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-- distracting guards with different objects or with the clone itself to clear the path for you;
-- creating clones on distance (on other side of the hole that you can't jump over) and teleporting to him;
-- being unkillable when your clone exists (guards will kill you, but you will reappear on the clone's place);
-- being able to be in two places at a time -- leave the clone somewhere, then do some actions in one area, teleport to your clone and do your things there;
-- grab one guard with a clone, jump down on second one's head and during your fall, kill the third one with a spike;
-- cover the whole area with 5 or more guards with smoke and sneak through them unnoticed;
-- make both Styx and your clone invisible while controling your clone;
-- kill the guards without any traces by sacrificing your clones and dissolving the corpses with an acid cloud;
-- etc.
Styx's cloning abilities are really great and powerful in this game, which I do like a lot.
Also, one tip about the first game: as I understand, you was cucked a lot of times by not knowing the game controls mechanic: hold Shift key and let Styx fall down from the edge by walking over it and he will grab it and if you are holding Space after the jump Styx will grab the edge and won't instantly climb on it. Let it one more try now, when you know this.
Either way, the "teleport to clone" option seems like the one I'd get some use out of.
Thanks for the tips and I will have to play the first again with more patience.
The problem wasn't that I didn't know what to do. It was that half the time the controls didn't respond properly, resulting in a lot of missed grabs and unwanted jump/fall deaths.
Yes that was a very common complaint from the first game. I got into the habit of quick saving before a tricky ledge attempt, I feel it's ok to save-scum when you're just really making up for bugs. If you can do that, you'll find the first game is an amazing one too. While I like Styx 2 and find the controls much better, I think I liked the setting of the first more :)