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Here's how to do this:
1. Open options.txt. You can find the options.txt for Trine 2 by copying the following path to Explorer:
3. Locate the following lines, and change the true/false values at the end exactly as follows:
I hope this helps and let me know how it goes.
So, there are quite a bit of difference between T2 and T EE. It's actually likely that T EE and T3 are more closely related and T2 and T EE [1]. Unfortunately there's no easy way to make T2 do "what T EE is doing". On top of that, we don't even have the environment to make Linux (or OS X, PS3, Xbox 360 and Wii U) builds setup, so patches are really unlikely.
(Until this week we didn't even have build environment for Windows builds setup, but something came up and now, after about a week of work, we do. Mostly, almost.)
[1] I think someone at some point wrote that T EE is T2's engine with original Trine assets. That's nice way to put it, but not really accurate. Original Trine and T2 use PhysX 2, T EE PhysX 3. The differencies between the two are so great that we decided against importing Physics related stuff from old editor to new one. T EE level collisions are sort of "painted over" the graphics that were imported. By hand. Puzzles were re-created. Pretty much all gameplay code (including stuff like walking and jumping) is new code. 3D models, animations and textures are the same. So only although one can say that T EE uses original Trine's assets with Trine 2's engine, there's much, much more to it.
-JLarja
Not really. When it comes to Linux, we are mostly considering better instructions for running Windows version under Wine. Patching would be difficult at this point.
-JLarja / Frozenbyte
Great idea! It works good! (:
Pity to hear this. :S But the workaround works fine :)
https://bugs.freedesktop.org/show_bug.cgi?id=100708#c10
Proper workaround:
https://bugs.freedesktop.org/show_bug.cgi?id=100708#c13
Thanks for posting the workaround! :)
Any idea, like a different option to try in options.txt?
That's genious. Just installing `gnome-screensaver` solved this issue for me.