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If you want to start trying to balance where people can/can't plant. You could argue that you shouldn't be able to plant on-top of hatches, because if you do and the defenders blow-up the hatch the diffuser is instantly destroyed - Which counts as a successful defence.
when def is planted near a window:
attackers can camp outside windows with insane advantage and pick you of easy, oh and if you try to run out as a defender you get spotted with a big f**** emblem over your head and attackers get free wallhack, its not fair and realistic.
Frost Matts... KapKanTraps... Open the Floor/Ceiling above the window to hold the window without faceplanting it... Find an spot to watch it from?... Use sound to hear them vault-in then turn to it?
You have options.
2) You have 2 seconds outside before they can see where you are, so don't run all the way around the building
3) If you know they're at the top of the window (which they obviously are, if they planted there) you can use prefire to swing the advantage fully to your side.
Then I'd rather they rework some maps where planting or extracting the hostage is incredibly easy to acomplish. Rooms like Bakery on Kafe, Cash Room on Club House and Packaging on Favelas are incredibly difficult to defend against given the confined space and lack of cover. Especially Bakery on bomb. Planting in the doorway is one of the easiest things to accomplish especially if you have a Montagne blocking the enemy from view. What is the defending team meant to do if the attackers can simply pull back and watch from afar without having to risk themselves to defend indoors? Certainly allowing the defenders outside is advantageous for them, but it's only an idea. A defender that can quickly deploy barriers of some sort to protect themselves while they defuse could also work, someone had the idea for Castle's barricades to be triggered rather than put up initially to quickly reinforce breached doorways and windows.
Some maps like Skyscraper, the attackers can quickly extract the hostage before the announcer is even halfway through saying that the hostage was taken.
If you want, tell me your argument for how the defenders are going to prevent a Favela plant if Hibana can blow open 3 corners of the room, therefore completely negating any cover, watch the window from behind the bricks where they cannot easily be shot from Red Building, and where anyone trying to come from Red Building will be detected before they can sprint across the roof to Packaging. Some rooms seriously need a complete rework.
Siege is all about adapting to new scenarios. Many things can be utilized by the attackers to prevent outside rushes. For example, Glaz would certainly have more utility. Plenty of maps have good vantage points that can cover a lot of outside area but have minimal view into the building. Glaz would be able to cover his team from any potiential flankers once the objective has been planted. What if they add an attacker capable of deploying sonars that quickly ping on the map if a flanker or a roamer runs through them?
Besides, I enjoy hearing others opinions.