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Fordítási probléma jelentése
But with all incorrect answers from a parallel steampunk-timeline to fight piracy lest people just google the answers.
CE: How were the big battleships in the 19th century called?
Pirate: Dreadnought
CE: Wrong, you're a f****** pirate!
Pirate: Whut?
The correct answer would have been: Steam Panzerschiff
To sum it up. I would recommend both :)
https://www.youtube.com/watch?v=EXCleyTTShY
I for one really appreciate CE's down to earth, gritty, grim realism. RE is very upbeat and has a lot of good stories (and wonderful in-depth combat), but CE somehow feels like the expeditions have the harrowing weight to them that you'd expect.
In other news, I'm glad that El Guapo decided to try out RE:IS. Like I said, they're both excellent games.
I also tried out CE during the free to play weekend. It's still on my wishlist and I'll probably buy it at a later stage. Currently it's close to a buy, but not quite. Little too frustrating in the later levels.
CE has the best setting, but RE has better combat and i like the leveling system there better
Would advice CE to people who want a bigger challenge and has a strange craving for the elder ones, and RE to people who has no idea what the elder ones are
It is 100% correct that owning either doesn't make the other obsolete. They are very different beasts.
Personally I enjoy the style of CE a lot more, the historical characters are way better than the comic figures of RE. When it comes to gameplay, RE offers at least the same amount of depth (especially the complex combat system) and is without a doubt the much more polished game. RE feels like a professional, smooth production whereas CE is a lot rougher around the edges.
I prefer RE at this point, but I'm sure many people will like CE better.
Actually to be quite technical, dice rolls happen when called for in D&D. Many special items and weapons, spells skills, etc have secondary rolls to determine success and damage spread. Perhaps you are not at all familiar with traditional AD&D table top, because, if you were, you would also know that dungeon masters create their own capsules and rules, items. etc. So what exactly were you trying to say about the combat in table top D&D being less dynamic with the RNG and dice rolls?
I didn't play CE since the free weekend, so I don't know how much CE has changed since then.
If for some reason one had to be removed from my Steam library, though, I would keep Curious Expedition. I love the historical characters (Ada Lovelace, coca addict and cannibal), I love the weird emergent stories (giant crab killed my dino pet!!) I love the style, even if it is the less pretty game in many ways, navigating the map is far better. The mechanics are also "better" in terms of what I think makes rogue like elements engaging: in Renowned Explorers one thing goes wrong to bad luck and your entire game is in a near instant death spiral. In Curious Expedition, though, you hang on for longer, and get closer to the finish, before you realize that you doomed yourself 15 minutes ago.
I'm highly biased towards pixel art. I've done design with both art styles over the years and find pixel art to be so rewarding to do. It's also what I grew up playing, so that probably has a lot to do with it. As far as RE is concerned, I think the art style is just too disney-esque, it looks good but has no personality. CE's pixel art is what sold me on the game, fortunately the rest of the game is fantastic as well.