Trine
 This topic has been pinned, so it's probably important
RiikkaFB  [developer] Oct 16, 2014 @ 10:59am
Trine Enchanted Edition Editor Release
We are now officially releasing the Trine Editors on Steam for Windows. We also patched some minor gameplay issues. You can find the changelogs from the game's installation files, as well as from the Editor Beta thread.

Some of you have already gotten a chance to try the editors through the Steam Beta, but now they are out for everyone to try! We have released two separate editors that each come bundled with their respective game; Trine Enchanted Edition and Trine 2. Even though the Editors look quite similar, they do have some differences - so if you have questions, please remember to specify which editor you are using. :)

The Editors may take a while to learn how to use, so they might not be for everyone - but do give them a try and see if you are up for it! The Editors are very diverse tools that allow you to edit existing maps, create whole new maps and share your creations with others through the Steam Workshop. We're really excited to see what you guys can come up with!

Check out the "How to Get Started" section below for useful tips and links on how to help you get going. :) We'll also be happy to answer editor-related questions; you can email those to our Support,[www.frozenbyte.com] post your questions to our blog[www.frozenbyte.com] or in this thread.

One last note: since the Editors are now officially released, it's recommended that those who were participating in the Beta now opt out of it to ensure they'll get all the latest updates. This is easy to do by right-clicking the games in your Steam Library, choosing Properties and navigating to the BETAS tab. The option to opt out of beta programs should be available in the drop-down menu. Remember to do this for both games.

To celebrate the official release of the editors for Trine Enchanted Edition and Trine 2, both games are free on Steam this weekend 16th-19th of October. The games are freely available for everyone to install and play through their Steam Library for the duration of this weekend - so remember to tell all your friends who've always wanted to try the Trine games, but have not done so yet! Since we are now officially releasing the Trine Editors for Windows, you'll get to try them for free as well. :)

The games are also available for purchase for a juicy sale, 80% off until Monday 20th!

Both Trine games support both local and online co-op for up to three people, so gather your friends and have fun with Trine!
NOTE: Trine 2: Complete Story is available for Windows, Mac and Linux and has full local and online co-op support. Trine Enchanted Edition is currently only available for Windows (Mac and Linux versions are being developed), so the Mac version of Trine does not support online co-op (but does have a local co-op option!) and the Linux version of Trine is not yet available through Steam.

Frozenbyte Editors: How to Get Started
Please read before trying out the editors!
  • Hardware and Software Requirements[frozenbyte.com]
  • See Editor Wiki Page[frozenbyte.com] for installing instructions, FAQ and general tips. This is an open wiki once you've registered, so anyone can edit and post information. We hope that people will share their knowledge with everyone. :)
  • We'll be happy to help with questions unanswered by our the Editor Wiki Page[frozenbyte.com] or our blog[www.frozenbyte.com] - you can post your questions either to this thread, or email us: support[at]frozenbyte[dot]com
  • Note: Even though the editors look similar, there are actually two separate editors that do have some differences; Trine Enchanted Edition Editor (which is the more advanced of these two) comes bundled with Trine, while the Trine 2 editor comes bundled with... well you guessed it, Trine 2. :) When asking questions, please make sure to specify which editor you are using (or post in the correct thread. You can find the Trine 2 Editor Discussion through this link.

That should be enough talk for a while, right? We hope you enjoy the free weekend and have fun playing and experimenting with the editors. Don't hesitate to ask any question either here or by email. Have a great and Trine-filled weekend! :)
Last edited by RiikkaFB; Oct 16, 2014 @ 11:59am
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Showing 1-15 of 25 comments
V. Oct 20, 2014 @ 3:48am 
Ah, are you able to craft whole campaigns with the editor or only maps?
MarjutFB  [developer] Oct 22, 2014 @ 2:32am 
Originally posted by Margorach:
Ah, are you able to craft whole campaigns with the editor or only maps?

Creating campaigns is quite limited in the editor, because you can't bring new resources to them. But it's possible to make multiple levels and set them to be playable in the order you want.

Let me know if you have any other questions about this. Cheers! :)
UbuntuAddicted Nov 18, 2014 @ 8:11pm 
having severe difficulties connecting to my friends on multiplayer online mode, public or private. we keep getting error 0.
RiikkaFB  [developer] Nov 18, 2014 @ 9:47pm 
Originally posted by Ubu the Tech Guru:
having severe difficulties connecting to my friends on multiplayer online mode, public or private. we keep getting error 0.
Sorry to hear about this. Am I correct in assuming this is on the Enchanted Edition Beta on Linux? Could you tell me if your friends are also on Linux or on Mac/Windows? Have you made sure that your friends have also enabled the Beta? Note that even Windows users will have to enable to Beta if they wish to play online with Linux/Mac Beta users.

Have you also checked your internet connection and that nothing is blocking it? Have you had any similar issues with other games?

We'll try to look into this if you can't get it to work - so please let me know how it goes. :) If you feel there's an issue with this, we'd also like to know more about your configuration so that we can try to figure out a solution.

