Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

dm Jan 19, 2017 @ 5:03am
I think it bs..
that when the bomb(defuser) is planted near a window its nearly impossible to make a succesful defuse 1/1000000 times. please improve this in some way, its bs.
Last edited by dm; Jan 19, 2017 @ 5:03am
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Showing 1-15 of 16 comments
Mentize Jan 19, 2017 @ 5:31am 
This is just tactical planting?

If you want to start trying to balance where people can/can't plant. You could argue that you shouldn't be able to plant on-top of hatches, because if you do and the defenders blow-up the hatch the diffuser is instantly destroyed - Which counts as a successful defence.
dm Jan 19, 2017 @ 5:39am 
Originally posted by Mentize:
This is just tactical planting?

If you want to start trying to balance where people can/can't plant. You could argue that you shouldn't be able to plant on-top of hatches, because if you do and the defenders blow-up the hatch the diffuser is instantly destroyed - Which counts as a successful defence.

when def is planted near a window:
attackers can camp outside windows with insane advantage and pick you of easy, oh and if you try to run out as a defender you get spotted with a big f**** emblem over your head and attackers get free wallhack, its not fair and realistic.
John Warhammer Jan 19, 2017 @ 5:39am 
Git gud
ImUrBoss Jan 19, 2017 @ 5:40am 
Don't let them plant then.
Mentize Jan 19, 2017 @ 5:42am 
Originally posted by Danielmystisk:
when def is planted near a window:
attackers can camp outside windows with insane advantage and pick you of easy, oh and if you try to run out as a defender you get spotted with a big f**** emblem over your head and attackers get free wallhack, its not fair and realistic.

Frost Matts... KapKanTraps... Open the Floor/Ceiling above the window to hold the window without faceplanting it... Find an spot to watch it from?... Use sound to hear them vault-in then turn to it?

You have options.
Shadow Jan 19, 2017 @ 5:48am 
consider your options.. play smoke? use his gas to draw them away aside your teammates peaking from other angles to keep them from camping the window.. aside from just complaining.. look for your options of defense during the phase of putting up defenses.
Smitty Wrbmnjnsn Jan 19, 2017 @ 6:12am 
Originally posted by ;143387886725428079:
Originally posted by Mentize:
This is just tactical planting?

If you want to start trying to balance where people can/can't plant. You could argue that you shouldn't be able to plant on-top of hatches, because if you do and the defenders blow-up the hatch the diffuser is instantly destroyed - Which counts as a successful defence.

when def is planted near a window:
attackers can camp outside windows with insane advantage and pick you of easy, oh and if you try to run out as a defender you get spotted with a big f**** emblem over your head and attackers get free wallhack, its not fair and realistic.
1) Don't let them plant in the first place, especially not near a window.
2) You have 2 seconds outside before they can see where you are, so don't run all the way around the building
3) If you know they're at the top of the window (which they obviously are, if they planted there) you can use prefire to swing the advantage fully to your side.
-|Nur|- Jan 19, 2017 @ 6:42am 
Originally posted by ImUrBoss:
Don't let them plant then.
Serial Kisser Jan 19, 2017 @ 8:24am 
There are many ways to counter window plants. Try playing casual and experimenting with ways of dealing with this :)
McFinn Jan 19, 2017 @ 8:59am 
git gud
Plazmataz Jan 19, 2017 @ 9:12am 
I wouldn't be against the game rules getting shaken up for things like Hostage or Bomb where once the bomb has been planted or the hostage grabbed the defenders should be allowed to go outside without being detected. It could help the defenders cut off the guy running away with hostage and help distract the guys watching bomb, especially in some cheap spots such as bakery where people just plant in the doorway and defend from the outside.
John Warhammer Jan 19, 2017 @ 9:14am 
I think it's ♥♥♥♥♥♥♥♥ that you think you can steal other YouTuber's content and get away with it buddy.
deezus Jan 19, 2017 @ 9:17am 
Originally posted by ImUrBoss:
Don't let them plant then.
^
Smitty Wrbmnjnsn Jan 19, 2017 @ 9:18am 
Originally posted by Plazmataz:
I wouldn't be against the game rules getting shaken up for things like Hostage or Bomb where once the bomb has been planted or the hostage grabbed the defenders should be allowed to go outside without being detected. It could help the defenders cut off the guy running away with hostage and help distract the guys watching bomb, especially in some cheap spots such as bakery where people just plant in the doorway and defend from the outside.
So you think that after your team has failed by letting the enemy plant or get the hostage, they should be given an incredibly unfair advantage, where they can roam the low visibility exterior? Then it would be a valid strategy just to wait on the lower floors until they plant or grab, where you can then wait outside for them where you can't be seen.
Plazmataz Jan 19, 2017 @ 9:37am 
Originally posted by Smitty Wrbmnjnsn:
So you think that after your team has failed by letting the enemy plant or get the hostage, they should be given an incredibly unfair advantage, where they can roam the low visibility exterior? Then it would be a valid strategy just to wait on the lower floors until they plant or grab, where you can then wait outside for them where you can't be seen.

Then I'd rather they rework some maps where planting or extracting the hostage is incredibly easy to acomplish. Rooms like Bakery on Kafe, Cash Room on Club House and Packaging on Favelas are incredibly difficult to defend against given the confined space and lack of cover. Especially Bakery on bomb. Planting in the doorway is one of the easiest things to accomplish especially if you have a Montagne blocking the enemy from view. What is the defending team meant to do if the attackers can simply pull back and watch from afar without having to risk themselves to defend indoors? Certainly allowing the defenders outside is advantageous for them, but it's only an idea. A defender that can quickly deploy barriers of some sort to protect themselves while they defuse could also work, someone had the idea for Castle's barricades to be triggered rather than put up initially to quickly reinforce breached doorways and windows.

Some maps like Skyscraper, the attackers can quickly extract the hostage before the announcer is even halfway through saying that the hostage was taken.

If you want, tell me your argument for how the defenders are going to prevent a Favela plant if Hibana can blow open 3 corners of the room, therefore completely negating any cover, watch the window from behind the bricks where they cannot easily be shot from Red Building, and where anyone trying to come from Red Building will be detected before they can sprint across the roof to Packaging. Some rooms seriously need a complete rework.

Siege is all about adapting to new scenarios. Many things can be utilized by the attackers to prevent outside rushes. For example, Glaz would certainly have more utility. Plenty of maps have good vantage points that can cover a lot of outside area but have minimal view into the building. Glaz would be able to cover his team from any potiential flankers once the objective has been planted. What if they add an attacker capable of deploying sonars that quickly ping on the map if a flanker or a roamer runs through them?

Besides, I enjoy hearing others opinions.
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Date Posted: Jan 19, 2017 @ 5:03am
Posts: 16