SteamVR Developer Hardware

SteamVR Developer Hardware

TipVFL Dec 11, 2016 @ 2:56pm
Unity SteamVR & Oculus Not Working
I'm working on a game project using the SteamVR plugin for Unity and I thought that it would automatically support the Rift. However, when I load my game in the Rift my touch controllers don't show up, my head is in the floor, and my head rotations are doubled (if I turn my head 45 degrees my view moves 90 degrees).

I have done the SteamVR room setup for the Rift and that didn't fix anything. I also made sure I was on the latest version of the SteamVR plugin and Unity.

I'm finding this all to be rather surprising as every SteamVR game I've purchased seems to just automatically work correctly with my Rift.

Any ideas? I'd rather not have to code separate implementations for the Rift and Vive.
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Showing 1-13 of 13 comments
Mephisticles Dec 11, 2016 @ 9:10pm 
I cant get on oculus on steamvr at all. Not even displaying.
Edwin Dec 11, 2016 @ 10:47pm 
that's a shame facebook would not have their own oculusvr plugin for unity instead of relying on valve to supprot with steamvr....their competidor...
Yesterday I donwloaded Steam VR for unity. To be used in 4.7.2.
At first it did not work.
I "repaired" oculus client install with no luck.
unninstalled, reboot...
reinstall (redownloade 2 gigs....) and tadaaa. working. Hope it works 4 U.
It was with DK2 not Cv1
Black Blade Dec 12, 2016 @ 12:18pm 
Are you on the SteamVR beta on the Steam Clinet?
TipVFL Dec 12, 2016 @ 6:19pm 
Originally posted by AngryMeComics:
that's a shame facebook would not have their own oculusvr plugin for unity instead of relying on valve to supprot with steamvr....their competidor...

There is an Oculus plugin for Unity and Unity has built in support for Oculus. However, Unity's native VR implementation is a bit limited for what I'm doing and I was hoping I could just use SteamVR to cover all headsets.



Originally posted by Black Blade:
Are you on the SteamVR beta on the Steam Clinet?

I'm not on the beta.
Black Blade Dec 13, 2016 @ 1:53pm 
Originally posted by TipVFL:
I'm not on the beta.
Try SteamVR beta, i had someone before that it did fix his issues..
But its hard to know, if that dose not work you may need to just hold and wait for Valve to fix it, over all i heard of a few that had that type of issue.. its likely going to be fixed at some point

Any way i do recommend if you can to also try to support the Rift so you can also sell on the Ocuolos Home store, its possible some will not come over here to buy, and they will buy there, and opening your options is likely good
SteamVR is suppose to also support Rift, but Ouculos them self do not support it, as in Valve is making the support by them self, and Ouculos are not interested in helping them doing it, as they want devs to sell on there own store (Home)
DjArcas Dec 15, 2016 @ 2:41am 
Unhelpful, I know, but I've been using SteamVR in Unity with Oculus Touch for months with no special code needed whatsoever, so it *does* work!
Levi Dec 15, 2016 @ 8:41am 
I am having pretty much the same problem. I don't have a vive, but I am trying to make my game work with it and use my rift to test it.

Im wondering if putting the second camera in is what causes the double movement..... I have barley had a chance to troubleshoot this yet.
Ninja Potato Jul 27, 2017 @ 8:48am 
I have had this exact problem in my Unity project, and just solved it. Since I didn't find the solution on the Internet, here's my fix:

For some reason Unity loaded support for both Oculus itself and OpenVR. I fixed this by going to
Edit -> Project Settings -> Player -> Other Settings -> Virtual Reality SDKs
and having it load ONLY OpenVR, not Oculus. And then restarting everything, of course.

Hope this helps someone! :-)
bluh Aug 23, 2017 @ 6:11pm 
Originally posted by Ninja Potato:
I have had this exact problem in my Unity project, and just solved it. Since I didn't find the solution on the Internet, here's my fix:

For some reason Unity loaded support for both Oculus itself and OpenVR. I fixed this by going to
Edit -> Project Settings -> Player -> Other Settings -> Virtual Reality SDKs
and having it load ONLY OpenVR, not Oculus. And then restarting everything, of course.

Hope this helps someone! :-)

Helped me, thanks! :steamhappy:
MastaKwaa Sep 15, 2017 @ 4:42pm 
If the only SDK you have is OpenVR and you still have the issue, make sure you've run the Steam room setup (which is separate from the Oculus room setup).
Pike Oct 12, 2017 @ 9:25am 
Originally posted by redsplatgames:
Originally posted by Ninja Potato:
I have had this exact problem in my Unity project, and just solved it. Since I didn't find the solution on the Internet, here's my fix:

For some reason Unity loaded support for both Oculus itself and OpenVR. I fixed this by going to
Edit -> Project Settings -> Player -> Other Settings -> Virtual Reality SDKs
and having it load ONLY OpenVR, not Oculus. And then restarting everything, of course.

Hope this helps someone! :-)

Helped me, thanks! :steamhappy:

Helped me too, thank you!
MI Oct 17, 2017 @ 10:34am 
Originally posted by Ninja Potato:
I have had this exact problem in my Unity project, and just solved it. Since I didn't find the solution on the Internet, here's my fix:

For some reason Unity loaded support for both Oculus itself and OpenVR. I fixed this by going to
Edit -> Project Settings -> Player -> Other Settings -> Virtual Reality SDKs
and having it load ONLY OpenVR, not Oculus. And then restarting everything, of course.

Hope this helps someone! :-)

This worked for me. Thanks a lot!
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Date Posted: Dec 11, 2016 @ 2:56pm
Posts: 13