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does it slow down your game: yes
in asia we have a word for this: chaseing shadows
no need to actually see, just the "shadow" is enough
no need to see clearly, just an idea where everything is, is enough
seeing is too slow, just act before fully seeing
In america you have words like "snap aim" and "flick shot"
in china we use words like "Chaseing shadows" (it sounds better in chinese)
Like you'd think the game would warn you if something game changing would happen when changing an option like when you change FOV it says "this can affect performance" vsync is so oppressed against by these elitist people and I've yet to get an answer if it actually has significant input lag.
I love how Vsync fixed everything for me in this game, but I now need to know if it's competitively viable. I will probably have to go through 100 trolls on this forum (r6 community, "lul get off ur potato") before I get a constructive answer that is serious.
Ok cool. So I'm screwed? How bad is the input lag? I mean I need someone to tell me because I don't notice it.
Also, would like to hear WHY it causes input lag, when I already have a 60hz monitor and do not benefit with frames over 60...
As for why idk lol, im not that tec savy sry ^^
What is vsync
It forces your monitor to only change the image if it can change the whole frame. If your graphics card has not processed the whole frame yet, the monitor will wait until the next refresh rate to draw it. If your graphics card is has finshed processing the frame, it will do nothing till the next frame.
think about it as a buffer, like when you watch a video on youtube
basicly sometimes you will see the game 1 frame behind of what is actually happening
what he said, some vsyncs are better than others depending on the game
however, vsycn is always lower than no vsync
A well implemented V-sync will guarantee you 16.6ms frametime at locked 60fps.
If its working properly the consistence of the frametimes are well worth the cost(of lower, unstable frametimes).
Sometimes, for a lot of diference reasons(mainly bad implementation whit especific GPUs or CPUs) it doesnt estabilize the frametime properly, in this cenario its better to turn it off.
Edit-
Worth noting that frametime is the time that each frame takes to be drawn, a higher framtime means that the image will take longer to appear on screen, delaying responses.
Also a unstable frametime will make some framer appear for longer periods of time on the screen, this cause stutter and a "laggy" feel, also lowering response time and sometimes causing screen tearing, very distracting artefacts.
Yes, thank you. And to also the person above- I feel like v sync for my computer is meant to be on. Reason being, not only did the fps fluctuation stutters go away, but it looks wayyy better and is smooth as butter.