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How ever, what you can do for now is look for someone with a headset, and ask them to test it for you, i am sure you will find more then one that will be glad to help to test it out if that can help, even that its not the best way, and best to just own a headset
1. Checks if there's an HMD connected (supports Vive and Oculus Rift).
2. Takes keyboard, mouse, gamepad, Oculus Remote, Vive Wand, and (theoretically but untested) Oculus Touch input and if there's no HMD connected adjusts the camera based on that input (basically converting the game into an FPS-style game, using the VR camera).
3. Depending on your configuration, it can also simulate position-tracked controllers (like the Vive Wands or Oculus Touch) using either primitives or any prefab.
It's not quite a perfect solution (nothing fancy for incline locomotion support, etc.) but it has really accelerated our own development since it makes running "quick tests" easier and less of a hassle than putting on headsets all the time.
Since some folks were asking us to, we've also released the tool into a free public beta - you can download it for yourself and check out the documentation at: http://developers.immerseum.io
As we get past the early days of the beta test, we'll also be submitting it to the Unity Asset Store. But for now, you're welcome to give it a try!
Hope this helps!
Chris
https://developer.valvesoftware.com/wiki/SteamVR/steamvr.vrsettings
Is there any solution to change Pitch / Yaw of "device" in null driver?
Would love to give it a whirl if there is an updated url.
EDIT: oh. The download link is down, my mistake. Will contact them to see if they know about it.
EDIT 2: There is a download link from their latest news article that works.
I've just done this is and gotten it to work. On some level, this is great, because I can get SteamVR into a Ready State without an HMD present, But now the Vive tracker will not enumerate in the SteamVR window. The ligth on the tracker is however green and indicating a good connection. I even was able to unpair and re-pair the tracker.
Can provide logs. works fine without HMD (requireHmd:false/ null driver disables) but with the null driver enabled the tracker won't show up and basically nothing happens in the logs indicating the device is present.
this is the ONLY entry in the log when the tracker is turned on
and emulation of tracking is available?
Without having any VR headset at my disposal, I was able to fix an issue with the Steam skin I'm using. An icon was overlapping the separator in non-VR mode and I wanted to make sure I was not breaking anything in VR mode.