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1. Get to high ground. Stop. Change to best skills for this fight. Elements of abilities are often quick changes. Dash through rather than leap over is an option at some point. Change gear to better suit the fight is also instant.
2. Stealth is always the best, but in the overlord room there is no stealth. The option to Knockdown is always there then ground pound.
3. Quick throw & ground execution/pound almost always work. I've never had an orc adapt to them.
4. If arrows, frost, or executions are an option than that's what you do first. If it's a hard fight, dominate as soon as they are broken, don't risk that death defy.
5. Beast proof? If not summon a beast mainly a Graug in the overlord room and use it.
6. They are a min/max power gamer orc, immune to everything, fully adapted, counter every basic attack. Only 1 choice: have a bodyguard orc that is a tank class with thick skin trait. Choose 'lifeblood' the skill that lets you heal your nearby captains. Leave this fight to your chosen champion, heal them as needed, dominate grunts to heal back up and watch.
That's all I can think of for strategies that I use. Good hunting Talion!
Ground Finisher: "Decreases the amount of time it takes to perform Ground Executions on downed enemies using [the pictured button]"
Upgrades:
Fury: "Ground Executions enable you to unleash a flurry of blows by rapidly tapping [the pictured button] before finishing an enemy, gaining Might on each hit." Allows the player to rapidly build up Might, but also increases the time it takes to perform Ground Executions again.
Wraith Shield: "The Wraith can counter enemies while you complete a ground execution."
Ground Drain: "Press [the pictured button] to drain enemies who have been knocked down." This will not necessarily kill the enemy. Works well with domination-focused builds.
I find I like the Fury the best as it tends to do a lot of damage and I am skilled at finding good opportunity to do it without interruption.
Wraith Shield is a very safe option that may need to be done a few more times then Fury.
& Ground Drain doesn't really apply to captains unless they are already broken.
As for why? I believe they can't adapt to these ground finisher skills or rarely ever do. When knocked down they seem to have a short semi-dazed status.
The DAZED status normally makes them quite useless and drops all their immunities temporarily so anything can hurt them. In the knocked down status its not quite the same but seems to limit reactions, final blow-cutscenes, and death denying.
The worse (annoying uh, not weak) are the tracker shielders, cant even jump on them xd. When you meet one without good weaknesses you know it will be a tedious fight.
Shielders are the sole one when i need bodyguard.
If not; one way you always can deal damage to any target without them adapting to it is the combination: Elven Light (unupgraded) -> damage once to knock down -> double charged glaive. You can get several attacks in before he gets back up. This strategy is shown on video (in wraith mode for more damage and slower recovery of the enemy) but the idea is exactly the same:
https://steamcommunity.com/sharedfiles/filedetails/?id=1979174999
Look under "Throne Room" :) This works, as you can tell, vs the strongest orcs you will ever face in online conquest. The stunned state (just after elven light) can also be inflicted by using talon strike. Hope it helps :)
Yes. Had one two many instant downs vs. no chance. And you're correct, it's a bit of a combo and there are probably more simple solutions.
There is a link where I murder a 7 immunity overlord if you're doubting it's power. It also works versus tanks with thick skinned, albeit a bit slower.