapkan with Dokkaebi or Castle who are closer to the size of 3 speed operators but are 2/2. Kapkan IS the size of a 3 armor, but is also 2/2. That seems like, at best, an unaccounted for variable in terms of operator balance.
And blitz is going to be a 2 armor
Tralalero Tralala Feb 26, 2018 @ 12:46pm 
Originally posted by Casual Sun:
Originally posted by Stellar fox:
ash has one of the smallest head while fuze and blitz have the largest heads because their headgear is part of the headshot hitbox. some are easier to hit some are harder.

It sounds like you are talking about pre-patch hitboxes. Hitboxes including headgear and clothes were removed some time ago.
They still have big ass heads which are easier to hit tho...
Casual Sun Feb 26, 2018 @ 12:49pm 
Originally posted by WOLF:
Originally posted by Casual Sun:

It sounds like you are talking about pre-patch hitboxes. Hitboxes including headgear and clothes were removed some time ago.
They still have big ass heads which are easier to hit tho...

True. I'm just thinking that ubi forgot to account for this when changing operator stats on paper. Their physical size definitely plays a role in balance. Just look at Ash.
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Date Posted: Feb 26, 2018 @ 12:28pm
Posts: 12