Trine 2

Trine 2

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XandGate Aug 29, 2018 @ 1:35am
Trine 2 crashing when launching in full screen on linux
Using Fedora 28 Cinnamon Spin the game crashes on launch. Launching in windowed mode works fine. I can supply a log if you can direct me to it.
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Showing 1-13 of 13 comments
76561198818353027 Aug 29, 2018 @ 3:29am 
Linux is a tricky stick to fix, and I'm not entirely sure why the full screen does not work. One thing you could do, since the windowed version seems to work, is to play the game on Fullscreen Windowed mode. If this works, it would allow you to experience the game fullscreen.

Here's how to do this:
1. Open options.txt. You can find the options.txt for Trine 2 by copying the following path to Explorer:
%appdata%/trine2
2. (Optional, but recommended) Make a back-up copy of the options.txt file
3. Locate the following lines, and change the true/false values at the end exactly as follows:
setOption(renderingModule, "Windowed", true) setOption(renderingModule, "MaximizeWindow", true) setOption(renderingModule, "WindowTitleBar", false)

I hope this helps and let me know how it goes.
Last edited by MattiFB; Aug 29, 2018 @ 3:31am
XandGate Aug 30, 2018 @ 12:09am 
I had to do a ```locate options.txt``` to find that file but after I found it I tweaked the options and I can now play fullscreen. Thanks!
76561198818353027 Sep 10, 2018 @ 4:30am 
Sorry for the late answer, but great to hear. I hope you have enjoyed the game :)
pjbrs Sep 22, 2018 @ 4:59am 
I just hit this bug too. Strangely, it did work full screen before, and Trine Enchanted Edition still works without issues. I don't know when Trine 2 stopped working, perhaps it was a recent steam update, or it has to do with the fact that I updated my gpu (from Radeon HD7770 to Radeon R9 Nano), which also required upgrades to mesa and the kernel... It would be great if you could either make the default options like set above, or if you could change the behaviour to what Trine Enchanted Edition is doing (I actually thought that the Enchanted Edition was using Trine 2 code with Trine 1 assets?)
JLarja  [developer] Sep 23, 2018 @ 5:12am 
Trine EE has newer engine than Trine 2. We don't have specific stints of engine development and game development. Everything is happening at once, and only near publishing of the game, the code is branched and no more new engine bits are included (except manually, if something particularly useful comes up).

So, there are quite a bit of difference between T2 and T EE. It's actually likely that T EE and T3 are more closely related and T2 and T EE [1]. Unfortunately there's no easy way to make T2 do "what T EE is doing". On top of that, we don't even have the environment to make Linux (or OS X, PS3, Xbox 360 and Wii U) builds setup, so patches are really unlikely.

(Until this week we didn't even have build environment for Windows builds setup, but something came up and now, after about a week of work, we do. Mostly, almost.)

[1] I think someone at some point wrote that T EE is T2's engine with original Trine assets. That's nice way to put it, but not really accurate. Original Trine and T2 use PhysX 2, T EE PhysX 3. The differencies between the two are so great that we decided against importing Physics related stuff from old editor to new one. T EE level collisions are sort of "painted over" the graphics that were imported. By hand. Puzzles were re-created. Pretty much all gameplay code (including stuff like walking and jumping) is new code. 3D models, animations and textures are the same. So only although one can say that T EE uses original Trine's assets with Trine 2's engine, there's much, much more to it.

-JLarja
NECROCHU Oct 12, 2018 @ 11:43am 
ok bro try this (it works for me) : launch Trine2, then in launcher screen use the good resolution (same as your desktop) and launch the game in "window mode" ... after launched, click on top left of the window then click on "additional actions" (i'm on KDE) then "fullscreen" ... to go back window use ALT+F3 ... hope that works for you ...
wgratton Oct 13, 2018 @ 3:38am 
I have the same issue. It will only work in Windowed mode on my Ubuntu laptop. When following the steps here the system will not take it full screen. Any chance of a patch to fix this?
JLarja  [developer] Oct 13, 2018 @ 4:17am 
Originally posted by wgratton:
Any chance of a patch to fix this?

Not really. When it comes to Linux, we are mostly considering better instructions for running Windows version under Wine. Patching would be difficult at this point.

-JLarja / Frozenbyte
schweineschwarte Mar 26, 2019 @ 2:38pm 
Same problem here, with openSUSE 15.0

Originally posted by CHAKAL:
ok bro try this (it works for me) : launch Trine2, then in launcher screen use the good resolution (same as your desktop) and launch the game in "window mode" ... after launched, click on top left of the window then click on "additional actions" (i'm on KDE) then "fullscreen" ... to go back window use ALT+F3 ... hope that works for you ...

Great idea! It works good! (:


Originally posted by JLarja:
Originally posted by wgratton:
Any chance of a patch to fix this?

Not really. When it comes to Linux, we are mostly considering better instructions for running Windows version under Wine. Patching would be difficult at this point.

-JLarja / Frozenbyte

Pity to hear this. :S But the workaround works fine :)
Last edited by schweineschwarte; Mar 26, 2019 @ 2:40pm
AuraFB  [developer] Aug 19, 2019 @ 4:59am 
Originally posted by puleglot:
This is a bug in SDL version used by the game:
https://bugs.freedesktop.org/show_bug.cgi?id=100708#c10

Proper workaround:
https://bugs.freedesktop.org/show_bug.cgi?id=100708#c13

Thanks for posting the workaround! :)
abelthorne Oct 8, 2019 @ 8:46am 
I know this thread is a bit old but I have the same issue with Ubuntu 19.04 and XFCE. The workaround in the first post kinda works, except that the desktop's panel is still displayed, which is a bit annoying. The proper workaround in the last message doesn't seem to work (not sure if it works only with the GNOME DE as it seems to rely on gnome-session).

Any idea, like a different option to try in options.txt?
phispi Dec 13, 2022 @ 2:55pm 
Originally posted by puleglot:
This is a bug in SDL version used by the game:
https://bugs.freedesktop.org/show_bug.cgi?id=100708#c10

Proper workaround:
https://bugs.freedesktop.org/show_bug.cgi?id=100708#c13

That's genious. Just installing `gnome-screensaver` solved this issue for me.
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