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You either have a family member at wb or just enjoy bootlicking billion dollar companies with how much you cape for the dumpster fire that is wb
and weak sides and personalities and remembering their encounters with player? Or did they copyright the coding for it? If it's the first one does it mean that startup or indie devs can't implement something like this from scratch in their games? If they can't that just sucks.
You can't copyright systems or methods of operation; those can only be patented.
The answer to all of your questions is "no".
But I also mean that only Monolith knew how to properly make it work. Im afraid that if new game with Nemesis will be developed, does that studio can make Nemesis work on par, if not better, than SoW?
Like, Dark Souls 2 was not developed by Hidetaka and it's very controversial because of some strange changes and worse level design, Ninja Gaiden 3 has butchered series' main features because it was developed not by Itagaki who is the only person who knew exactly how Ninja Gaiden should be made, but he left studio soon after Ninja Gaiden 2 was released. Thief 3 is worse than previous games and lost many cool features because Looking Glass was closed by that time and it was developed by other studio Other studios simly don't have any experience with making Nemesis-like mechanics.