Styx: Shards of Darkness

Styx: Shards of Darkness

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Skrytociemny 4 DIC 2020 a las 3:49 p. m.
massive plot hole [SPOILER]
styx forgot everythink that happend in akenash and yet he knows who Aaron is and says he will finish what he started and has a side quest to kill him

HOW THE HELL DID THEY MESS IT UP
Última edición por Skrytociemny; 4 DIC 2020 a las 4:39 p. m.
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Bassilth 14 MAR 2021 a las 1:44 a. m. 
Publicado originalmente por Sad_Brother:
Player Styx mystically remember out of his mess of memory things, he does not remember to remember...
It's a game. Relax.
He has no mess of memories. In the epilogue he has no memories at all. Literally. There is no mess, let alone any memories to choose from.

And as the person above me said it, this being a game does not excuse poor storywriting. The story is the heart and soul of games like this, the reason one even plays them. Inconsistencies kill the game in a long run.
Sad_Brother 16 MAR 2021 a las 12:29 p. m. 
The story is the heart and soul, right. Story of Styx's worls thought out better, than most of comixes. No xmen, potter and starwars can compare with it.
Have you lost any memory in your life? Have you return some later? All have.
Do you know that the Amber really is? Based on it's properties I suppose it is magical simbiont. It cannot communicate directly but can translate thoughts of living beings.
After second rebirth in lake Styx was in choke with empty mind, but memory still can return later even fragmentally.
There are so many gammes with amnesia. Sometime memory returns in games too.
A S S M A N 16 ABR 2021 a las 2:37 a. m. 
There are plenty of things in the story that can make up for these things, that would otherwise be considered continuity errors.
After the big plot twist in the first game, till the end I wasn't even sure what exactly happened.
It can have a "We are legion" side to it where the Styx we play in SoD isn't even the Styx at the end of MoS. It feel like there is so much more about this story that the two games aren't telling us.
And yeah, the second one is written weirdly different from the first one, but despite a couple of 4th wall breaking cringe moments, I don't think there's much oversight to the rest of the game. But I still haven't finished it, so I might be wrong...
The whole Barimen thing in the second game made me remember that during the first game you still didn't know anything about the character, except it's the narrator's voice that constantly told you what to do. So now, there's a huge hole within the story between MoS and SoD and this same narrator's voice tells you what to do. It's funny to me, that after a plot twist like that, people can still play the second one, trusting the voice as if it was the voice of the Styx you're controlling.
You make it sound like a plothole, but the whole game is so surreal. Styx controls his clones, Amber turns your brain into a mess. There's so much of this that is left unexplained.

And yeah....
It's just a game btw. It's no Bioshock, and even Bioshock had a few flaws in its storytelling. Now that I think of it... the first Styx has a plot twist similiar to Bioshock's.
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