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Besides that I posted all interactions in the "what's the gameplay like" thread.
This game needs a demo.
Most of the time such games throw you a cue or play the rhythm sequence out and you have to mimic/repeat it.
VR is not required (or released for PC yet) and if you have the hardware you should be able to familiarise yourself with that too ...?
I really don't think the game needs a demo ... the experience is pretty much what gets thrown at you if you watch someone play one of the 9 levels (1 being simple 9 very fast and intense) - except you will have to hit the inputs to the beat yourself obviously.
You can go watch a commented playthough of someone figuring out the mechanics like this:
https://www.youtube.com/watch?v=TLfHJkm-qvI
Or an uncommented one of the later levels like this:
https://www.youtube.com/watch?v=p5hpVxOFmN0
If you are still on the fence then I'd suggest you to just keep an eye on it for later.
Would it somehow hurt the game's sales?
I think you two are suggesting that you don't need a demo, so I shouldn't need one either. That's cool. But I do need a demo. And others may benefit from a demo as well.
But thank you for taking the time to reply. :)
I'm trying to help you decide without demo because right now there is none and there may never be one. I'm not suggesting you don't need one (but the game certainly does not need one, because it is *very* well covered).
And on the topic of demos here's a cool blog post: http://askagamedev.tumblr.com/post/142298729538/on-playable-demos-and-tricking-players-into
I appreciate that, thank you. Anyway, I will check out that blog post. Cheers.
However for that reason the refund system is a perfectly valid option. If the product doesn't work on your hardware you have more than enough reason to refund it.
Besides I'm sure drool would be happy about a hardware report (they could lower requirements if someone has tested and confirmed it running all the way through).
....it was also only availible on playstation 4 via having one of the vr demo disks...