Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

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Why Can Maverick Use A Blowtorch On Electrocuted Walls?
This completely defeats the purpose of electrocuting walls. Electrocuting walls is supposed to be a counter to things that can be deployed on reinforced walls. So why can Maverick just blow a hole in an electrocuted wall and catch everyone off guard by utilizing a mechanic which is wildly inconsistent with the rest of the game?
Originally posted by Chicken:
Maverick can't use his blowtorch on electrocuted walls --> People complain about realism
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Showing 1-15 of 17 comments
HoneyDrake Jun 16, 2019 @ 5:37pm 
How?

Well, because it's a BLOWtorch. Not a "Device you directly touch the wall with and have it cause an explosion to destroy".

The BLOWtorch NEVER touches the metal, it's the flame it touches the metal. Does a flame care about electricity? It does not.


ExpiredCardBoard Jun 16, 2019 @ 5:40pm 
That's one of the main points with mav, he can use his gadget on electrified walls.
Arcane Teuton Jun 16, 2019 @ 7:34pm 
Originally posted by Honey Drake:
How?

Well, because it's a BLOWtorch. Not a "Device you directly touch the wall with and have it cause an explosion to destroy".

The BLOWtorch NEVER touches the metal, it's the flame it touches the metal. Does a flame care about electricity? It does not.

Forget realism dude. Shields don't work in this game and the entry denial device isn't a one hit kill, nor are most grenades.

I'm asking from a pure gameplay standpoint. It makes absolutely no sense because it's an overpowered counter to a counter. Bandit gets to electrify 4 walls, and the claw guy can only ever electrify 4 as well. The amount that can be electrified is already very small, so it makes no sense why you would have such a counter to counter.
Bulldog Jun 16, 2019 @ 7:40pm 
This was the point of maverick. To counter a counter just how you counter a spawn-peaking doc with a BB.
Chinfu1189 Jun 16, 2019 @ 7:45pm 
Originally posted by Tarnil Corvax:
Originally posted by Honey Drake:
How?

Well, because it's a BLOWtorch. Not a "Device you directly touch the wall with and have it cause an explosion to destroy".

The BLOWtorch NEVER touches the metal, it's the flame it touches the metal. Does a flame care about electricity? It does not.

Forget realism dude. Shields don't work in this game and the entry denial device isn't a one hit kill, nor are most grenades.

I'm asking from a pure gameplay standpoint. It makes absolutely no sense because it's an overpowered counter to a counter. Bandit gets to electrify 4 walls, and the claw guy can only ever electrify 4 as well. The amount that can be electrified is already very small, so it makes no sense why you would have such a counter to counter.
He has flames able to touch the metal and not him
Also hes defenseless when doing this and if a player has any gamesense will hear players behind the reinforced wall and should see what would happen if a thatcher nade happens or a maverick is trying to make holes or a twitch drone looping around to deal with gadgets that stop hibana or thermite
TeaThree Jun 16, 2019 @ 7:52pm 
Originally posted by Tarnil Corvax:
Originally posted by Honey Drake:
How?

Well, because it's a BLOWtorch. Not a "Device you directly touch the wall with and have it cause an explosion to destroy".

The BLOWtorch NEVER touches the metal, it's the flame it touches the metal. Does a flame care about electricity? It does not.

Forget realism dude. Shields don't work in this game and the entry denial device isn't a one hit kill, nor are most grenades.

I'm asking from a pure gameplay standpoint. It makes absolutely no sense because it's an overpowered counter to a counter. Bandit gets to electrify 4 walls, and the claw guy can only ever electrify 4 as well. The amount that can be electrified is already very small, so it makes no sense why you would have such a counter to counter.
probably because its risky and mav can easily be take out by any defender noticing
Rogue Jun 16, 2019 @ 8:23pm 
Following this look Thatcher is op too since he counters all the anti breach too.
Arcane Teuton Jun 16, 2019 @ 8:35pm 
Originally posted by TeaThree:
Originally posted by Tarnil Corvax:

Forget realism dude. Shields don't work in this game and the entry denial device isn't a one hit kill, nor are most grenades.

I'm asking from a pure gameplay standpoint. It makes absolutely no sense because it's an overpowered counter to a counter. Bandit gets to electrify 4 walls, and the claw guy can only ever electrify 4 as well. The amount that can be electrified is already very small, so it makes no sense why you would have such a counter to counter.
probably because its risky and mav can easily be take out by any defender noticing

Any defender which isn't defending, sure. But his holes are already really powerful. The point of electrifying a wall is to ensure it provides protection no matter what, and there are only a couple of walls you can electrify at a time, so there are only a couple points which can provide security. And that's assuming no one destroys the electrifiers manually or with a grenade or anything.

There are many ways to already counter an electric wall. Just not on the electrocuted side, unless you throw a pulse grenade.

