Middle-earth™: Shadow of War™

Middle-earth™: Shadow of War™

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Orc has adapted
Game: This shield orc has one weakness, you can jump over his head and hit him in the back
Game 3 seconds later: The orc has adapted, he has no weaknesses now. Good luck loser, lmao
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Showing 1-11 of 11 comments
Yes, I can only provide a few solutions. I struggle with orc 'adapted' mainly in the overlord fight of online conquest. Other users online can really find some crazy strong immunity orcs that seem impossible to defeat.

1. Get to high ground. Stop. Change to best skills for this fight. Elements of abilities are often quick changes. Dash through rather than leap over is an option at some point. Change gear to better suit the fight is also instant.

2. Stealth is always the best, but in the overlord room there is no stealth. The option to Knockdown is always there then ground pound.

3. Quick throw & ground execution/pound almost always work. I've never had an orc adapt to them.

4. If arrows, frost, or executions are an option than that's what you do first. If it's a hard fight, dominate as soon as they are broken, don't risk that death defy.

5. Beast proof? If not summon a beast mainly a Graug in the overlord room and use it.

6. They are a min/max power gamer orc, immune to everything, fully adapted, counter every basic attack. Only 1 choice: have a bodyguard orc that is a tank class with thick skin trait. Choose 'lifeblood' the skill that lets you heal your nearby captains. Leave this fight to your chosen champion, heal them as needed, dominate grunts to heal back up and watch.

That's all I can think of for strategies that I use. Good hunting Talion! :lunar2020hearteyesrabbit:
Last edited by ArmPitt The Hungry; Feb 4, 2020 @ 6:17pm
Mez Koo Feb 4, 2020 @ 6:59pm 
Originally posted by ArmPitt The Hungry:
2. Stealth is always the best, but in the overlord room there is no stealth. The option to Knockdown is always there then ground pound.
Why ground pound?
Ground pound might be confusing term for it. That's just what I call it. It is specifically this skill:


Ground Finisher: "Decreases the amount of time it takes to perform Ground Executions on downed enemies using [the pictured button]"

Upgrades:

Fury: "Ground Executions enable you to unleash a flurry of blows by rapidly tapping [the pictured button] before finishing an enemy, gaining Might on each hit." Allows the player to rapidly build up Might, but also increases the time it takes to perform Ground Executions again.

Wraith Shield: "The Wraith can counter enemies while you complete a ground execution."

Ground Drain: "Press [the pictured button] to drain enemies who have been knocked down." This will not necessarily kill the enemy. Works well with domination-focused builds.


I find I like the Fury the best as it tends to do a lot of damage and I am skilled at finding good opportunity to do it without interruption.
Wraith Shield is a very safe option that may need to be done a few more times then Fury.
& Ground Drain doesn't really apply to captains unless they are already broken.

As for why? I believe they can't adapt to these ground finisher skills or rarely ever do. When knocked down they seem to have a short semi-dazed status.

The DAZED status normally makes them quite useless and drops all their immunities temporarily so anything can hurt them. In the knocked down status its not quite the same but seems to limit reactions, final blow-cutscenes, and death denying.:lunar2019shockedpig:
Last edited by ArmPitt The Hungry; Feb 4, 2020 @ 8:30pm
Mez Koo Feb 4, 2020 @ 8:44pm 
I assumed you meant fury but I was wondering why, does each punch do full damage? I assumed it was just like the flurry (ice stun) combo where it does little damage but gets your combo up. I just use wraith shield because I just use the normal ground finisher for the chunk of damage and then get them back down on the floor again. The ground execute on captains is short so I don't think I've ever been interrupted but it is nice to be able to quickly remove 2 or 3 orcs at the same time with a ground execute, wraith shield, fatal counter.
Good choice. Both are good options to consider during a hard fight. Fury is fun, does a bit more single target damage and builds a full stack of might when completed. I do suggest wraith shield + fatal counter combo as the most safe option. Both are extremely satisfying for me. :cozysottr:
Pandora Feb 4, 2020 @ 10:50pm 
When i was messing with Ce i noticed most tanks are "slow learners", explains why they usually adapt quite late.
The worse (annoying uh, not weak) are the tracker shielders, cant even jump on them xd. When you meet one without good weaknesses you know it will be a tedious fight.
Shielders are the sole one when i need bodyguard.
pokerhabs Feb 5, 2020 @ 5:04am 
Yeah like pandora said, having a bodyguard to keep shielded+vault-breaker guys busy makes life alot easier.
Pandora Feb 5, 2020 @ 7:33am 
And when the bodyguard betrays you at this moment, the world crumbles.
M3rc!_33# Feb 8, 2020 @ 2:20pm 
Hey there. There have been some good suggestions already. Daze/weaknesses are obviously a quick way to open him up for attacks.

If not; one way you always can deal damage to any target without them adapting to it is the combination: Elven Light (unupgraded) -> damage once to knock down -> double charged glaive. You can get several attacks in before he gets back up. This strategy is shown on video (in wraith mode for more damage and slower recovery of the enemy) but the idea is exactly the same:

https://steamcommunity.com/sharedfiles/filedetails/?id=1979174999

Look under "Throne Room" :) This works, as you can tell, vs the strongest orcs you will ever face in online conquest. The stunned state (just after elven light) can also be inflicted by using talon strike. Hope it helps :)
Pandora Feb 8, 2020 @ 10:30pm 
Lol you are the cautious kind outside of throne uh.But its very long to rely on stunning things on strong guys. Building might, stun him, glaive to delay his standing up.dont see how it could be enough by itself on an edited orc (well the bodyguard will help).
M3rc!_33# Feb 8, 2020 @ 10:59pm 
Originally posted by Pandora:
Lol you are the cautious kind outside of throne uh.But its very long to rely on stunning things on strong guys. Building might, stun him, glaive to delay his standing up.dont see how it could be enough by itself on an edited orc (well the bodyguard will help).

Yes. Had one two many instant downs vs. no chance. And you're correct, it's a bit of a combo and there are probably more simple solutions.

There is a link where I murder a 7 immunity overlord if you're doubting it's power. It also works versus tanks with thick skinned, albeit a bit slower.
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Date Posted: Feb 4, 2020 @ 5:56pm
Posts: 11