Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

Uncle Sam Aug 29, 2019 @ 2:11pm
Found the perfect candidate to being Siege 2 Engine!
https://m.youtube.com/watch?v=aAgVSTrqNOc

This engine looks smooth af & very fluid. Probably got a really nice & clean code too!
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Showing 1-15 of 18 comments
It's pixel based tho
Tyso Aug 29, 2019 @ 2:23pm 
couldnt it be modified tho?
Jabibi Aug 29, 2019 @ 2:24pm 
the current one is realistic enough for me
Originally posted by TysoPiccaso:
couldnt it be modified tho?
It could but it would mean redo almost the whole code...
Uncle Sam Aug 29, 2019 @ 2:30pm 
Originally posted by El Mamadou:
It's pixel based tho
Yes I know, could get some improvements in the textures & overall graphics department but the physics on the engine, are really beautiful & fluid.

It got potential to make great games Imo.
Uncle Sam Aug 29, 2019 @ 2:31pm 
Originally posted by El Mamadou:
Originally posted by TysoPiccaso:
couldnt it be modified tho?
It could but it would mean redo almost the whole code...
This @TysoPiccaso.
Uncle Sam Aug 29, 2019 @ 2:35pm 
Originally posted by Jimbo:
the current one is realistic enough for me
Well, that's a good point. Anyways tbh I would love to see if the current r6 devs, can use in better way this engine to make Siege 2, with far less glitches & bugs.

Because it seems, this engine doesn't got spaghetti code, neither as much limitations as this game current old engine, the Anvil Next 2.0 engine that was originally made, for Assassins Creed Unity back to 2014.

The structure & framework of the engine, looks stable and fluid Imo.
Last edited by Uncle Sam; Aug 29, 2019 @ 2:36pm
Shikikan Aug 29, 2019 @ 2:55pm 
Nah Ubi's gonna use the same engine but they can't continue this game for more than 2 more years. They literally are taking out casual maps and rotating them because they're running out of space...
Originally posted by Stalionss:
Nah Ubi's gonna use the same engine but they can't continue this game for more than 2 more years. They literally are taking out casual maps and rotating them because they're running out of space...

Don't forget that they wanted to achieve 100 total operators, we'll see what they do..!
Uncle Sam Aug 29, 2019 @ 3:06pm 
Originally posted by Stalionss:
Nah Ubi's gonna use the same engine but they can't continue this game for more than 2 more years. They literally are taking out casual maps and rotating them because they're running out of space...
Well at least they're still playable in Thunt & Custom Games.
Uncle Sam Aug 29, 2019 @ 3:07pm 
Originally posted by El Mamadou:
Originally posted by Stalionss:
Nah Ubi's gonna use the same engine but they can't continue this game for more than 2 more years. They literally are taking out casual maps and rotating them because they're running out of space...

Don't forget that they wanted to achieve 100 total operators, we'll see what they do..!
Also they're removing PvE content: the bombers, C4 rooms & barbed wire rooms.
Shikikan Aug 29, 2019 @ 3:21pm 
Originally posted by Mr. Foster:
Originally posted by El Mamadou:

Don't forget that they wanted to achieve 100 total operators, we'll see what they do..!
Also they're removing PvE content: the bombers, C4 rooms & barbed wire rooms.


Originally posted by Mr. Foster:
Originally posted by El Mamadou:

Don't forget that they wanted to achieve 100 total operators, we'll see what they do..!
Also they're removing PvE content: the bombers, C4 rooms & barbed wire rooms.
WHAT?!?!?! Why? That's not even a problem?
Harry Gumdropzap Aug 29, 2019 @ 3:22pm 
the physics are amazing but the destruction looks heavily based on voxels
because of that i dont see it in a game like siege, but in blocky games like unturned and trove its already looking good
Harry Gumdropzap Aug 29, 2019 @ 3:24pm 
Originally posted by Stalionss:
Originally posted by Mr. Foster:
Also they're removing PvE content: the bombers, C4 rooms & barbed wire rooms.


Originally posted by Mr. Foster:
Also they're removing PvE content: the bombers, C4 rooms & barbed wire rooms.
WHAT?!?!?! Why? That's not even a problem?
its not that its a problem, its that people use terrorist hunt to warm up
ubisoft now wants terrorist hunt to represent multiplayer a lot better so people can warm up a lot easier
changes that caters to a competitive market in a competitive game, for the game its a good change but would be nice to have more of a casual terrorist hunt, hopefully one day ubisoft will make a game focusing on the white masks and stuff
Last edited by Harry Gumdropzap; Aug 29, 2019 @ 3:25pm
Uncle Sam Aug 29, 2019 @ 3:31pm 
Originally posted by Barnacle Boy:
the physics are amazing but the destruction looks heavily based on voxels
because of that i dont see it in a game like siege, but in blocky games like unturned and trove its already looking good
Indeed I agree on the texture / graphics department. It can get an overhaul, but overall it looks very promising Imo. Specially if they add mod support, once any game based on that voxel engine variation is on the market.
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Date Posted: Aug 29, 2019 @ 2:11pm
Posts: 18