Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

Found the perfect candidate to being Siege 2 Engine!
https://m.youtube.com/watch?v=aAgVSTrqNOc

This engine looks smooth af & very fluid. Probably got a really nice & clean code too!
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Εμφάνιση 1-15 από 18 σχόλια
couldnt it be modified tho?
the current one is realistic enough for me
Αναρτήθηκε αρχικά από TysoPiccaso:
couldnt it be modified tho?
It could but it would mean redo almost the whole code...
Αναρτήθηκε αρχικά από El Mamadou:
It's pixel based tho
Yes I know, could get some improvements in the textures & overall graphics department but the physics on the engine, are really beautiful & fluid.

It got potential to make great games Imo.
Αναρτήθηκε αρχικά από El Mamadou:
Αναρτήθηκε αρχικά από TysoPiccaso:
couldnt it be modified tho?
It could but it would mean redo almost the whole code...
This @TysoPiccaso.
Αναρτήθηκε αρχικά από Jimbo:
the current one is realistic enough for me
Well, that's a good point. Anyways tbh I would love to see if the current r6 devs, can use in better way this engine to make Siege 2, with far less glitches & bugs.

Because it seems, this engine doesn't got spaghetti code, neither as much limitations as this game current old engine, the Anvil Next 2.0 engine that was originally made, for Assassins Creed Unity back to 2014.

The structure & framework of the engine, looks stable and fluid Imo.
Τελευταία επεξεργασία από Uncle Sam; 29 Αυγ 2019, 14:36
Nah Ubi's gonna use the same engine but they can't continue this game for more than 2 more years. They literally are taking out casual maps and rotating them because they're running out of space...
Αναρτήθηκε αρχικά από Stalionss:
Nah Ubi's gonna use the same engine but they can't continue this game for more than 2 more years. They literally are taking out casual maps and rotating them because they're running out of space...

Don't forget that they wanted to achieve 100 total operators, we'll see what they do..!
Αναρτήθηκε αρχικά από Stalionss:
Nah Ubi's gonna use the same engine but they can't continue this game for more than 2 more years. They literally are taking out casual maps and rotating them because they're running out of space...
Well at least they're still playable in Thunt & Custom Games.
Αναρτήθηκε αρχικά από El Mamadou:
Αναρτήθηκε αρχικά από Stalionss:
Nah Ubi's gonna use the same engine but they can't continue this game for more than 2 more years. They literally are taking out casual maps and rotating them because they're running out of space...

Don't forget that they wanted to achieve 100 total operators, we'll see what they do..!
Also they're removing PvE content: the bombers, C4 rooms & barbed wire rooms.
Αναρτήθηκε αρχικά από Mr. Foster:
Αναρτήθηκε αρχικά από El Mamadou:

Don't forget that they wanted to achieve 100 total operators, we'll see what they do..!
Also they're removing PvE content: the bombers, C4 rooms & barbed wire rooms.


Αναρτήθηκε αρχικά από Mr. Foster:
Αναρτήθηκε αρχικά από El Mamadou:

Don't forget that they wanted to achieve 100 total operators, we'll see what they do..!
Also they're removing PvE content: the bombers, C4 rooms & barbed wire rooms.
WHAT?!?!?! Why? That's not even a problem?
the physics are amazing but the destruction looks heavily based on voxels
because of that i dont see it in a game like siege, but in blocky games like unturned and trove its already looking good
Αναρτήθηκε αρχικά από Stalionss:
Αναρτήθηκε αρχικά από Mr. Foster:
Also they're removing PvE content: the bombers, C4 rooms & barbed wire rooms.


Αναρτήθηκε αρχικά από Mr. Foster:
Also they're removing PvE content: the bombers, C4 rooms & barbed wire rooms.
WHAT?!?!?! Why? That's not even a problem?
its not that its a problem, its that people use terrorist hunt to warm up
ubisoft now wants terrorist hunt to represent multiplayer a lot better so people can warm up a lot easier
changes that caters to a competitive market in a competitive game, for the game its a good change but would be nice to have more of a casual terrorist hunt, hopefully one day ubisoft will make a game focusing on the white masks and stuff
Τελευταία επεξεργασία από Harry Gumdropzap; 29 Αυγ 2019, 15:25
Αναρτήθηκε αρχικά από Barnacle Boy:
the physics are amazing but the destruction looks heavily based on voxels
because of that i dont see it in a game like siege, but in blocky games like unturned and trove its already looking good
Indeed I agree on the texture / graphics department. It can get an overhaul, but overall it looks very promising Imo. Specially if they add mod support, once any game based on that voxel engine variation is on the market.
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Εμφάνιση 1-15 από 18 σχόλια
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Ημ/νία ανάρτησης: 29 Αυγ 2019, 14:11
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