Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Dang. Thanks for the reply.
Well except from rune/currency drops
Yep. I often just recruit them and tell them to fight for me / defend me, because if they die I don't care and they might happen to do something to help.
Is the guy I avenged going to have a deranged Orc in his game?
Heh.. that would be fun. But only IF the guy would get some kind of hint that the orc was deranged by something else
Typically i ravage the other players line of captains, sometimes it is around three including the target. Othertimes it could be as many as a dozen depending on the circumstances of ambushes, blood brother revenge, plus the captains in the fort and so on. on average it is about 5-6 captains per vendetta in the fort.
If the fools think they can come after me, they are welcome to it but if i find good captains i'm taking them, the vendetta target included if weakness free.
Yeah. Orcs can die or be captured in vendetta and conquest at any time. The only way to keep them 100% safe is to keep them in your garrison where their talents are of no use.
I wouldn't suggest decking out your ranks if you got slaughter and outlaw captain challenges left, you can actually lose your captains if there are survivors from a large orc battle hanging around, they will replace yours arbitrarily. so please garrison your favored orcs and leave at least 3 spots open for those other orcs.