Trine
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RiikkaFB  [開発者] 2014年11月14日 5時12分
Trine Enchanted Edition Mac & Linux BETA
We’ve just released a BETA of Trine Enchanted Edition for Mac and Linux on Steam! The BETA also includes a Windows version to allow multiplayer between different operating systems.

Trine Enchanted Edition is a free upgrade to Trine that adds new content and features, such as online multiplayer, midlevel saving and improvements to visuals and gameplay aspects. Check out our blog[www.frozenbyte.com] for screenshots and more information.

Please remember these releases are on BETA stage, so you can still expect to run into a few issues here and there. Taking part in the BETA is free for all who own Trine on Steam. More info and instructions on how to take part below.

Trine Enchanted Edition does not replace the original Trine, so Mac and Windows users will be able to choose which version they wish to play from the game's launcher. All BETA users should be able to play together with each other regardless of their operating system. Please note that the BETA is not yet online compatible with the current release version, so online multiplayer with Windows players during the BETA is only possible if they are also taking part in the BETA.


How to take part in the BETA

Launching the BETA requires an access code (“TrineEEBetaNovember2014″). Follow the instructions below to unlock and launch the BETA. Windows users already have access to Trine Enchanted Edition, but they too can unlock the BETA, which enables online multiplayer with Linux and Mac users. Please see the System Requirements for each platform on the Steam Store Page.

Click here[www.frozenbyte.com] for pictured instructions on how to launch the BETA.

  1. Open Your Steam Library
  2. Right-click Trine and choose Properties
  3. Navigate to the BETAS tab
  4. Enter the following password to the access code field: TrineEEBetaNovember2014
  5. If the code does not work, try to restart your Steam client.
  6. Make sure you have the beta chosen from the upper “Select the beta you would like to opt into:” menu and then close the window.
  7. The game should download the update now. If the download does not start, try verifying your game files: Properties → Local Files → Verify Integrity of Game Cache…
  8. Windows and Linux users can now skip to the last step.
  9. If you are playing on Mac, you will need to open the game from it’s file, so open the Properties Window again and navigate to the Local Files tab and choose Browse Local Files.
  10. Mac users can now open the game by launching the trine1 application. It’s located at the _enchanted_edition_ folder
  11. Make sure the Enchanted Edition is chosen from a drop down menu in the game’s launcher when you start Trine.


Feedback, Bug Reports & Questions

We’d love to hear your feedback and appreciate you taking the time and interest in taking part in the BETA! The best way to ensure we receive your feedback is to either email us (support[at]frozenbyte[dot]com) or post in this thread.

When submitting feedback, please remember to clearly mention what platform you are using (Linux/Mac/Windows) and the BETA version number (found from the bottom-right corner of the game’s Main Menu).

If you are sending a bug report, please try to include a clear description of the issue (you can include pictures as well) and as much details as you can think of. For example we'd like to know:
  • How did the bug happen?
  • Does it happen if you try it again, or was it a one-time thing?
  • Your operating system, game version number and your other system information
  • Were you playing singleplayer, local co-op or online multiplayer?
  • If you were playing online multiplayer, do you know what operating system the others you were playing with were using?
  • Anything else you think could be related

We hope you enjoy the enchantment!
最近の変更はRiikkaFBが行いました; 2014年11月14日 5時36分
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ozone89 2014年11月15日 10時52分 
lucifertdark の投稿を引用:
Ubuntu 14.10

AMD Phenom(tm) II X4 850 Processor × 4

GeForce GTX 770

8GB Ram

I'm getting the launcher, then the loading screen, then back to my desktop with no error messages. Nearly there.

I've already spent a few minutes with terminal & ldd on the binaries to make sure all the dependencies are installed, nothing is listed as missing.

Ditto on a x4 965 BE, 16GB RAM and GTS 450
Arch x64 updated to latest available
最近の変更はozone89が行いました; 2014年11月15日 10時56分
Working fine on latest Manjaro x64 on my Thinkpad E540 Notebook with Intel Core i5 CPU and Intel HD 4600 GPU.
最近の変更はFlorigamer91が行いました; 2014年11月15日 10時56分
ozone89 の投稿を引用:
lucifertdark の投稿を引用:
Ubuntu 14.10

AMD Phenom(tm) II X4 850 Processor × 4
[…]
I'm getting the launcher, then the loading screen, then back to my desktop with no error messages. Nearly there.
[…]
Ditto on a x4 965 BE, 16GB RAm and GTS 450
$ grep ssse3 /proc/cpuinfo

No results? Then you're seeing the same problem as me and, apparently, quite a few others.
It is not because of SSE3, more likely because of SSE4, my CPU has SSE3. It has also some SSE4, but not exactly SSE4:
grep ssse3 /proc/cpuinfo | uniq flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 ht syscall nx mmxext fxsr_opt pdpe1gb rdtscp lm constant_tsc rep_good nopl nonstop_tsc extd_apicid aperfmperf pni pclmulqdq monitor ssse3 fma cx16 sse4_1 sse4_2 popcnt aes xsave avx f16c lahf_lm cmp_legacy svm extapic cr8_legacy abm sse4a misalignsse 3dnowprefetch osvw ibs xop skinit wdt lwp fma4 tce nodeid_msr tbm topoext perfctr_core perfctr_nb arat cpb hw_pstate npt lbrv svm_lock nrip_save tsc_scale vmcb_clean flushbyasid decodeassists pausefilter pfthreshold bmi1

