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The full list of variables that affect chances of betrayal is huge and, frankly, a lot of it is unknown/purely speculative. Repeatedly hitting an orc or killing their blood brother will of course make them turn on you, but the passive risk of betrayal also seems to increase with the total number of dominated captains in that region. Culminating in an almost guaranteed rebellion event if you keep everyone dominated, where multiple captains will simultaneously rise up and betray you.
Other negative factors include: Getting humiliated/killed/put into last chance by an enemy uruk (even if you're saved by a friendly orc, they'll still think slightly less of you for needing saving in the first place), letting friendly captains bleed out or leaving them to be executed in nemesis missions, failing to enact vengeance after a captain kills you, calling upon your bodyguard too often, calling upon your bodyguard too *rarely* (they get bored), and potentially environmental factors such as having a Dark or Outlaw overlord in the region and the internal loyalty stat of the uruk in question (both of those points are highly speculative).
Positive factors include: Killing/shaming enemy captains, killing enemies in front of your friendly captains, saving friendly captains from bleeding out (HUGE boost in loyalty for the saved orc), and I think also using fear-causing attacks on enemies such as stealth brutalities and brutal executions when in view of your captains (based only on the fact that they have voice lines that react to these). Calling your bodyguard out occasionally to go on a nice juicy massacre seems to keep them happy, too.
This is by no means an exhaustive list, and it's very difficult to find one as most of the information is either pure hypothesis or has been garnered from anecdotal experimentation. The gist of it seems to be this: Uruks follow strength. Make a show of being the strongest, most brutal leader around, with horrific punishments for those who oppose you, and they'll keep in line. Also, they live to fight, so make sure they do enough of that to keep them happy, but not too much to feel like they're getting bossed around.
Can definitely tell you that I´ve done a loyalty/betrayal experiment where I was having a single loyal Captain in the entire region (who was assigned as my bodyguard) that I knew was a gift giver due to acting on it once ... and the results are that until being humiliated 2 times, he didn´t turn on me at all. Ran that experiment for at least 2 weeks and it would end when one betrays the other, thus confirming the "betrayal increase with the total number of dominated Captains in that region" one.
Also, let´s not forget some imminent treacherous ones that you can see via their titles like the Gravewalker or Ranger-Killer.