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I'm currently always going for it unless it would make me miss out on smashing barriers below me or would stomp me onto a pad that is a setup for a jump (obstacles or overhead rings).
Essentially break all the things you can.
Thanks for the help, though. I've added this little quirk to the points above as well, for anyone else who decides to read this thing.
The stomp mechanic has multiple purposes. When you stomp it sends out a shockwave. If the shockwave hits a boss shield it will open the shield. If it hits another "thump" (the white square beats) it will activate it. If you need health (a new shell) the activated thump will replace your shell. If you have a shell already, you will collect blue gems, which help your score and rank.
As you noticed, sometimes the shockwave won't activate a thump if there are none nearby. You could try to pound as many thumps as you can, but you might miss out on bigger rewards, like collecting a long string of the red bars. And pounding is risky, and you could blow your multiplier. (you gain 2x and 3x multipliers if you perfectly hit thumps)
We'll post a cheat sheet on all of the scoring details in the coming days. We wanted to include a lot of secret tricks for experts to maximize their score. Some people love score chasing, some people don't, we didn't want to be too in your face about it. In the meantime, maybe you will discover some of those tricks on your own!
I've noticed the shockwave moving past several thumps and activating one in the distance though, which was a bit confusing. Does it activate the last thump in range?
Also, have to say I totally love that each level seems to have it's own signature stretch of beats that the player returns to periodically. Reminds me of a leitmotif in a musical.
Hitting A as usual should get the job done as well (and letting go of up if you aren't dropping before the red bars).
Ah, thanks for the help, Brian! I'm only halfway through level 4, but I'm starting to see the complexity that the score-chasing entails... I keep wanting to do all the fancy stuff as soon as I see the opportunity, but it's mainly just screwing me up right now. I'll have to come back to the earlier levels and really figure out how to maximize the score.
Although, I'm still unsure of what the purpose of the "pauses" are... It seems to happen whenever you stomp on a checkpoint or health beat, but more often than not, it just screws up my rhythm. Now, I've also noticed that the pauses themselves are on the rhythm, so you can count along that way, but the problem with THAT is I can't predict how long the pause will be... And also it just feels wrong, in most circumstances. Maybe there's something more to it, but for now it feels distinctively off-rhythm, unfortunately.
I'm not having any problems with those pauses to be honest, the only ones that do screw me up are ring lasers - fortunately you are supposed to avoid them anyway.
Not the majority, just the ones I pound on from flying.
That said, I believe that pause really shouldn't break your rhythm for two very specific reasons. 1: The pause is actually to the beat, so if you're worried about it breaking your metronome, don't! You can keep tapping your feet to the beat and you'll come out of the pause and back into the rhythm with no actual steps lost. 2: The pause only occurs when hitting a checkpoint or an attack point. Both of these things typically have a "sleep" period after them where either the music and/or tempo changes or the boss is getting its bearings back to attack you again. There are no beats you need to hit immediately after the pause, so there's no reason you need to worry about staying on beat.
I'm super curious what other secrets lie inside this game. I've only just beaten level 5 and I can see myself replaying plenty in the future.
Yeah, I totally agree it's cool! It really does give the game an exciting feeling, especially with that 3-beat long "ultra pause" when you stomp on the boss-attacking beats.
Unfortunately, it really loses its luster when you're going through the first level trying to get a high-score, and you see it 20 times in a row. Also, while the pauses ARE on rhythm, there are some that seem to only last for half a beat, and that leaves me tapping my foot in between beats, majorly messing up any internal timing I had going. (Although, maybe that just means I need to be tapping at twice the speed to avoid that problem, but that just doesn't feel natural to me.)
Additionally, there are several points where (if you're going for high-scores), you can easily find yourself paused RIGHT before a series of sharp turns. Of course, I'm not trying to crap on your opinion either (sorry if it seems like that), but at times it makes me wonder if it's actually trying to discourage using the stomps in crowded areas.