Oh and by the way, this is really not the correct thread for this, as the Editor release doesn't really have anything to do with this issue. If you have more questions about the Enchanted Edition BETA or are experiencing issues related to it, please post to this thread in the future. For general troubleshooting issues that don't have anything to do with the Beta, this is the correct thread.

I hope this helps. :) Cheers.
Last edited by RiikkaFB; Nov 18, 2014 @ 9:48pm
UbuntuAddicted Nov 18, 2014 @ 9:52pm 
Originally posted by RiikkaFB:
Originally posted by Ubu the Tech Guru:
having severe difficulties connecting to my friends on multiplayer online mode, public or private. we keep getting error 0.
Have you made sure that your friends have also enabled the Beta? Note that even Windows users will have to enable to Beta if they wish to play online with Linux/Mac Beta users.

I hope this helps. :) Cheers.
This was the key, in his windows version of trine he hadn't enabled the beta but I also did a lot of changes suggested from the networking troubleshooting thread I had found at frostbyte.com so who knows what combination of things made it work but it did end up working after 2 hours of trying. oh yeah, i also opened the trine ports in my router but my friend didn't so like i said I can't say for sure what exactly fixed it but it's fixed now. thanks for replying, it's always refreshing to hear back from the dev's. :)
RiikkaFB  [developer] Nov 18, 2014 @ 10:12pm 
Originally posted by Ubu the Tech Guru:
This was the key, in his windows version of trine he hadn't enabled the beta but I also did a lot of changes suggested from the networking troubleshooting thread I had found at frostbyte.com so who knows what combination of things made it work but it did end up working after 2 hours of trying. oh yeah, i also opened the trine ports in my router but my friend didn't so like i said I can't say for sure what exactly fixed it but it's fixed now. thanks for replying, it's always refreshing to hear back from the dev's. :)
Glad to hear it works now! Thanks for letting me know. :) I think in this case the most important thing was that your friend also took part in the Beta, as currently the released Windows version does not yet support online co-op with the Beta - so enabling the Beta is essential. Of course it's possible that the other things could have helped as well.

I hope you enjoy playing with your friends!
Kely Dec 20, 2014 @ 4:10am 
:D
Mr.Potter Dec 23, 2014 @ 8:05am 
:)
UbuntuAddicted Dec 23, 2014 @ 9:19am 
WHOOT WHOOT. Linux Power!!!!!! I love this game! Hope to see everyone tonight. Let's crash twitch, youtube, or hitbox. ;)
Hunaja Mar 4, 2015 @ 2:05pm 
Here is a short video about the basics of the editor that I made today. Check it out and give me any feedback you might have!

https://vimeo.com/121289312
SpectatorX Mar 4, 2015 @ 2:57pm 
That's really nice, i will watch it tommorow :-)


I just finished watching and your video is really nice, you explained a lot of available tools in editor.
Now i would like to see how to build a map from scratch: how to place ground, walls, characters, enemies, etc, it all in one little example, like small room. This kind of tutorial would be the best introduction into level editor.

In my opinion your video should be added to official wiki, it really deserves it :-)
Last edited by SpectatorX; Mar 5, 2015 @ 2:07am
Hunaja Mar 5, 2015 @ 4:37am 
My plan is to show in the next tutorial what are the essential things you need in your level. Like the mission starting spawn point, some bounding boxes, etc. I'm not entirely familiar with how AI's work, so I might not put enemies in the next tuorial, but once I understand them, I will make a tutorial about that.

Putting the link to the official wiki is easy, I can just register and do it myself :). Thanks for the comments!
Exc Mar 5, 2015 @ 2:31pm 
Loving it!

Indeed it deserves an URL in our internal wiki! I also posted the video in our intranet for everyone to see :)

It's really great to see this kind of commitment! Our official wiki has only the very basic stuff mentioned. Ideally in future we would have a huge wiki with everything explained. Currently we are also building small knowledge base internally and once it grows, we can share it to public at some point.

P.S. You can just place AIs directly into scene (found under actor). They will work right away. But if you wan't them to climb and jump over pits etc., you need to put AIPathHelpers which guides the AI (found under helper). AI is pretty stupid, it always walks towards the target it has (the player) and if it finds an AIPathHelper (walks into helper area), it will use it if the AIPathHelper is enabled or usable. Placing AIPathHelpers is really pain in the ass and time consuming and you need to make usually two of them into same place (both directions) e.g. near the pit if you would like AI to jump over it. There was also a shorcut to FLIP the AIPathhelpers while in insert mode.

AIs can be placed directly to the scene or spawned via AISpawners. AIs ususally uses MultiSpawners which are spawnerEntities which can have mutliple spawn points where to spawn AIs. Spawners will play enter animation for the AIs and once it's done the AI logic is enabled.
Hunaja Mar 9, 2015 @ 4:38pm 
Thanks for the compliments and the clarification on AIs! I will look into them at some point.

Here is the second video of the tutorials: https://vimeo.com/121727799

All feedback is welcome!
SpectatorX Mar 10, 2015 @ 4:56am 
Another nice video tutorial from you, awesome!
Last edited by SpectatorX; Mar 11, 2015 @ 1:56am
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