AMD FX-8350
mijutu 2014年11月15日 12時15分 
I clicked install and downloading seemed to take about 0 seconds. Now it complains about missing executable. (Debian wheezy, amd64). Also, in the Backup and Restore Programs dialog, backing up Trine requires 0 MB of disk space.
orb 2014年11月15日 12時27分 
mijutu の投稿を引用:
I clicked install and downloading seemed to take about 0 seconds.
Did you install the game after or before you switched to the "trine_ee_beta" branch in game properties? If the correct beta is selected in properties, try verifying the game cache.
NoXPhasma の投稿を引用:
It is not because of SSE3, more likely because of SSE4, my CPU has SSE3. It has also some SSE4, but not exactly SSE4:
[…]
AMD FX-8350
If you can identify the problem instruction (assuming that it's an invalid opcode problem – it'll be recorded as such in the kernel log if so) then we'll know another instruction set extension this game is currently depending on. Here, it's definitely an SSSE3 (not SSE3 – count the ‘S’s) instruction which is causing failure.

I wonder if it was compiled with (assuming gcc or clang) --march=native. That'll enable use of whatever instructions the host CPU supports; so if I had source and were to compile it here, I'd get a binary without SSSE3 but possibly with 3DNow instructions.

I'd likely choose --march=pentium4 or --march=prescott for x86 and --march=athlon64 or --march=nocona for amd64; assuming the presence of SSE2 is safe (for any 64-bit-capable x86), but I'd not like to assume the presence of anything newer without using CPU feature tests at run-time.
As you can see, I've used ssse3 on the grep command. My Kernel log has no information of a crash of Trine, because it is not really crashing, but freezing. I can't provide any informations on this.
Sorry guys for not posting anything yet but this is only because i upgraded my lubuntu to 14.10 and amd still haven't released catalyst driver compatbile with latest ubuntu/x server.

I will join the discussion when amd will release proper driver.
matt 2014年11月15日 13時49分 
Crashes at loading screen with Mesa git (radeonsi, 7770) on up to date Arch.
最近の変更はmattが行いました; 2014年11月15日 13時49分
SpectatorX, you could use the open-source drivers (libgl1-mesa-dri, libgl1-mesa-glx, xserver-xorg-video-radeon; also, firmware-linux-nonfree) instead. Just make sure that, if you're using amd64, you also install for i386. Whether this game works well with them, I don't know, but given that Trine 2 seems fine, it seems likely that it will.

If you see Steam complaining about direct rendering not being available, the following should be enough to fix it.
$ find ~/.local/share/Steam/ -name libc.so.6 -o -name libgcc_s.so.1 -print0 | xargs -0r rename -f 's/$/.ignore/'
gutigen o) の投稿を引用:
Crashes at loading screen with Mesa git (radeonsi, 7770) on up to date Arch.
Are you sure that it's not something else? What CPU? SSSE3 available? (Known problem with that being required at present.)
matt 2014年11月15日 15時03分 
Not Mr Flibble の投稿を引用:
gutigen o) の投稿を引用:
Crashes at loading screen with Mesa git (radeonsi, 7770) on up to date Arch.
Are you sure that it's not something else? What CPU? SSSE3 available? (Known problem with that being required at present.)

Looks like it doesn't, meh.

EDIT:

My mistake, it actually does.
最近の変更はmattが行いました; 2014年11月15日 17時16分
Same crash here, at the beginning of the loading screen, just after settings selection.

AMD Phenom II X6 1090T, Radeon HD 6950 with radeon libre driver (32&64bit) from oibaf ppa on ubuntu 14.04 & 3.17.1 kernel.

Can't see any clue related to (S)SSE3/4 in /var/log/{syslog,kernel.log}

cat /proc/cpuinfo | grep flags :

flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 ht syscall nx mmxext fxsr_opt pdpe1gb rdtscp lm 3dnowext 3dnow constant_tsc rep_good nopl nonstop_tsc extd_apicid aperfmperf pni monitor cx16 popcnt lahf_lm cmp_legacy svm extapic cr8_legacy abm sse4a misalignsse 3dnowprefetch osvw ibs skinit wdt nodeid_msr cpb hw_pstate npt lbrv svm_lock nrip_save pausefilter

My CPU doesn't seems to have sse3, but sse, sse2 and sse4a.

Does anyone know how to start trine in a more verbose mode ?
Not Mr Flibble の投稿を引用:
SpectatorX, you could use the open-source drivers (libgl1-mesa-dri, libgl1-mesa-glx, xserver-xorg-video-radeon; also, firmware-linux-nonfree) instead. Just make sure that, if you're using amd64, you also install for i386. Whether this game works well with them, I don't know, but given that Trine 2 seems fine, it seems likely that it will.

If you see Steam complaining about direct rendering not being available, the following should be enough to fix it.
$ find ~/.local/share/Steam/ -name libc.so.6 -o -name libgcc_s.so.1 -print0 | xargs -0r rename -f 's/$/.ignore/'

I know about open source drivers, i tried them few times but still prefer amd's drivers because of better performance and compatibility with displays/detection of displays.
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投稿日: 2014年11月14日 5時12分
投稿数: 142