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ranked systems like that are not perfect, but it makes sense.
theres 10 people in a match, and EVERYONE should be equally skilled.
so if you are better than the 9 other players.
your team has a higher % chance to win. its simple.
after qualification i have plat2.
git gud.
Im gonna quote what remorce said:
We need DuoQing in this game like league of legends used to have, a soloQ where you can bring like 1 buddy so you can team up with maximum of 1 other player, and a seperate Queue for full teams.
(i think remorce said that, if not it was some other youtuber, no idea :^) )
i think that would be a pretty neat idea aswell.
Rank in team based games needs to be only for premade teams and the rank needs to be applied for that team not the individual, but that will never happen!
Btw, your idea makes no sanse with the current point system. I can refuse to play the game and still have the highest points in my team and so on. Btw you can be the most valuable player with oppositely 0 kills and you would have no points or the highest amount of points.
Your suggestion shows that you are new to the game.
Makes 0 sanse !
> that way you can show the person ability
by having 1v1 ranked
>how much he contribute to a team winning
Impossible to measure unless you have a judge spectating the game
And this is stupid
Read a book on introductory statistics, then you'll understand why complaining about bad teammates or über-enemies is missing the point about an Elo-based system.
One of the worst ideas I've ever seen presented on this message board. This would only encourage risky plays in the hopes of boosting those individual stats at the cost of team performance.
But you're right, my system would force selfish play, and so it is stupid.
Like I said... overranked players become a draw on their properly ranked teams.
Makes no difference whether it's a team game or not (so long as the teams are randomized!) since an Elo system relies on large numbers for accuracy, and within those large numbers the expected effect of random variations in the composition of teams on your rank is expected to be zero.
Does-not-matter. Even in 1-on-1 chess your Elo rating is considered wildly inaccurate if it's a result of merely a few games. Your rating becomes more accurate the more you play. And when you have a large number of games, the effect of random factors becomes negligible.