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And the Prophet fight was pretty badly made (Mostly because there is absolutely 0 lead in on it and no telling you what the controls are at all (A fist and shoe don't really help when you are not told what buttons to correspond with...), but the Streetfighter one was ok, if a little clunky. At least it tried to give you a mini-tutorial.
Actually Prophet fight is Street Fighter, while pirate island is Double Dragon.
If I hadn't played the SFV beta when it was up recently I'm not sure I'd have been bothered getting past there.
Although it goes to the Bomberman segment boss that irritated me the most. Street Fighter one took a while, but I did perfect him for round 3, which made me feel better about it.
I think they tell you all the moves if your press start.
The thing is he doesn't have any mercy from just getting hit repeatedly either (You can't combo him, but if attacking him from a certain angle works once it always will. Slide kicking being a good example.) If anything, a better complaint would be that the fight was kind of boring, rather than it being painful to beat.