Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

Mtr Aug 13, 2019 @ 3:16pm
mouse sensitivity
i want to make ADS (Aim Down Sights) same as the normal sensitivity
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Showing 1-4 of 4 comments
Mtr Aug 13, 2019 @ 3:29pm 
anyone ?
Mtr Aug 13, 2019 @ 3:58pm 
any help?
Digital Aug 13, 2019 @ 4:12pm 
Then adjust it so it feels the same as your normal sensitivity
zabloing III Aug 13, 2019 @ 4:33pm 
If you're looking to have the exact same sensitivity in R6 as you have in other games, then hopefully this post will help you achieve that.

I should mention I was a dev on R6, so some of the values and knowledge that I'll be writing about come from the fact that I wrote the system that we're working with here.

Hip Fire (Basics)

In the GameSettings.ini file (located at Documents/My Games/Rainbow Six - Siege), there's a variable called MouseSensitivityMultiplierUnit. The default value for this 0.02. This value is a multiplier for the Mouse Sensitivity slider in the in-game options menu. So let's say the slider is set to 50, then what happens under the hood is 50 * 0.02 = 1, which is what's used to multiply your mouse position delta. Change the MouseSensitivityMultiplierUnit value to 0.01, and the sliders precision doubles, but you lose half the sensitivity range.

So if you set the MouseSensitivityMultiplierUnit value to something even lower, like 0.005 or 0.001, then the slider starts to become really precise, but the sensitivity range becomes really low (probably a good thing for most people). You can play around with this, and find something that feels good.

Hip Fire (Advanced)

If you use a measuring tape to measure the exact distance you need to move your mouse to do a 360 in another game, and then do the same in R6, you can find a ratio of which to multiply our settings to get your exact sensitivity.

Let's say it normally takes you 30 cm to do a 360 in your other game, but it's 31 cm in R6. We want to close that 1 cm gap.

The multiplier we need to close the gap is 30 / 31 = ~0.968

Assuming your R6 sensitivity is set to 5 (and 4 is too little for you), and your MouseSensitivityMultiplierUnit is set to 0.02.

5 * 0.02 = 0.1 (This is your current final value, and we want to multiply it by 0.968)

0.1 * 0.968 = 0.0968

You can do 0.0968 / 50 = 0.001936, and use this value as your MouseSensitivityMultiplier unit, and set your sensitivity slider to 50. Your own personal sensitivity is now at the center of the slider.

Aiming Down Sights (Basics)

The Aiming Down Sights slider also has a multiplier in the GameSettings.ini, and this one is called XFactorAiming. The default value is 0.02, and it also works as a multiplier for the ADS slider in the in-game options menu.

This slider works a bit differently than the hip fire slider though. The final result we get with this slider is a multiplier for your hip fire sensitivity. For example, with everything set to default, your ADS sensitivity will be 40% of your hip fire sensitivity (with iron sights / 1x Optics).

With the slider set to 50, and the XFactorAiming value set to 0.02, the multiplier again works out to be 1.0.

It works like this:

Hipfire Mouse Delta * Optic Multiplier * Slider Multiplier

So if you'd rather your ADS sensitivity be 30% instead of 40%, you can set the slider to 58. If you'd rather it be 50% you can set the slider to 42.

To calculate this:

30% means a 0.7 multiplier, so just do 0.7 / 0.6 = 1.16666.

50 * 1.16666 = ~58

50% means a 0.5 multiplier, so do 0.5 / 0.6 = 0.833333.

50 * 0.83333 = ~42

Aiming Down Sights (Advanced)

If you want to get the exact values, and change the XFactorAiming value, then here's an example of that.

Let's say you want 35% of hip fire, just do 0.65 / 0.6 = 1.08333. This is what we want our final multiplier to be, so to position that on the slider, just do 1.083333 / 50 and you get 0.021666. Put that as your XFactorAiming value, set your slider to 50, and you'll have exactly a 35% sensitivity reduction when ADS.

I hope some of you find this useful!
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Date Posted: Aug 13, 2019 @ 3:16pm
Posts: 4