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Please show me where as it doesn't show up for me- here's an image of my settings: https://imgur.com/a/DuoE4
My question is, is T-AA what all these people are calling temporal filtering for msaa? I guess so.
I thought the best option for AA was the one that gave you the best FPS?
yeah but if you look at my specs I kind of need T-AA as it gives me way more FPS. So I'm just confused about the whole things, have no idea what to do since everyone's giving me different advice.
so if t-aa is bad but I need to get the 70-120 fps at all times (have to prevent getting under 60 at all times) what do i do? I think if i just set it to "off" i will lose a ton of frames. But what's so bad about t-aa?
I mean sure, but im saying if PC handles it then more sharper AA options are better.
so t-aa is totally fine for competitive play? also my field of view i raised to 80, and zoom depth of field is still on. I'm not sure of the standard field of view bar in display settings affects performance though. ty
I don't mind T-AA, i only use it to not have mouse lag.
Your FOV should be maxed and your Depth of Field should be off.
ok thanks, I might mess around with it later on. I'm good with t-aa at the moment though, I like the fps im getting. By the way, is it ok to have shading and shadow quality to low? I noticed I get more frames on low, but I know one of them may be important. Static shadows sound fine to me, they are just shadows overall but I know I may be missing a slight advantage.
Weird if AA causes input lag.
I use FXAA, i know i know, it sounds weird because usually it is the most hated one in competitive shooters, but in this game FXAA is kinda fine, i get same FPS as with T-AA which is 150fps minimum (i know, overkill, but i dont want any dips below 144) and its much sharper than T-AA is, since it looks like a blurry mess, in this game FXAA is not blurry but much sharper than T-AA is.