Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
So nope, OSVR is far from being dead. OSVR was created to help provide a means of making sure vr hardware remained an open platform. Valve provide some support for OSVR and their steamvr to osvr bridging library is called openvr. SteamVR is a runtime rather than an api
Did you know Valve have their own HDK for steamvr hardware develoopment? Many controllers, headsets and other tracked vr devices will be shipping early part of next year that wer designed using Valves SteamVR Tracking HDK.
The emergence of standalone devices allowing untethered vr experiences are also coming early next year. Devices like Gameface Labs's Head Mounted Console totally merge mobile and pc vr platforms.
Which one?
I thought the Vive HMD aggregated all positional data and sent it to the API.... Are you telling me the Vive controllers send data independently to the API?
EDIT: Not trying to call BS on you here, but I really don't think you can take an OSVR headset like the HDK2 and use Vive controllers with it.
I'd like to see that in the specification. From what I've read on the subject the motion controllers are paired via the HMD's bluetooth, and send positional data to the HMD for aggregation and communication back to the API layer. If you think that's not true, please post some kind of reference.
EDIT: Again, don't mean to sound like a ♥♥♥♥ here, but I think factually this is just incorrect...
http://store.steampowered.com/app/534600/
You cant use Vive controllers at these time without the headset it self (Or if you where lucky enough to get early on, you may have a dongle for the PC to do so) (there is also some guys trying to flash the Steam Controller dongle to use it for that, if that works it may work)
Over all how ever for now you have to have your Vive connected to connect the Controllers, meaning that exeapt if you going to spend 800$ to use the Vive as a dongle for the Vive controllers you cant really do it now it seems
But over all if there will be a way to connect the Controllers to the PC without the Vive it self, then i think its correct that it will work with the OSVR, as long as the lighthouse system dose not harm the HDK2 IR system...
Also as pointed out you can use Hydra for it
Abut Touch for Rift, i am pretty sure its the same problem as the Vive, that they connect to the headset first, so you cant just connect them to the PC without the Rift headset at these time
I may always be wrong how ever
The whole point of OSVR being in existence is that its runtime is not optimsed for one particular brand of vr hardware and supports all vr hardware thus allowing any combination of any available (and even the ones that don't exist yet!) vr devices and vr hardware as well as any platform, game engine, application that supports vr too work.
I am more often wrong than am correct!.
And here it seems it says the same:
https://www.reddit.com/r/OSVR/comments/520a39/does_osvr_support_the_htc_vive_lighthouses_and/d7j4egd/
https://en.wikipedia.org/wiki/Sensics
You can buy it for $300 only 1 left.
https://www.amazon.com/OSVR-HDK-Head-mounted-display-experiences/dp/B01HDUVIZ0/ref=sr_1_1?s=pc&ie=UTF8&qid=1482199918&sr=8-1&keywords=OSVR+HDK+2
You will have to pay $350 from amazon though
here's a list of content the works on the OSVR
https://www.reddit.com/r/osvr/wiki/content
Everything is done through steamVR as it comes to playing steam VR games. the drivers for the lighthouses are not the same drivers for the HMDs this is how to can use a OR with the vive wands.
Yeah, poor wording on my part. I meant that HDK2 is an OSVR-compliant headset made by Razr, and is probably the most well-known/available.
Not to meantion there's four versions of the OSVR ( 1.2, 1.3, 1.4, and 2.0) out in the wild.
After reading the quote you shared the last paragraph describes a solution in having usb wireless receivers for controlloers. I have a cunning plan for that. Just purchase steam controller dongles and flash with a steamvr controller wireless tranciever firmware! http://steamcommunity.com/app/507090/discussions/0/312265473878773762/
I do not have vive controller hardware to test