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Creating campaigns is quite limited in the editor, because you can't bring new resources to them. But it's possible to make multiple levels and set them to be playable in the order you want.
Let me know if you have any other questions about this. Cheers! :)
Have you also checked your internet connection and that nothing is blocking it? Have you had any similar issues with other games?
We'll try to look into this if you can't get it to work - so please let me know how it goes. :) If you feel there's an issue with this, we'd also like to know more about your configuration so that we can try to figure out a solution.
Oh and by the way, this is really not the correct thread for this, as the Editor release doesn't really have anything to do with this issue. If you have more questions about the Enchanted Edition BETA or are experiencing issues related to it, please post to this thread in the future. For general troubleshooting issues that don't have anything to do with the Beta, this is the correct thread.
I hope this helps. :) Cheers.
I hope you enjoy playing with your friends!
https://vimeo.com/121289312
I just finished watching and your video is really nice, you explained a lot of available tools in editor.
Now i would like to see how to build a map from scratch: how to place ground, walls, characters, enemies, etc, it all in one little example, like small room. This kind of tutorial would be the best introduction into level editor.
In my opinion your video should be added to official wiki, it really deserves it :-)
Putting the link to the official wiki is easy, I can just register and do it myself :). Thanks for the comments!
Indeed it deserves an URL in our internal wiki! I also posted the video in our intranet for everyone to see :)
It's really great to see this kind of commitment! Our official wiki has only the very basic stuff mentioned. Ideally in future we would have a huge wiki with everything explained. Currently we are also building small knowledge base internally and once it grows, we can share it to public at some point.
P.S. You can just place AIs directly into scene (found under actor). They will work right away. But if you wan't them to climb and jump over pits etc., you need to put AIPathHelpers which guides the AI (found under helper). AI is pretty stupid, it always walks towards the target it has (the player) and if it finds an AIPathHelper (walks into helper area), it will use it if the AIPathHelper is enabled or usable. Placing AIPathHelpers is really pain in the ass and time consuming and you need to make usually two of them into same place (both directions) e.g. near the pit if you would like AI to jump over it. There was also a shorcut to FLIP the AIPathhelpers while in insert mode.
AIs can be placed directly to the scene or spawned via AISpawners. AIs ususally uses MultiSpawners which are spawnerEntities which can have mutliple spawn points where to spawn AIs. Spawners will play enter animation for the AIs and once it's done the AI logic is enabled.
Here is the second video of the tutorials: https://vimeo.com/121727799
All feedback is welcome!