So the game gives us a mechanic, and then suddenly decides "oh but this guy can counter it now." Like what, are we just supposed to hope they don't pick that guy? where's the consistency?
Rogue Jun 16, 2019 @ 8:47pm 
Originally posted by Tarnil Corvax:
Originally posted by TeaThree:
probably because its risky and mav can easily be take out by any defender noticing

Any defender which isn't defending, sure. But his holes are already really powerful. The point of electrifying a wall is to ensure it provides protection no matter what, and there are only a couple of walls you can electrify at a time, so there are only a couple points which can provide security. And that's assuming no one destroys the electrifiers manually or with a grenade or anything.

There are many ways to already counter an electric wall. Just not on the electrocuted side, unless you throw a pulse grenade.

So the game gives us a mechanic, and then suddenly decides "oh but this guy can counter it now." Like what, are we just supposed to hope they don't pick that guy? where's the consistency?
Again, Thatcher.
Arcane Teuton Jun 16, 2019 @ 9:23pm 
Originally posted by Rogue:
Originally posted by Tarnil Corvax:

Any defender which isn't defending, sure. But his holes are already really powerful. The point of electrifying a wall is to ensure it provides protection no matter what, and there are only a couple of walls you can electrify at a time, so there are only a couple points which can provide security. And that's assuming no one destroys the electrifiers manually or with a grenade or anything.

There are many ways to already counter an electric wall. Just not on the electrocuted side, unless you throw a pulse grenade.

So the game gives us a mechanic, and then suddenly decides "oh but this guy can counter it now." Like what, are we just supposed to hope they don't pick that guy? where's the consistency?
Again, Thatcher.

What's your point? I literally mentioned the pulse grenade guy in my post.
Nomad Jun 16, 2019 @ 9:25pm 
in terms of physics, a torch creates a flame which is immune to electricity since they are both forms of energy. Since a torch is designed to weld metal or melt it, his torch works as intended. The only issue with his torch is that it melts reinforcements unrealistically. However, for the gadget to be useful in a game like this, they had to bend rules where the materials are concerned. The torch is also mechanical in nature and not electronic, it would also be immune to Mute.
Arcane Teuton Jun 21, 2019 @ 12:20am 
Originally posted by Nomad:
in terms of physics, a torch creates a flame which is immune to electricity since they are both forms of energy. Since a torch is designed to weld metal or melt it, his torch works as intended. The only issue with his torch is that it melts reinforcements unrealistically. However, for the gadget to be useful in a game like this, they had to bend rules where the materials are concerned. The torch is also mechanical in nature and not electronic, it would also be immune to Mute.

Why do you insist on repeating what other people have already said, even after I specifically said I am not talking about realism, I am talking balance-wise. I know that a blowtorch can't be jammed, I'm not an idiot. Even in my original post, I insist on the idea that it makes electrified walls useless. Not because it doesn't make any realistic sense. This game isn't realistic, so it's a problem when it decides to throw balance out the window for realism. Realism is always fun, but it needs to be balanced. Again, my question was, why can he blowtorch through walls? That makes electrifying walls useless. I never asked "how can a blowtorch burn through electrified metal???"
Rampo Jun 21, 2019 @ 12:27am 
Originally posted by Tarnil Corvax:
Originally posted by Honey Drake:
How?

Well, because it's a BLOWtorch. Not a "Device you directly touch the wall with and have it cause an explosion to destroy".

The BLOWtorch NEVER touches the metal, it's the flame it touches the metal. Does a flame care about electricity? It does not.

Forget realism dude. Shields don't work in this game and the entry denial device isn't a one hit kill, nor are most grenades.

I'm asking from a pure gameplay standpoint. It makes absolutely no sense because it's an overpowered counter to a counter. Bandit gets to electrify 4 walls, and the claw guy can only ever electrify 4 as well. The amount that can be electrified is already very small, so it makes no sense why you would have such a counter to counter.
claw guy can electrify 8 7-8 walls
Nomad Jun 21, 2019 @ 1:19am 
Originally posted by Tarnil Corvax:
Originally posted by Nomad:
in terms of physics, a torch creates a flame which is immune to electricity since they are both forms of energy. Since a torch is designed to weld metal or melt it, his torch works as intended. The only issue with his torch is that it melts reinforcements unrealistically. However, for the gadget to be useful in a game like this, they had to bend rules where the materials are concerned. The torch is also mechanical in nature and not electronic, it would also be immune to Mute.

Why do you insist on repeating what other people have already said, even after I specifically said I am not talking about realism, I am talking balance-wise. I know that a blowtorch can't be jammed, I'm not an idiot. Even in my original post, I insist on the idea that it makes electrified walls useless. Not because it doesn't make any realistic sense. This game isn't realistic, so it's a problem when it decides to throw balance out the window for realism. Realism is always fun, but it needs to be balanced. Again, my question was, why can he blowtorch through walls? That makes electrifying walls useless. I never asked "how can a blowtorch burn through electrified metal???"
I repeated what other said because i am responding to your comment not to theirs. I stated my view and unfortunately for you my view is similar to what theirs is. As for realism, this game hasn't been had anything real for a long time.
DivineLion Jun 21, 2019 @ 1:42am 
Originally posted by MildyWornCardBoard:
That's one of the main points with mav, he can use his gadget on electrified walls.
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Date Posted: Jun 16, 2019 @ 5:35pm
Posts: 17