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Technically "jillion" is a number, it's just an imaginary one.
http://steamcommunity.com/sharedfiles/filedetails/?id=396971627
The gloomshrooms (8-way shooter purple mushrooms) in the water kill anyone in the pool, and damage anyone in the adjacent lawn rows. Ice melons slow every row down while the umbrella leafs/gloomshrooms protect the back plants. Cattails are handy for balloon zombies and stragglers. Pumpkins protect most plants and that's pretty much it for necessities. The two gold magnet-shrooms will auto-collect all the coins that drop, which is a ton in the later stages.
Strategy for every wave: just fire the eight cob cannons at the incoming horde (not too fast; ideally, you should always have one ready to fire just in case), and replace pumpkins as needed. Make the Imitater a pumpkin and put down spikes in front of the frontmost cannons for extra peace of mind. The two double sunflowers should give you enough sun to keep things maintained.
The only challenge is getting the whole thing set up. If you can: absolutely nothing will stop you, provided you replace damaged pumpkins and don't launch nukes too rapidly.
I see a couple things wrong with it, though:
1. You only need one gold magnet-shroom. One will cover the whole screen.
2. If you could afford it, you should put down more spike-rocks. There's no reason to leave those parts of the lawn un-planted.
Of course, my record's only 31, so maybe what looks wrong to me turns out to work perfectly well. =P
The main things that keep killing me are the ridiculous amounts of zombonis and catapults. I normally plant 8 spike-rocks (2 in each lawn row) and they just get destroyed like nothing, especially if the zombies attack with raging gargantaurs.
Oh it's well past 80. That screenshot is about three years old now. Will have to check sometime to see how far I got to...
About the magnet-shrooms: while it's true that one covers the entire area, their ability has a long cooldown, during which time many coins can disappear. If you have two, the magnets will alternate, ensuring you get pretty much everything that drops without having to bother clicking.
About the spike rocks: I do indeed try to put more of them down when I can! However, it's usually not worth it to plant more than one column beyond the cob launchers, as they'll just get destroyed way too quickly (plus I usually don't have enough sun to do that comfortably - almost all of it goes towards replacing pumpkins).
Ultimately in Survival Endless, you'll start to face enemies in such density (i.e., multiple zombies "stacked" on top of each other) that things like spikes will be ineffective at stopping them. The key to winning Survival is using attacks that hit all enemies in a given area, like the gloomshroom's attack, ice watermelons, or the cob cannons. That way it doesn't matter if 5 zombonis or 500 zombonis drive up at once - a single corn nuke scraps them all. Likewise, during the later stages when several dozen dolphin zombies appear in the pool: the gloomshrooms waste them all almost instantly.
The gargantuars aren't even much of a problem with that setup, despite needing two nukes to kill, as the umbrellas will easily take care of the little guys they throw and the ice melons make them even slower then they normally are. (A single column of upgraded spikes before the cannons is good for insurance, though.)
Really, the biggest problem I have with my setup is the jack-in-the-box zombies. They have a nasty habit of randomly exploding early and - if by the poolside - taking the rightmost gloomshroom with them. If I hear the sound I usually launch some cob missiles near the right side just to be extra careful. :P
Back on topic, jack-in-the-box zombies suck.
Do umbrella leaves really repel thrown minion zombies? I normally use umbrella leaves and I don't recall that ever working before.
Another thing I was having a lot of trouble with is massed amounts of digger zombies. I've had two or more cat-tails, PLUS a split pea in each lane, but the sheer amount makes it so I can't kill them all before they eat through the pumpkins. I guess that's what the cob cannons are for, among other things?
That's what the gloomshrooms in the back are for, actually. The digger zombies will emerge right next to them and both glooms will attack them immediately. They won't last long at all. Glooms hit hard, way moreso than their attack looks/sounds. There's a reason they don't appear in any PvZ game after 1; they're way too powerful. The six glooms up front completely eviscerate pool ambushes and anyone who dives in, leaving you only the four lawn lanes to continuously nuke with the cob cannons.