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In SoW, there are hidden stats, most of which are carried over from SoM, (A.E: Vault Breaker, Blood Thirsty, Regeneration, Deadly, Jump Attack, to name a few). These hidden stats can be game changers depending on the orc you are fighting. Most orcs have abilities that are related to their class: Tricksters will always have Vault Breaker, Berserkers will always have Blood Thirsty, Assassins (mostly) have Jump Attack.
I've run into a few orcs with regen, I've recruited a few orcs with regen, and those orcs are incredibly annoying to deal with. More-so if those orcs are over level 60, as it would appear that the regen is even higher as they approach the level cap. If that orc also has Thick Skin, the regen is even worse. If the orc has Blood Thirsty, taking them down is even more of a chore. If the orc is immune to the elements on top of all that... good luck. Most of the time I just end up waiting for one of my boys to do the dirty work for me.
Hidden stats are horrible. The fact that orcs can only have seven stats in any slot is a great way to hinder orcs from obtaining full immunity to damage; however, it doesn't stop them from having certain stats, and some that I believe should clearly be visible on their stat card.
All of the stats can be found in the wikia: http://shadowofwar.wikia.com/wiki/Nemesis_Traits
Anything not normally visible in SoW could be a potential hidden stat, most of those are in the miscellaneous strengths list for SoM, and I do not believe that those stats are minor in any way. Not enough to warrant them being hidden from sight, anyways.
While that also does explain a lot of the other strange things I am noticing when I replay footage that is slowed down to 1/4th beyond a huge amount of it looking completely scripted it raises more questions than it answers specifically about the intent of these features since having a game make classification, identification, exploitation, and domination a fundamentally huge part of the game and then hiding massively game changing mechanics inside that system is completely self defeating and almost assures the player will have a negative game experience but who are we kidding the genesis of video games is in itself nothing more than ♥♥♥♥♥♥♥ the player out of his money and time as quickly as possible like a cheap carnival game and these games conduct themselves like the entire point is to spread as much apathy into the community as possible.
Personally I think its all just a way to chew up your orcs and force you into the recycling mechanic of the game since the abilities will be hidden...cant be compared or analyzed because you cant even measure your own damage per second and the advantage can always be stacked heavily to the defenders orcs as I have seen hundreds of individual instances of changed mechanics on the defensive orcs but cant think of a single instance of seeing anything more unusual than a team kill from my own orcs. I also think its interesting that I have seen defensive ratings above 1000 on fortresses and assault teams cap at 1000 so the incentive is always to protect the defensive assets at the expense of the offense because the defensive assets are insured and the offensive assets are not and this creates a very heavy handed casino style advantage especially with no control established and the games content compilers openly saying that there are hidden mechanics in play. I would make a comparison to some kind of common sense analogy or a parable or whatever but its probably beyond a waste of time.
I understand the harsh language. You said you were trying to stream the conquest and it sounds like a poor game design super regen orc ruined it. I'd be harsh too.
- McDouble that has been stepped on.
- McNugget box filled with french fry tips.
- Inside out baby sock that smells like urine.
- Diet Mountain Dew
- Ticket for another free McLootbox.
It takes five minutes to put it in the trash can.
Gross.
I've absolutely encountered the auto-regen effect you describe. At first I was questioning and disgusted by it, but then I decided to try and get some for my assault team (if you can't beat 'em join 'em).
This may be a bug, but is not a cheat. It's a hidden trait that shows up rarely in any class of orc, whether they have weaknesses or not (though mainly berserkers). The only way I've found to get these followers is by filtering hundreds of orcs through online pit fighting and seeing if they auto-regen. So I found a few and put them on my assault team. They never bleed, they fight each other all the time and never lose health, and in a group can kill an enemy auto-regen that Talion can't kill.
As for the last capture point, never capture it unless all enemy captains are at least broken.
Everything you just described sounds like things nobody should ever be asked to tolerate. I understand that it offers the player an opportunity of an advantage but if I have to cycle hundreds of orcs through the online fight pit only to have them be instantly killed by any number of the games devious event scripts that completely supercede his regeneration or instantly killed by a spider attack I dont understand why I would even bother. Talk about an empty victory.
In addition to that it doesnt change the fact that the regeneration is so overpowered it is basically breaking the game. Shifting gear and abilities around to exploit counters is a possible solution to this problem along with using your own captains to help confront him. However when there are two or three of them at a time that simply is not going to happen since you can barely get a hit in between all your own captains and grunts and good luck having any kind of precision in that situation. What you are saying only works on paper. In reality your whole team is wiped out and you are putting an entire new team together.
I also have to suggest that if one of these orcs has execution immune and ranged immune with elemental resistances and savage counter he is essentially invincible. I simply just see these mechanics as a way to ensure the player cant comfortably control his own game experience or accurately assume the outcome of any given confrontation and I dont feel I thats even a questionable statement in any way. It is a waste of your time and your time is your life so...yeah...I am calling ♥♥♥♥♥♥♥♥ on this kind of behavior. Put it in the ♥♥♥♥♥♥♥ game index you ♥♥♥♥♥♥♥♥.
Talion:1500 Haku:5
Winner by TKO....Haku...what an impressive performance by the new champion...I have never seen such an exciting and explosive performance. What a fight...can you believe what we just saw...Haku is such an amazing technical fighter...he has a big future ahead of him everybody...martial arts has changed forever...what an amazing moment...just incredible...I have never seen anybody take so many open punches to the face and just miss every single punch for so many rounds...
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I learned it by watching you.