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At first it did not work.
I "repaired" oculus client install with no luck.
unninstalled, reboot...
reinstall (redownloade 2 gigs....) and tadaaa. working. Hope it works 4 U.
It was with DK2 not Cv1
There is an Oculus plugin for Unity and Unity has built in support for Oculus. However, Unity's native VR implementation is a bit limited for what I'm doing and I was hoping I could just use SteamVR to cover all headsets.
I'm not on the beta.
But its hard to know, if that dose not work you may need to just hold and wait for Valve to fix it, over all i heard of a few that had that type of issue.. its likely going to be fixed at some point
Any way i do recommend if you can to also try to support the Rift so you can also sell on the Ocuolos Home store, its possible some will not come over here to buy, and they will buy there, and opening your options is likely good
SteamVR is suppose to also support Rift, but Ouculos them self do not support it, as in Valve is making the support by them self, and Ouculos are not interested in helping them doing it, as they want devs to sell on there own store (Home)
Im wondering if putting the second camera in is what causes the double movement..... I have barley had a chance to troubleshoot this yet.
For some reason Unity loaded support for both Oculus itself and OpenVR. I fixed this by going to
Edit -> Project Settings -> Player -> Other Settings -> Virtual Reality SDKs
and having it load ONLY OpenVR, not Oculus. And then restarting everything, of course.
Hope this helps someone! :-)
Helped me, thanks!
Helped me too, thank you!
This worked for me. Thanks a lot!