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Well, because it's a BLOWtorch. Not a "Device you directly touch the wall with and have it cause an explosion to destroy".
The BLOWtorch NEVER touches the metal, it's the flame it touches the metal. Does a flame care about electricity? It does not.
Forget realism dude. Shields don't work in this game and the entry denial device isn't a one hit kill, nor are most grenades.
I'm asking from a pure gameplay standpoint. It makes absolutely no sense because it's an overpowered counter to a counter. Bandit gets to electrify 4 walls, and the claw guy can only ever electrify 4 as well. The amount that can be electrified is already very small, so it makes no sense why you would have such a counter to counter.
Also hes defenseless when doing this and if a player has any gamesense will hear players behind the reinforced wall and should see what would happen if a thatcher nade happens or a maverick is trying to make holes or a twitch drone looping around to deal with gadgets that stop hibana or thermite
Any defender which isn't defending, sure. But his holes are already really powerful. The point of electrifying a wall is to ensure it provides protection no matter what, and there are only a couple of walls you can electrify at a time, so there are only a couple points which can provide security. And that's assuming no one destroys the electrifiers manually or with a grenade or anything.
There are many ways to already counter an electric wall. Just not on the electrocuted side, unless you throw a pulse grenade.
So the game gives us a mechanic, and then suddenly decides "oh but this guy can counter it now." Like what, are we just supposed to hope they don't pick that guy? where's the consistency?
What's your point? I literally mentioned the pulse grenade guy in my post.
Why do you insist on repeating what other people have already said, even after I specifically said I am not talking about realism, I am talking balance-wise. I know that a blowtorch can't be jammed, I'm not an idiot. Even in my original post, I insist on the idea that it makes electrified walls useless. Not because it doesn't make any realistic sense. This game isn't realistic, so it's a problem when it decides to throw balance out the window for realism. Realism is always fun, but it needs to be balanced. Again, my question was, why can he blowtorch through walls? That makes electrifying walls useless. I never asked "how can a blowtorch burn through electrified metal???"