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Should the 99% of the players quit and the pro players would have to pick another game to profit from.
I know Evolve is a bad example for many things, but it's a great example for how to ruin the game's balance by listening to the nubz` whining and "expertise".
But it is also common sense that a player that plays a game for a living, plays as example 40 hours a week has more game knowledge as an casual player that plays that game for fun, maybe 2 hours a day, every second day of the week.
Just look at this steam forums, 99% of the posts about balancing are bad, they don't think about the bigger impact of an balance change, yes a few people have good ideas, but that is rare, and there are very few people that can argue why this should get changed, they only know terms like "op nerf" "buff it" "♥♥♥♥ game ubisoft unbalanced".
I mean, might as well make the game exclusive to a sport level instead of milking everything else.
ya know.
its like, caring for one child and not for the other <_<
And its not just about the feedback.
Just overall behavior.
its not like everyone makes money playing games.
ITS THE LOVE MAN
THEY DONT LOVE US
i'd rather keep the middle ground.
as i said, its not just about the feedback.
Its about, everything from gameplay changes to tiny little changes.
Take the timer for example.
Its a huge hinderence.
People usually play characters they like and they're good at.
There shouldnt be a meta, that if they in the pro league play the character, doesnt mean everyone else does or that they should.
(i'm looking at you 12 year olds)
So they should just take pick rate FROM the PRO LEAGUE statistics.
Atleast not for the public gmae it self.
Its just not right :(
First learn how to play the game, then you can start worrying about balance.
I know how to play the game.
Thank you for your dumb assertion concluded by your sheer ignorance.
I am one of the players that gets says that balancing is bad. It is, no question about it. I also play other games online like dota and league of legends and R6 has the worst matchmaking system. Sure, if you are a pro, matchmaking can do you no harm, match you with good players? well it's on your level, so the game is good, match you with low tiers? you keep climbing, why complain?
But returning to the post topic: Let's suppose that like the patch from today you are a blackbeard main and you are a pro, a diamond player, they nerf the operator because it is too powerful ON YOUR LEVEL OF PLAYING. But 99% of the players just play him on average the same amount they play everything else, let's say because we are noobs, the op is too hard to master, etc.
The patch influences only the people they make it for, meanwhile the rest of the community may well not use him anymore because now, for the common player, he is just above average.
To synthesize, the game is like if there's two:
The high tier gaming and the rest. And really it has nothing to do with one another, you can change the game by looking at the pros but only the pros will welcome the patch. But the more meaningful patches are those that impact the more amount of ppl. So as someone said before, the patches should aim for the middle ground, the silver-gold players.